lol Gennadi.

I don't think I even want a save option like Nyzul. I like that system, but (as I'm currently facing in my Nyzul climb) one player can hold the group back, making everyone repeat floors and feel like they're wasting time/tags. I'd rather see a system where we start from the beginning each time. This way, it's a pick-up-and-go event for everyone who can make it. I would like see objectives, like Nyzul, that you have to complete in order to unlock a door/teleporter.

I really don't want to see heavy restrictions (6 man only), but it would be great if the difficulty scaled to the number of participants. Perhaps part of the objective is to kill a number of NMs equal to the number of players who entered with your group before you can proceed to the next stage (whatever that may be). Please please please... no time restrictions! And don't force me out of the event if I get disconnected and have to log back in 5 minutes later!

I have high hopes for this system ^^. The OP is right about the loot.... there needs to be meaningful rewards for success here... no niche junk like MMM. Besides desirable drops from NMs and hidden treasure caskets, allow us to accumulate points based on how far we made it in a given run. Let those points be exchanged for USEFUL rewards. Even if it's not new items, let us spend those points on Ancient Currency, WoE coins, Abyssea trophies, etc. Those are things that players want (a lot of) and will keep us coming back for more.