I'd bet money it works like totorak and dezmael in FFXIV.
I'd bet money it works like totorak and dezmael in FFXIV.
http://www.twitch.tv/wish12oz
http://www.youtube.com/user/r5n/videos
I've been thinking about this after running through some VW parties with new players (to VW) and half the fun/frustration was getting people through places like Jugner [S] to the pop location.
What I'm not interested in: a rehash of MMM. That is a fun system, but I think it's best left alone.
What I AM very interested in: *Dare I say it....* more Abyssea content. Abyssea is a fun and complex system, but it significantly lacks the adventure of exploring areas and focuses on fighting the same mob repeatedly.
What I am getting at is this- Abyssea dungeons would be crazy fun I think. Let us use the atma we've worked so hard to obtain, but let us use it in new areas designed for level 99, where the focus is not around weakness targeting, or XP parties. Imagine exploring a place like Quicksand Caves that is all interconnected, or Pso'xja, or even somewhere like Aydeewa Subterrane.
Mix it up though! I don't mind seeing the same map textures/models, but change it up on us, perhaps to where the map changes periodically.
If the dungeon crawl system was tied to Abyssea, I would love to see more storyline. Reveal some details about the amorphic mobs, Cacturae, etc.
Hope the next two new contents will be in similar vein of Abyssea and become Abyssea Version 2.0. Fun, easy, accessible, and addictive!!
Well legion so far has been a bust unless your in a huge LS def not a pick-up-able addition. New nyzul i havent played yet but def not a total new experience if ya have done the old. And honestly im not looking forward to the pokemon playable monster battle system later this year. For me this new dungeon crawl system will be my go or stay factor for me.
I'd like to see:
dungeon progression
storyline
or
ability to do at different level restrictions with gear based on the group level range.
definately
use the above mentioned key/chest idea
time to complete not a problem, (easily cleared if the group can kill the mob at all)
no weakness targeting atma/abyssite system
no gear only useful in this event (inventory is already a problem)
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