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  1. #11
    Player Aeonk's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    136
    Character
    Aeonknight
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Quote Originally Posted by SpankWustler View Post
    It does help, but it's FAR from a magic bullet.

    It rarely matters how potent the procifying spell or ability is, just that there's a character around with it. Thus, a job there solely to proc stuff is likely to be on somebody's second character, wearing only a subligar and some basic stuff, and used only to proc stuff. Also, somebody can sometimes just sub something weird.

    Sometimes, being there just to proc something can almost be worse than not being there or just being there because your bros and bro-ettes are there. Blue Magic procs in Voidwatch are more of a millstone around Blue Mage's neck than a ticket for inclusion, for example.

    The proc system was interesting for a while, but I really don't want it in everything.
    This is true, I was actually thinking that a refinement to the proc'ing system would be in order. As it is right now, you're correct. None of the systems in place are perfect.

    This may be a bit scatterbrained, but this is something I was thinking about in terms of improving the proc system as a whole.

    Since SE is going to be revamping Nyzul Isle in the near future, I'd imagine Mythic WS's are once again going to be pretty commonplace (not that they were rare to begin with.)

    They could make a sort of hybrid system between the Blue proc'ing in abyssea and VW's system.

    General Rundown:
    You have 2 different ways to proc with weapons, NQ weakness and HQ weakness. The NQ weakness would be a generic WS that most jobs have access too. HQ weakness would be Mythic WS's. Every job has one.

    The difference between an NQ and HQ trigger would be the increase in drop rate on desirable loot. This loot still has a reasonable shot of dropping with just TH (which makes the entire system somewhat optional, but still gives incentives for trying to incorporate it into your playstyle/alliance make-up.) But the NQ trigger would increase drop rate significantly, and the HQ trigger would make it near guarenteed.

    Keep the whole "time aspect" of blue procing from abyssea intact.
    Weapon types that have no Mythic WS at all would be removed from the list entirely.

    Example: Let's say... you have Polearm. NQ weakness would be something like Raiden thrust: DRG, SAM, PLD, WAR, etc. have access to. But to trigger the HQ weakness, you have to use the Mythic WS for that weapon type: Drakesbane, a DRG exclusive. This way, even if a DRG is not dealing as much damage as a SAM or WAR (purely hypothetical here...), he compensates by giving out better loot during Piercing time.

    Other example: A weapon like Sword, which PLD/BLU/RDM have Mythic WS's for. All 3 would be able to proc HQ weakness. Guarenteed. This way, during Slashing time, if it happens to be sword, the RDM/PLD/BLU have it covered, all the while covering NQ weaknesses for other damage types when it's not Sword or Slashing time.

    The way I see it, it means that every job during their specific time has a reason for being present at an event, but if people choose to just bring <insert top DD here> to their runs, those players aren't completely screwed. They can still do NQ procs with other weapon types during times where their HQ proc isn't a possible option.

    It's entirely possible that I may be overlooking something that makes this entire idea stupid, this was more of a "top of my head" thing. Just a thought. Either way, it's late. And I'm gettin some sleep.
    (0)

  2. #12
    Player Winrie's Avatar
    Join Date
    Jun 2011
    Posts
    177
    Character
    Winrie
    World
    Valefor
    Main Class
    WHM Lv 99
    Making a proc system different after this long is a horrible idea and secondly changing it so other jobs are "used more" is foolish, you have to make a proc system for everything so the jobs stay useful. There's a reason jobs like pup are sidelined, they are unusable for endgame events as they are useless additions.
    (2)

  3. #13
    Player Glacont's Avatar
    Join Date
    Aug 2011
    Location
    San d'Oria
    Posts
    88
    1) 24 Hour Entry. Einherjar will be enjoyable to spam. It works for Dynamis, and it will work for this event

    2) Switch up the Treasure Chest Rewards to:

    + Abj (Higher Drop Rate) With the introduction of Relic+, and the currecnt open market of AF3, there is no need to hold back. Let us relish the spoils of old hnm.
    + Tatter Abjs
    + Cotton Coin Purse & Linen Coin Purse. Usher in more Mythic weapons.
    + "Salvage Materials Only" instead of normal crafting materials. A Rebirth of a Good event.

    3) Base upon everyone's preformance in the field, from waves of mobs to the boss, the alliance is given a healthly amount of:

    Tokens
    Imperial Standing
    Assualt Points
    Theron Ichor

    7k to 8K worth. Mythic now seems more in reach.

    3) Install an Eniherjar NPC next to all WhiteGate NPC. Thier only function will be to port You to Nashmau for the price of 100 Therion Ichor. I have nothing aginst the Tidal Wave Coat, nor the Nashmau earring, or even racing through Alzadaal Undersea Ruins, but this way is more effective. If you're running late, and you need to rush at the last min for whatever reason, there will be no excuse.

    4) Provide 3 new wings, where the jobs of ToaU take the spolight:

    Buccaneer's wing = Upon entry Your stats are left in hands of chance. You can suffer a Bust Duration for the fight; You May enter with a full inventory of Besieged Temp Items; You may have one roll up (thinking ahead with the 3 rolls coming into pratice); or You may have enter as normal. For each member of the alliance the outcome will be different.

    Immortal wing = The choice of your spells offensive/defensive will insure or unhinge your chance of victory. This will apply to the waves and the boss (Raubahn), where one blu of your alliance must duel. If anyone but a single blu approaches the battle is lost. You are given 5 mins to prepair spells, while Raubahn buff himself.

    Puppetmaster Wing = I am not sure what to place here.

    While playing in the three new wings, Cor Blu & Pup JAs and Spells have an Higher Potency than the rest of the alliance. This is thier home turf, and they should have home game advantage. Bias? Yes.

    As for mobs, off the top of My head, I say bring in various characters from the ToaU missions/Quest. Raubahn whom is up to date on spells; Razfahd with a mixture of old and new moves; Gessho useing all the new spells. In short be creative. Incorporate as much of ToaU as you can.

    Odin: Add a Defender Ring as one of the drops. This alone is sexy.

    These are all rough drafts, but something to play with.
    (0)

  4. #14
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Glacont View Post
    Odin: Add a Defender Ring as one of the drops. This alone is sexy.
    A while ago I would have laughed at you for suggestion that. Now I fear it would be the best shot I had at it, next to Mog Bonanza.

    The other suggestions are kinda... I really don't wanna have to bring a COR, BLU or PUP for that. Why would you wanna make it dependant on one certain job, some groups may not even have? Especially a BLU duel? Pass.
    (4)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  5. #15
    Player uptempo's Avatar
    Join Date
    Jul 2011
    Posts
    76
    Character
    Uptempo
    World
    Sylph
    Main Class
    WAR Lv 99
    No more proc system.

    For that guy wanting a warp to Nashmau npc, unlock synergy buy a silver earring (1kish npc) and a nashmau waystone (10k) get someone to craft it there you go 30 charges to warp to Nashmau from anywere.
    (4)
    Last edited by uptempo; 11-26-2011 at 02:14 AM.
    Htid!

  6. #16
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Aeonk View Post
    The problem with completely scrapping the proc system is it lets the game go back to ToAU job favoritism again. At least with the proc system, 5 jobs get some love instead of like... 2.
    Abyssea proc system actually excludes more that it includes.

    Everything else is just holding back damage and drawing out the fight longer than it has to be.
    (4)

  7. #17
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Glacont View Post

    Tokens
    Imperial Standing
    Assualt Points
    Theron Ichor

    7k to 8K worth. Mythic now seems more in reach.
    Every requirement of Mythic is already easy enough except alex. You can easily get 3k token in one Nyzul run if you start from F100 and climb 5+ floors(which is easy nowadays). There's no need to adjust token/AP/Ichor drops at all.

    All I see is just some impatient ppl wanting to finish Mythic in 1 month like empy instead of 1+ year, and keep asking SE to make this easier, make that faster. However by making Mythic faster to build will also erase the epicness of finishing this weapon, and thus not much point to make it(for most of the jobs) anymore.


    I hope Mythic stays on the top as a weapon requires most dedication to make, period. Once a new player without one job 95, haven't finish spell list, doesn't gear swap, zero AF3+1(wearing full pink) and only knows how to spam MP costly spell like Gob rush told me he wants to make a Mythic, and been starting working on Ichor/token stuff, before doing things that's more important and provides bigger boost to his job like grind Abyssea gears and empy.

    If Mythic gets THAT easy to make we'd just see a bunch of more Mythic owners in pink, who doesn't know what's the priority. Mythic should remain as a weapon that you need to gear your job decently first before you can do it, and shouldn't be available to full pink players. At 75 cap this kind of player won't even clear salvage/Nyzul, now you can pretty much clear it naked.
    (1)
    Last edited by Afania; 11-26-2011 at 04:52 AM.

  8. #18
    Player Aeonk's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    136
    Character
    Aeonknight
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Quote Originally Posted by detlef View Post
    Abyssea proc system actually excludes more that it includes.

    Everything else is just holding back damage and drawing out the fight longer than it has to be.
    Depends on what you're trying to proc. BLM's got a hell of a lot more love after abyssea came out.
    (1)

  9. #19
    Player Darkvalkyr's Avatar
    Join Date
    Aug 2011
    Location
    Aht Urhgan
    Posts
    58
    Character
    Darkvalkyr
    World
    Lakshmi
    Main Class
    BLU Lv 95
    Quote Originally Posted by Aeonk View Post
    The problem with completely scrapping the proc system is it lets the game go back to ToAU job favoritism again. At least with the proc system, 5 jobs get some love instead of like... 2.

    Ideally SE should make every job desirable in one way or another, but until they get that right (they never will, thanks to the fickle attitude of players) a proc system is the easiest way to make sure no one gets completely left out.
    By that logic, I'd only want the jobs that proc the most.
    In abyssea, it becomes 'we should have NIN, we should have WAR, we should have WHM, we should have BLM, BLU and BRD. Everything else? We covered just about every proc, why care?'
    (2)

  10. #20
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Afania View Post
    I hope Mythic stays on the top as a weapon requires most dedication to make, period. Once a new player without one job 95, haven't finish spell list, doesn't gear swap, zero AF3+1(wearing full pink) and only knows how to spam MP costly spell like Gob rush told me he wants to make a Mythic, and been starting working on Ichor/token stuff, before doing things that's more important and provides bigger boost to his job like grind Abyssea gears and empy.

    If Mythic gets THAT easy to make we'd just see a bunch of more Mythic owners in pink, who doesn't know what's the priority. Mythic should remain as a weapon that you need to gear your job decently first before you can do it, and shouldn't be available to full pink players. At 75 cap this kind of player won't even clear salvage/Nyzul, now you can pretty much clear it naked.
    Given how difficult it can be to take advantage of most Mythic weapons, this wouldn't bother me at all.

    Some bro who doesn't change his imaginary pants would get to feel happy about his shiny thing, and knowledgeable people get to point out how someone that dense would actually do more damage with a simple fire-path Magian weapon and joke about it. Seems like a win/win situation to me.
    (2)

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