Phalanx 2 is better than Phalanx 1.
For people with no Enhancing skill or gear for it.
Higher base, slower gains. It's really an extremely annoying spell whose formula catered to only the most epic gimps for who knows what reason.
Phalanx 2 is better than Phalanx 1.
For people with no Enhancing skill or gear for it.
Higher base, slower gains. It's really an extremely annoying spell whose formula catered to only the most epic gimps for who knows what reason.
I will have my revenge!
Technically Phalanx II already is higher the Phalanx 1, but only at 5/5 merits.
To illustrate, with 496 Enhancing magic (my current without getting new shinys).
Phalanx 1, Enhancing > 300 = 28 + ((Enhancing-300)/29)
Once your past 300 skill it's growth slows to an epic crawl.
@496 it would be 34.75 reduction.
Phalanx II is just (Enhancing/25) + (3 x merit) + 1 so
19.84 [19] + 15 + 1 = 35 reduction.
So 50% of your tier II merits used for a spell that is 1 point higher then what you got at level 33. PLD's get their own at level 77, and while their enhancing skill isn't no where near ours, the scaling of Phalanx 1 is such that a PLD can easily get 28~30 reduction. So then it becomes an argument of 50% of your tier II merits for 4~6 reduction.
Then there is the argument of cycling it across a bunch of people as Phalanx II can be single targeted. I can't imagine any current content where Phalanx II will make a difference where Accession Phalanx wouldn't be the better choice.
This is why I say Phalanx II is useless, it requires that you spend 50% of your tier II merits and thus forgo useful spells like Dia III / Slow II / Paralyze II for a spell that currently has no place in the game.
Already gutted my merits for voidwatch procs. I'm so hoping SE would fix that when they adjust merits...
I want to believe
Well, at least I can skip pants. Again.
Slow 2 and Bio 3 have always been my favorite. Bio 3 is more for Dynamis solo though. I like it when things don't hit me hard.
I'm a RequieSCAT-MAN!
Honestly, I think they should just let people put full points into the tier 2. As a White Mage, I'd be somewhat screwed by this compared to the benefits certain other classes would get, but I think they should add merit categories and revamp others when they do it. For example, Protectra V can give physical damage taken -3% (or some number that makes it on par with Shellra), or something that makes it somewhat useful.
Certain classes, have six categories, like Red Mage, one class - Ninja, has eight tier II categories, while most, like White Mage, have four. You could either accept classes having different amounts, accept them having different amounts, and allow more max merits for those that have less then six (while ignoring Ninja), or just add more categories.
For example, if the goal was to bring each class to eight categories once we have the ability to max out all categories, then Red Mage could probably get something like "Composure effect" that increases melee accuracy, decreases the recast penalty, and increases enspell effects, or "Gravity effect" that increases the evasion effect and "Addle effect" that increases the magic accuracy affect, or something to increase "Gain-Spell effect." Personally, I still think Phalanx should be other targetable under Composure or something like that and Phalanx II should just be deleted regardless, but that's just me.
Meh, I've been game for the ability to fully merit everything. It would've been a hell of a task back in the day. Maybe not so much now, but still a healthy chunk of time invested. All the new WS probably doubled that investment, too.
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