Quote Originally Posted by OgreBattle View Post
This seems like something they intended to be in FFXI long long ago at launch

Look at how Fort Ghelsba is laid out. Orcs move in groups, tunnels into open areas, multiple levels and layers and going in deeper the enemies get tougher.
I'm not sure that they have this in mind long time ago, but i have that same feeling when i look at King Ranperre's Tomb.
Half dungeon, half cave, even some areas shaped like a maze on the outside (i'm talking about the spook spawn area) or the large one with goblins and coffers, classic enemies like bats, skeletons and slimes and another map underground with different families of monsters and a big dragon at the end. Maybe there are more good examples of this, but classic rpg area like this one, with that "fantasy adventure" feel, i think it really works for this new event.
I'll even add some retro-looking set of equipment into the mix, but that's just me i guess xD