GS/Katana WS changes look good.
@ Scythe:
Please consider giving DRK darkness-based versions of Holy and Holy II at 55 and 99, respectively. I'd then care about Entropy. I don't speak for all DRKs, but as a DRK with Caladbolg, and an Apocalypse in progress, I could care less about our elemental magic, none of it is worth casting outside of enemy staggers because they can take a while to cast, especially when it also happens to slows down our damage. Some of us are tired of spamming a level 60 weaponskill for damage when it comes to Scythe. Insurgency? Don't make me laugh. That is a "damage based on TP" weaponskill, whereas Guillotine is consistent regardless of TP and performs better in most cases. We don't have to have something that crits, just a Guillotine improvement in general.
Honestly, is this SE's way of telling us to use Great Sword for damage and Scythe for utility? It wouldn't surprise me that much given Apocalypse and Catastrophe. I personally was a Scythe-only Dark Knight for some time, because GS damage never impressed me until I owned a Caladbolg. Resolution impressed me until I heard about the attack penalty associated with it, and it seems that is getting resolved, meaning it's DRK's new Souleater WS. Torcleaver + Aftermath's hard to pass up otherwise for pure damage.
Last edited by Fredjan; 12-08-2011 at 06:52 AM.
WAR, WHM, BLM, RDM, DRK, BRD, SMN, BLU, SCH, GEO, RUN 99
This has been going on for years now. This same sort of thing. They give dark knights updates but the LR update was the only one that even made some progress for them. I find it sad that they update LR that much and the job is still behind most other melee by an extreme measure. I can't believe that much of an haste/attack buff still doesn't put dark in the same ball park as other jacked up melee. That should tell you just how broken the jobs are at this point.
That's awesome, but that still doesn't justify the 3 ws per character limit, especially if someone plays jobs where more than one WS are practical choices. For me, I'm Pup, Mnk, War, Pld. Shijin Spiral is worthwhile, Ruinator and Upheavel are both fairly strong and have their uses, Requiescat I'm not sure of, but Realmrazer is strong enough that I'll want it for pld and war (I <3 playing with my truestrike build on war, realmrazer is just as delicious), and additionally I'm working on leveling my ranger and corsair, so I'll want Last Stand especially, but also Apex Arrow, and the fact that the only way I can access all these ws is to make them all absolutely worthless to use is just ridiculous :/
You need to be a lot more careful with your wording here, camate, because spreading the fTP mod across all hits can just as easily be an additional nerf in terms of damage potential. Saying "but" implies it won't be, but currently all hits of resolution have a 1.0 fTP, so if you weaken the initial mod and spread it across all the hits, then at least at 100% TP, which is the only practical TP% in 95% of the game, you should say "slightly weakening the effects of the TP damage modifier, and making it so the modifier ... [will be] for all hits" Unless you mean that you're only changing it when the mod is over 100% in which case your wording is correct and my comment is groundless.
Regardless it's still better than a 40% atk penalty, don't get me wrong, it's just that given SE's track record with incredible vague statements and horribly inaccurate assessments where a small number of words cause the issue, I wanted to point this out.
...When you told the devs "The NA players are saying that Entropy deals the same damage as every other scythe ws, and they want something different, not the same damage, and they don't care at all about the MP restoration", did they just laugh at you?
Also, I'm just gonna throw this out there; if you want to make any of the ws a poor choice, nerf Tachi: Shoha. Sam doesn't need ANOTHER reason tacked on to the always growing list of why it's too strong. (seriously camate, tell the devs that samurai is just way to strong compared to the other jobs when you're not looking at equally geared relic/mythic/empyrean weapon holders who got insanely lucky with the horribad voidwatch drop system)
Go get a great sword then. It's obvious that the dev team has decided that Great Sword=pure damage and Scythe = damage + additional effects and that they aren't going to change their minds on this.
They read the JP forums. They don't give a rats ass what we think, or haven't you been paying attention?
It is not "like" they don't listen to you, it is that they don't listen to you. The thread on BST pets where they ignored the NAs and went with the JP's choices should have hammered that point home already.
Last edited by Atomic_Skull; 12-08-2011 at 08:47 AM.
I really don't get the Entropy adjustment. I guess that makes the ability somewhat consistent with its name, but I'm a bit baffled as to why they would bother putting forth the effort to make a convoluted adjustment to it that would end up just making it do the same damn thing over time, and even bothering to make an announcement about it.
Last edited by Atomic_Skull; 12-08-2011 at 08:47 AM.
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