can someone link the new DRK merits?
can someone link the new DRK merits?
What's so funny 'bout peace, love and understanding?
~ Elvis Costello
they haven't even developed them yet but are asking for suggestion or so it seems
Main : 99 DRK
Subs : 99 SMN COR SCH MELEEWHM
Server : Ragnarök
Relics : 95 Ragnarok and 95 Apoc
Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them.
Your idea of us sacrificing things to gain things is terribly executed as the gains are never worth the loss.
Diabolic Eye:
"The Dark Knight's killing intent allows them to percieve their enemies weaknesses, and the most effective and brutal ways to exploit them. Putting strain on the Dark Knight's mind lowering their total effective amount of MP."
Duration - 2minutes
Recast Fully Merited - 5 minutes
-15% Max MP for all Tiers.
Diabolic Eye I: -15% Max MP and + 2% physical and magical accuracy and damage.
Diabolic Eye II: -15% Max MP and +4% physical and magical accuracy and damage.
Diabolic Eye III: -15% Max MP and +6% physical and magical accuracy and damage.
Diabolic Eye IV: -15% Max MP and +8% physical and magical accuracy and damage.
Diabolic Eye V: -15% Max MP and +10%physical and magical accuracy and damag
NOT an attack boost.
NO +% damage taken as DRK already has a hard enough time surviving already, the aims of this job ability are:
Provide a timed and strategic increase in damage that adds to either DPS output or if we choose surviving in battle.
**Muted soul is hands down the most worthless JT in the game, even beating out Tactical Parry, remove it completely and boost our survivability the proper way.
Muted Soul -> Avarice
Passive Job Trait, always active.
1 Merit = +3% Drain/Aspir Potency
2 Merits = +6% Drain/Aspir Potency
3 Merits = +9% Drain/Aspir Potency
4 Merits = +12% Drain/Aspir Potency
5 Meits = +15% Drain/Aspir Potency
You seem keen on giving us a passive trait so give us a useful one.
New Ability/Meritable Ability:
Malevolence:
JA, Similar to Sublimation converts Hit points over time to Technique Points.
Converts 8hp/tick into 2 TP.
You want us to sacrifice something, there you go!
Last edited by Urteil; 11-25-2011 at 05:27 AM.
Imo muted souls idea is fine and doesn't need a complete redesign.
(that is a trait that makes souleater less risky) so the -50 enmity should stay there for 5 merits
Like i said imo it needs a tweak it make it more useful more of the time were that be -%DMG taken or when you take DMG you have a chance to lose all hate 10% per merit or just another 20 or 30 enmity minus. ( all while souleater is up )
As for Deye -15% mp for +%DMG is not a sacrifice in anyway lol
Main : 99 DRK
Subs : 99 SMN COR SCH MELEEWHM
Server : Ragnarök
Relics : 95 Ragnarok and 95 Apoc
Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them.
But what utility/use do I get out of those two JA? I use DE on maybe 1 or 2 mobs total in the game (when you consider how infrequently i fight those two mobs and the use of this JA goes down even further), Muted soul? Maybe not everything, but it sure seems like any mob with a damn builds resistance to SE quickly, so muted soul's overall usefulness has been negated (lets not get into if it was even useful to begin with).
Dark Seal................................................................hey I can use it for drain2 before I go in for a zerg with my useless 2 hour and SE that gets resisted?!?!?!?!
what universe do you live in? You normally make sound points but you're on the moon with this one leon. I'm sorry but maybe on paper that sounds good, but in actual application it isn't even close to the truth.
I have to agree with dart on this one, DB is a very good JT merit...but Last Resort was so gimp it needed something to make it more effective. Without Desperate Blows a war Berserk has double the potency of Last Resort, you see war's abilities are already good SE decided to fix our LR JA through a JT merit and more recently extending the duration of the JA itself.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |