
Originally Posted by
Seriha
Yet, imagine if some got their wish and Temper and Gain spells could be cast on others... imagine that nightmare party where you need to dole out 6 individual hastes, 6 refreshes, 6 tempers, 6 gains, and maybe even 6 phalanx 2s. Basically, any time we're in a situation where we have to buff 3 or more people with the same spell, an AoE equivalent would be far more beneficial.
Being limited to the timer of Accession is a factor, yes, and bluntly, some kind of RDM equivalent would work just fine on a minute timer. Unfortunately, I doubt our set bonus would convey the duration extension to others if using Accession, nor do some buffs people would like to see benefit from the full set.
So, we come kind of full circle to why sphere/aura (like Mantelets, but RDM being it and people receiving as long as they're in range) or buff copying to others as both the more practical and elegant solution. Like it or not, casting burden has been one of RDM's bigger issues over the years, resulting in dropping spells like debuffs on mobs since they weren't terribly essential, perhaps not being able to nuke as often, or most definitely suffer from the melee perspective since you're looking at least 2 seconds of not swinging per spell you cast, which hurts a job that's already third-rate physically for various reasons.
The alternative to AoE spells is significantly longer durations on the single-targets. Personally, I'd gladly pay double, maybe even triple, the MP costs of a spell if it meant I could keep it one someone for 15 minutes or more. Sure, we'll see a glut of dispel/overwriting/buff-stealing happy mobs then, but for more leisurely play, it'd free us up to be a bit more versatile even if heavily leaned on as a party's support in a given group.