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  1. #131
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Yet, imagine if some got their wish and Temper and Gain spells could be cast on others... imagine that nightmare party where you need to dole out 6 individual hastes, 6 refreshes, 6 tempers, 6 gains, and maybe even 6 phalanx 2s. Basically, any time we're in a situation where we have to buff 3 or more people with the same spell, an AoE equivalent would be far more beneficial.

    Being limited to the timer of Accession is a factor, yes, and bluntly, some kind of RDM equivalent would work just fine on a minute timer. Unfortunately, I doubt our set bonus would convey the duration extension to others if using Accession, nor do some buffs people would like to see benefit from the full set.

    So, we come kind of full circle to why sphere/aura (like Mantelets, but RDM being it and people receiving as long as they're in range) or buff copying to others as both the more practical and elegant solution. Like it or not, casting burden has been one of RDM's bigger issues over the years, resulting in dropping spells like debuffs on mobs since they weren't terribly essential, perhaps not being able to nuke as often, or most definitely suffer from the melee perspective since you're looking at least 2 seconds of not swinging per spell you cast, which hurts a job that's already third-rate physically for various reasons.

    The alternative to AoE spells is significantly longer durations on the single-targets. Personally, I'd gladly pay double, maybe even triple, the MP costs of a spell if it meant I could keep it one someone for 15 minutes or more. Sure, we'll see a glut of dispel/overwriting/buff-stealing happy mobs then, but for more leisurely play, it'd free us up to be a bit more versatile even if heavily leaned on as a party's support in a given group.
    (3)

  2. #132
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Seriha View Post
    Yet, imagine if some got their wish and Temper and Gain spells could be cast on others... imagine that nightmare party where you need to dole out 6 individual hastes, 6 refreshes, 6 tempers, 6 gains, and maybe even 6 phalanx 2s. Basically, any time we're in a situation where we have to buff 3 or more people with the same spell, an AoE equivalent would be far more beneficial.

    Being limited to the timer of Accession is a factor, yes, and bluntly, some kind of RDM equivalent would work just fine on a minute timer. Unfortunately, I doubt our set bonus would convey the duration extension to others if using Accession, nor do some buffs people would like to see benefit from the full set.

    So, we come kind of full circle to why sphere/aura (like Mantelets, but RDM being it and people receiving as long as they're in range) or buff copying to others as both the more practical and elegant solution. Like it or not, casting burden has been one of RDM's bigger issues over the years, resulting in dropping spells like debuffs on mobs since they weren't terribly essential, perhaps not being able to nuke as often, or most definitely suffer from the melee perspective since you're looking at least 2 seconds of not swinging per spell you cast, which hurts a job that's already third-rate physically for various reasons.

    The alternative to AoE spells is significantly longer durations on the single-targets. Personally, I'd gladly pay double, maybe even triple, the MP costs of a spell if it meant I could keep it one someone for 15 minutes or more. Sure, we'll see a glut of dispel/overwriting/buff-stealing happy mobs then, but for more leisurely play, it'd free us up to be a bit more versatile even if heavily leaned on as a party's support in a given group.

    Completely agree with you on all accounts. I was just using accession as an example as it's an already existing game mechanic that's commonly used to share self cast buffs on other party members. Honestly I'd prefer if they made a native RDM JA that made next spell effect everyone within 8 feet. Heck make it not comply with haste but work on Temper / Phalanx / Enspells.

    The whole point of this post was to throw a bone to the support role peoples (support not main healer). And while most people only hear my talking about the melee side, it's only because that's the most neglected and least explored aspect. I prefer to do all three aspects of the job, it's why I play RDM the most instead of my WAR, SAM or DRK.
    (1)

  3. #133
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Rukkirii View Post
    Red mage was designed to be proficient in the ways of enfeebling magic and single-target/self enhancements. Magic spells were split so that red mages focused on single-target magic, while white mages excelled in AoE magic.
    What point is proficiency when RDM 99 is facing mobs that are either immune to enfeebling, die before the spell lands, or subjob RDM does an equally efficient job at it? It's more efficient to cast Sleep II on a Treasure Pyxis...
    (5)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  4. #134
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Vaness View Post
    @ saevel and daniel.You two were crying in the Cure V thread about how you didn't wanted to be Enhancing bots.I am pretty sure asking for accession temper, haste,gain-spell and Enspell 2 will make you an enhancing bot.Changed your mind?
    I don't LIKE being an Enhancing Bot, casting Haste and Refresh on one person at a time. I did it when RDM was desired, I still didn't like it. Acccession > Spell is the case of cast and then recast once at every recast time, it's a lot better that way and less tedious.

    This allows plenty of time in between to do other stuff, such as depending on how the player plays RDM, Help with Curing, Nuke, Melee (if allowed) and so on.

    I personally only care for Haste and Temper being made Accessionable, Refresh II is alright, but unless you're in a mage party you're not going to need to refresh all those party members.
    (0)
    Last edited by Daniel_Hatcher; 12-02-2011 at 10:39 PM.

  5. #135
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by Vaness View Post
    Ok so lets do some maths, simple ones.

    Rdm using SCH sub have 2 Strat.Each strat have a 1 min Recast.
    And you've failed right out of the gate. Stratagem charge time is 2 minutes: http://wiki.ffxiclopedia.org/wiki/Stratagems

    The rest of your post is built upon an incorrect premise.
    (4)

  6. #136
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Seriha View Post
    Being limited to the timer of Accession is a factor, yes, and bluntly, some kind of RDM equivalent would work just fine on a minute timer. Unfortunately, I doubt our set bonus would convey the duration extension to others if using Accession, nor do some buffs people would like to see benefit from the full set.
    .
    I'm sorry you lost me here, are you saying accession doesn't convey over or spell duration and bonuses with our emp +2 gear? Or if we pick up the ability to accession the gain line/Temper spells they wouldn't get the bonus?
    (0)

  7. #137
    Player Vaness's Avatar
    Join Date
    Mar 2011
    Location
    Canada
    Posts
    19
    Character
    Vaness
    World
    Cerberus
    Main Class
    DNC Lv 95
    Quote Originally Posted by cidbahamut View Post
    And you've failed right out of the gate. Stratagem charge time is 2 minutes: http://wiki.ffxiclopedia.org/wiki/Stratagems

    The rest of your post is built upon an incorrect premise.
    I'm sorry you are right, I am a sch main and barely uses /sch or accession as sub....at all.
    But that revelation makes the whole accession + haste/temper/gain-spells/enspells even worse.

    So the rest of my built isnt exacly built on Incorrect since it was made to show how accession + the new buffs you guys asking, would make you even more of an enhancing bot.
    (0)

  8. #138
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by tyrantsyn View Post
    I'm sorry you lost me here, are you saying accession doesn't convey over or spell duration and bonuses with our emp +2 gear? Or if we pick up the ability to accession the gain line/Temper spells they wouldn't get the bonus?
    She saying that if SE did implement it, that they would screw it up and not include the set bonus from composure, since your targeting yourself.
    (0)

  9. #139
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    That's not a screw up though, that's accession working as intended.
    (0)

  10. #140
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by saevel View Post
    She saying that if SE did implement it, that they would screw it up and not include the set bonus from composure, since your targeting yourself.
    Okay thanx

    Quote Originally Posted by Neisan_Quetz View Post
    That's not a screw up though, that's accession working as intended.
    Intended for SCH perhaps. But i'd have my doubt SE would be that trifling about it.
    (0)

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