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  1. #781
    Player Vold's Avatar
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    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Camate View Post
    We plan on making adjustments as necessary after the version update takes place
    That sounds suspiciously like more nerfing so I'll just say, "I sure hope not."
    (6)


    Regular "John" Doe
    - Not on the Community Team

  2. #782
    Player Prothscar's Avatar
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    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Players: SE, can we please have weaponskills that are worth using? Can you please stop nerfing everything?

    Devs:

    (26)

  3. #783
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,112
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camate View Post
    With today’s test server update we have implemented all the aforementioned adjustments.

    We plan on making adjustments as necessary after the version update takes place, so please try out the weapon skills with these adjustments and let us know your feedback.

    Also, with this update, you will need to place merit points into the new weapon skills you would like to use and you will need to fulfill the below requirements:

    -Level 96+
    Talk to the Mog House Moogle and set your level to 96+

    -Completion of the quest "Martial Mastery"
    1. Talk to the Mog House Moogle and obtain merit points
    2. Receive the quest “Martial Mastery“ from the Nomad Moogle in Ru’Lude Gardens
    3. Talk to the Nomad Moogle again and complete the quest.
    Um, didn't we already have to do these things anyway?
    (0)

  4. #784
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    With today’s test server update we have implemented all the aforementioned adjustments.

    We plan on making adjustments as necessary after the version update takes place, so please try out the weapon skills with these adjustments and let us know your feedback.

    Also, with this update, you will need to place merit points into the new weapon skills you would like to use and you will need to fulfill the below requirements:

    -Level 96+
    Talk to the Mog House Moogle and set your level to 96+

    -Completion of the quest "Martial Mastery"
    1. Talk to the Mog House Moogle and obtain merit points
    2. Receive the quest “Martial Mastery“ from the Nomad Moogle in Ru’Lude Gardens
    3. Talk to the Nomad Moogle again and complete the quest.
    You already have gotten serveral pages of feedback already based on what ppl has seen and what you guys are saying will be nerf'ed. And now you're expecting people to GAIN 100merit points so that they can TEST these failed WS's on the live server and then you MIGHT actually consider those ppl's feedback? Seriously, you guys are failling as a company right up there with the worst of them.

    If you want real feedback, LEAVE those WS's on the test servers and not roll them out to live right now. Read those feedbacks from your testers and then make the adjustments before putting it on the live server and asking people to spent 10+hr in time sink to get the merit points so that they can test for you. This is what test servers are for and not what live servers are for.

    0.5 day of TESTING IS NOT TESTING at all when most testers wont even get the chance to see it on there.
    (5)

  5. #785
    Player Rubicant82's Avatar
    Join Date
    Apr 2011
    Location
    Windhurst
    Posts
    291
    Character
    Rubican
    World
    Carbuncle
    Main Class
    BLM Lv 99
    source: http://www.square-enix.com/jp/company/e/philosophy/

    Corporate Philosophy
    To spread happiness across the globe by providing unforgettable experiences

     This philosophy represents our company’s mission and the beliefs for which we stand.

     Each of our customers has his or her own definition of happiness.
    Square Enix provides high-quality content, services, and products to help those customers create their own wonderful, unforgettable experiences, thereby allowing them to discover a happiness all their own.




    I say that the Devs need to understand that what they are doing is in opposition their own company philosophy.
    (16)

  6. #786
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    I think the point of these weapon skills are not to be the strongest, most damaging but rather to be utility weapon skills that either provide a unique enfeebling effect(Crit Evasion Down), restore MP(Entropy) or provide very good damage for jobs that don't have the unique weapon skills available to them(Realmizer for jobs that can't use Hexa Strike, Stardiver for jobs that can't use Drakesbane, Requiscat for jobs that can't use Vorpal Blade or Atonement). For the powerful/strong weapon skills, see: Relic/Mythic/Empyrean. Some of them are slight upgrades (Dagger/GS/GK) or are situationally useful like H2H.

    Keep in mind these are not JOB SPECIFIC weapon skills so they were designed with the purpose of being broadly useful to all jobs who can use the weapon. The jobs that specialize in said weapon have more damaging weapon skills probably from above state Relic/Mythic/Empyrean. These were meant to give good WS to jobs that use the weapon but can't use those unique WS while at the same time providing something unique for the jobs that do specialize in the weapon.
    (1)
    Last edited by Ophannus; 12-14-2011 at 09:29 AM.

  7. #787
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Ophannus View Post
    I think the point of these weapon skills are not to be the strongest, most damaging but rather to be utility weapon skills that either provide a unique enfeebling effect(Crit Evasion Down), restore MP(Entropy) or provide very good damage for jobs that don't have the unique weapon skills available to them(Realmizer for jobs that can't use Hexa Strike, Stardiver for jobs that can't use Drakesbane, Requiscat for jobs that can't use Vorpal Blade or Atonement). For the powerful/strong weapon skills, see: Relic/Mythic/Empyrean. Some of them are slight upgrades (Dagger/GS/GK) or are situationally useful like H2H.
    They told us what they are for like 3 pages back. It sucks. That's why people are so pissed.
    (2)

  8. #788
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Square did say months ago that they were looking into adjusting skill caps for RDM and Weapon Skills for some jobs(they mentioned Full Break, but who knows what other weapon skills they were planning on adjusting). Perhaps we can hope they'll adjust WS for the jobs that need a damage boost. (Mostly Insurgency)
    (1)

  9. #789
    Player Rekin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    128
    Quote Originally Posted by Ophannus View Post
    I think the point of these weapon skills are not to be the strongest, most damaging but rather to be utility weapon skills that either provide a unique enfeebling effect(Crit Evasion Down), restore MP(Entropy) or provide very good damage for jobs that don't have the unique weapon skills available to them(Realmizer for jobs that can't use Hexa Strike, Stardiver for jobs that can't use Drakesbane, Requiscat for jobs that can't use Vorpal Blade or Atonement). For the powerful/strong weapon skills, see: Relic/Mythic/Empyrean. Some of them are slight upgrades (Dagger/GS/GK) or are situationally useful like H2H.

    Keep in mind these are no JOB SPECIFIC weapon skills so they were designed with the purpose of being broadly useful to all jobs who can use the weapon. The jobs that specialize in said weapon have more damaging weapon skills probably from above state Relic/Mythic/Empyrean. These were meant to give good WS to jobs that use the weapon but can't use those unique WS while at the same time providing something unique for the jobs that do specialize in the weapon.
    The reason for these situational wses are largely pointless. Restore mp from entropy is better gained from simply casting aspir or refresh instead of wasting potential damage by using a sub-par WS. RealmRazor is pointless in that it'd simply be easier to allow more jobs access to Hexa Strike. Skewer functions similarly to Drakesbane and can be shared with other jobs as easily as Hexa Strike. Jobs that would use a sword mainhand that can't use Vorpal or Atonement most likely have a different 1 handed weapon with better options. Also many of the Relic/mythic/empy wses simply aren't powerful so thats out the window. Among of the weapons you use as an example for a slight upgrade is unneeded aside GS.
    (2)
    It doesn't take much to know when someone is special. After 5 minutes if the person is alive and well you have a keeper, if they are dead and obnoxious then toss em like two day old leftovers.

  10. #790
    Player Rubicant82's Avatar
    Join Date
    Apr 2011
    Location
    Windhurst
    Posts
    291
    Character
    Rubican
    World
    Carbuncle
    Main Class
    BLM Lv 99
    Quote Originally Posted by Ophannus View Post
    I think the point of these weapon skills are not to be the strongest, most damaging but rather to be utility weapon skills that either provide a unique enfeebling effect(Crit Evasion Down), restore MP(Entropy) or provide very good damage for jobs that don't have the unique weapon skills available to them(Realmizer for jobs that can't use Hexa Strike, Stardiver for jobs that can't use Drakesbane, Requiscat for jobs that can't use Vorpal Blade or Atonement). For the powerful/strong weapon skills, see: Relic/Mythic/Empyrean
    here is the flaw with this: If I'm on Warrior I'm going to use a GA.. Why? because that is the weapon I get the most dmg from. They might add something to another job that doesn't have the ws they mimic... but who would use anything other then their best ws? Are you going to waste hours upon hours getting merits to max out a weapon skill that can be our done by something else that is "free"? I'm not... and if you can say "yes I am" to that then all the more power too you.

    The simple fact is this. Abyssea revived FFXI from falling membership numbers, and gave us something fun and exciting. Without something worth our time to invest in (these are not it) FFXI will start to lose members again and the game will eventually fade away. No not just because of these weapon skills but because decisions like what has been done to these weapon skills will carry on to other things and people will only put up with so much.

    You want an example of what "Balance" does to a game? Look at Warhammer: Online, That game was very fun for a long time then they started to "balance" it and now less then 5 years later it is down to 1 server from over 50. Is that what SE wants to happen to FFXI? the path they are embarking on leads to that very same fate.
    (5)

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