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  1. #11
    Player wish12oz's Avatar
    Join Date
    Mar 2011
    Location
    @marnie
    Posts
    1,254
    I'd bet money it works like totorak and dezmael in FFXIV.
    (0)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  2. #12
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    I've been thinking about this after running through some VW parties with new players (to VW) and half the fun/frustration was getting people through places like Jugner [S] to the pop location.

    What I'm not interested in: a rehash of MMM. That is a fun system, but I think it's best left alone.

    What I AM very interested in: *Dare I say it....* more Abyssea content. Abyssea is a fun and complex system, but it significantly lacks the adventure of exploring areas and focuses on fighting the same mob repeatedly.

    What I am getting at is this- Abyssea dungeons would be crazy fun I think. Let us use the atma we've worked so hard to obtain, but let us use it in new areas designed for level 99, where the focus is not around weakness targeting, or XP parties. Imagine exploring a place like Quicksand Caves that is all interconnected, or Pso'xja, or even somewhere like Aydeewa Subterrane.

    Mix it up though! I don't mind seeing the same map textures/models, but change it up on us, perhaps to where the map changes periodically.

    If the dungeon crawl system was tied to Abyssea, I would love to see more storyline. Reveal some details about the amorphic mobs, Cacturae, etc.
    (1)

  3. #13
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by svengalis View Post
    I hope its like wow dungeon system with auto ques for parties.
    Waves of mobs and boss fights in epic settings with story lines and quests attached? If only we could have nice things like that.
    (2)

  4. #14
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Honestly, the current dungeon crawls should be rehashed before adding any new systems. And use old, existing dungeons with new quests/challenges, versus creating another set of 6+ zones that no one ever goes in to do broken fights.
    (3)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  5. #15
    Player Zerich's Avatar
    Join Date
    Mar 2011
    Posts
    502
    Character
    Taruina
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by OgreBattle View Post
    I don't mean the implementation of this extra feature... but I mean that they intended the game to be a dungeon crawl experience (but then gave no exp or combat incentives to be fighting mobs of orcs vs pulling a single rabbit from the beach)

    Just as samurai AF has tanking abilities and Ninja wasn't meant to blink tank, a lot of what S-E intended really exploded into itty bitty pieces when in the hands of the players.
    if that's true, then why does my whm af1 hands have str on it? ...huh?

    let's admit it, SE is terrible at releasing job-specific gear, among other things...
    (2)

  6. #16
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Hope the next two new contents will be in similar vein of Abyssea and become Abyssea Version 2.0. Fun, easy, accessible, and addictive!!
    (3)

  7. #17
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    67
    Well legion so far has been a bust unless your in a huge LS def not a pick-up-able addition. New nyzul i havent played yet but def not a total new experience if ya have done the old. And honestly im not looking forward to the pokemon playable monster battle system later this year. For me this new dungeon crawl system will be my go or stay factor for me.
    (0)

  8. #18
    Player Chimerawizard's Avatar
    Join Date
    Apr 2011
    Location
    Florida
    Posts
    148
    I'd like to see:
    dungeon progression
    storyline
    or
    ability to do at different level restrictions with gear based on the group level range.

    definately
    use the above mentioned key/chest idea
    time to complete not a problem, (easily cleared if the group can kill the mob at all)
    no weakness targeting atma/abyssite system
    no gear only useful in this event (inventory is already a problem)
    (0)

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