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  1. #11
    Player Darkzeru's Avatar
    Join Date
    Aug 2011
    Location
    Bastok
    Posts
    29
    Quote Originally Posted by hideka View Post

    Dancer
    Totentanz
    Duration of granted effects: 2 Hours
    RaiseIV and Re-raiseIV (no exp loss, and no weakness)
    I *blinked* at this lol

    Nice concept but always imagined DNC could get some sort of JA Raising Waltz...of course a huge recast timer(none 2hr ability) to prevent from being over power but this works as well.. Did have a question though...

    Would the RIV/RRIV be in the form of a Waltz or AOE?
    If Waltz
    Like Trance, would be able to be used on all members of alliance or would it be like Healing Waltz and party only?
    (0)

  2. #12
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    ahh it would be AOE, coulda sworn i typed that, and no it would be limited to party only, a full alliance with a no weakness raise would be far too OP. basicaly this is either used ahead of time for an extremely hard fight, or after a wipe is in progress.
    (0)

  3. #13
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    I kind of like the 2hr duration 2hr ability concept. a nice buff to merit differently according to your play style. more thoughts on this?
    (0)

  4. #14
    Player Juri_Licious's Avatar
    Join Date
    Mar 2011
    Posts
    369
    It'd be cool if Dancer's new two hour could be like Hundred Fists.
    (0)

  5. #15
    Player Ordoric's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    110
    Character
    Ordoric
    World
    Leviathan
    Main Class
    WHM Lv 99
    Drg should get a side quest to let their wyvern grow especily since they introduced Bravo. SE you did it to yourselves but might be cool to have a fafnir behind you to just saying
    (1)
    I think players are broken
    90 whm 90 blm 87 sch 79 drk 75 pld 75 smn 68 sam.

  6. #16
    Player Theytak's Avatar
    Join Date
    Mar 2011
    Posts
    485
    Quote Originally Posted by Juri_Licious View Post
    It'd be cool if Dancer's new two hour could be like Hundred Fists.
    that would be pretty silly, given how close dnc can get to the delay floor already with haste samba, gear haste, and DW. All hundred fists does is reduce your weapon delay to 20% w/o murdering your tp/hit.
    (0)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  7. #17
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    yea i was gonna say... with onyos knife, auric dagger and all the dualwield/haste gear.... dancers at like 50 delay >_>
    (0)

  8. #18
    Player Juri_Licious's Avatar
    Join Date
    Mar 2011
    Posts
    369
    Quote Originally Posted by Theytak View Post
    that would be pretty silly, given how close dnc can get to the delay floor already with haste samba, gear haste, and DW. All hundred fists does is reduce your weapon delay to 20% w/o murdering your tp/hit.
    My noob side is showing! I actually don't know much about MNK as i've never played it for more than testing out the 2 hour once. For some reason I thought it gave more attack power as well, silly me.
    (0)

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