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  1. #451
    Player Byrth's Avatar
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    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by MarkovChain View Post
    dH/dt=-infinity
    iloled

    I do think they're adjusting Blade: Shun and Resolution to be similar to Stardiver though.
    (0)

  2. #452
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    126
    Quote Originally Posted by Camate View Post
    Howdy all!

    I wanted to share some information on adjustments that will be made to some of the new weapon skills.
    Great Sword Weapon Skill “Resolution”
    We’re currently making adjustments so this weapon skill deals more damage to higher level enemies. We will be slightly weakening the effects of the TP damage modifier, but making it so the modifier won’t only be for the first hit as we’ll be changing it so that it’s for all 5 hits.
     
    Scythe Weapon Skill “Entropy”
    We will be making adjustments so that the amount of MP recovered will be within a range.
    There will be cases where the MP recovered will be higher or possibly lower than now, but we are planning to adjust this so that the average will not change by much.

    Katana Weapon Skill “Blade: Shun”
    We will be making adjustments to this weapon skill in the same way as those listed for “Resolution.”
    Also, as a side note, we don’t have any plans of adding these new weapon skills to the arsenal of enemy weakness exploits, so don’t not worry about picking which ones you would like to upgrade based on that.
    GS/Katana WS changes look good.

    @ Scythe:
    Please consider giving DRK darkness-based versions of Holy and Holy II at 55 and 99, respectively. I'd then care about Entropy. I don't speak for all DRKs, but as a DRK with Caladbolg, and an Apocalypse in progress, I could care less about our elemental magic, none of it is worth casting outside of enemy staggers because they can take a while to cast, especially when it also happens to slows down our damage. Some of us are tired of spamming a level 60 weaponskill for damage when it comes to Scythe. Insurgency? Don't make me laugh. That is a "damage based on TP" weaponskill, whereas Guillotine is consistent regardless of TP and performs better in most cases. We don't have to have something that crits, just a Guillotine improvement in general.

    Honestly, is this SE's way of telling us to use Great Sword for damage and Scythe for utility? It wouldn't surprise me that much given Apocalypse and Catastrophe. I personally was a Scythe-only Dark Knight for some time, because GS damage never impressed me until I owned a Caladbolg. Resolution impressed me until I heard about the attack penalty associated with it, and it seems that is getting resolved, meaning it's DRK's new Souleater WS. Torcleaver + Aftermath's hard to pass up otherwise for pure damage.
    (6)
    Last edited by Fredjan; 12-08-2011 at 06:52 AM.
    WAR, WHM, BLM, RDM, DRK, BRD, SMN, BLU, SCH, GEO, RUN 99

  3. #453
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Koroma View Post
    ??? from the sounds of it this will make the GS ws stronger.
    That was in regards to the Scythe WS.
    (0)

  4. #454
    Player Chriscoffey's Avatar
    Join Date
    Jul 2011
    Posts
    214
    Character
    Darkchris
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by FrankReynolds View Post
    Seriously..... I don't even play Dark, and that made me want to throw my monitor.
    This has been going on for years now. This same sort of thing. They give dark knights updates but the LR update was the only one that even made some progress for them. I find it sad that they update LR that much and the job is still behind most other melee by an extreme measure. I can't believe that much of an haste/attack buff still doesn't put dark in the same ball park as other jacked up melee. That should tell you just how broken the jobs are at this point.
    (1)

  5. #455
    Player Theytak's Avatar
    Join Date
    Mar 2011
    Posts
    485
    Quote Originally Posted by Camate View Post
    Howdy all!

    I wanted to share some information on adjustments that will be made to some of the new weapon skills.
    Great Sword Weapon Skill “Resolution”
    We’re currently making adjustments so this weapon skill deals more damage to higher level enemies. We will be slightly weakening the effects of the TP damage modifier, but making it so the modifier won’t only be for the first hit as we’ll be changing it so that it’s for all 5 hits.


    You need to be a lot more careful with your wording here, camate, because spreading the fTP mod across all hits can just as easily be an additional nerf in terms of damage potential. Saying "but" implies it won't be, but currently all hits of resolution have a 1.0 fTP, so if you weaken the initial mod and spread it across all the hits, then at least at 100% TP, which is the only practical TP% in 95% of the game, you should say "slightly weakening the effects of the TP damage modifier, and making it so the modifier ... [will be] for all hits" Unless you mean that you're only changing it when the mod is over 100% in which case your wording is correct and my comment is groundless.

    Regardless it's still better than a 40% atk penalty, don't get me wrong, it's just that given SE's track record with incredible vague statements and horribly inaccurate assessments where a small number of words cause the issue, I wanted to point this out.

    Quote Originally Posted by Camate View Post
    Scythe Weapon Skill “Entropy”
    We will be making adjustments so that the amount of MP recovered will be within a range.
    There will be cases where the MP recovered will be higher or possibly lower than now, but we are planning to adjust this so that the average will not change by much.
    ...When you told the devs "The NA players are saying that Entropy deals the same damage as every other scythe ws, and they want something different, not the same damage, and they don't care at all about the MP restoration", did they just laugh at you?

    Quote Originally Posted by Camate View Post
    Katana Weapon Skill “Blade: Shun”
    We will be making adjustments to this weapon skill in the same way as those listed for “Resolution.”
    Quote Originally Posted by Camate View Post
    Also, as a side note, we don’t have any plans of adding these new weapon skills to the arsenal of enemy weakness exploits, so don’t not worry about picking which ones you would like to upgrade based on that.
    That's awesome, but that still doesn't justify the 3 ws per character limit, especially if someone plays jobs where more than one WS are practical choices. For me, I'm Pup, Mnk, War, Pld. Shijin Spiral is worthwhile, Ruinator and Upheavel are both fairly strong and have their uses, Requiescat I'm not sure of, but Realmrazer is strong enough that I'll want it for pld and war (I <3 playing with my truestrike build on war, realmrazer is just as delicious), and additionally I'm working on leveling my ranger and corsair, so I'll want Last Stand especially, but also Apex Arrow, and the fact that the only way I can access all these ws is to make them all absolutely worthless to use is just ridiculous :/

    Also, I'm just gonna throw this out there; if you want to make any of the ws a poor choice, nerf Tachi: Shoha. Sam doesn't need ANOTHER reason tacked on to the always growing list of why it's too strong. (seriously camate, tell the devs that samurai is just way to strong compared to the other jobs when you're not looking at equally geared relic/mythic/empyrean weapon holders who got insanely lucky with the horribad voidwatch drop system)
    (3)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  6. #456
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Alhanelem View Post
    Probably. the MP recovery is nice, but they don't really give a rats behind how much it gives back. All they want is more damage. DAMAGE DAMAGE DAMAGE. IM A DARK KNIGHT I KILL THINGS RAAAWR
    Go get a great sword then. It's obvious that the dev team has decided that Great Sword=pure damage and Scythe = damage + additional effects and that they aren't going to change their minds on this.

    Quote Originally Posted by Zeroe View Post
    Oh Boy! Now I can suck even harder at dark knight! Ty SE... Do you even read the forums???
    They read the JP forums. They don't give a rats ass what we think, or haven't you been paying attention?

    Quote Originally Posted by Soidisant View Post
    Why on earth do SE hate DRK so much? It's like they don't even listen to us.
    It is not "like" they don't listen to you, it is that they don't listen to you. The thread on BST pets where they ignored the NAs and went with the JP's choices should have hammered that point home already.
    (4)
    Last edited by Atomic_Skull; 12-08-2011 at 08:47 AM.

  7. #457
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    I really don't get the Entropy adjustment. I guess that makes the ability somewhat consistent with its name, but I'm a bit baffled as to why they would bother putting forth the effort to make a convoluted adjustment to it that would end up just making it do the same damn thing over time, and even bothering to make an announcement about it.
    (0)

  8. #458
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Chriscoffey View Post
    This has been going on for years now. This same sort of thing. They give dark knights updates but the LR update was the only one that even made some progress for them. I find it sad that they update LR that much and the job is still behind most other melee by an extreme measure. I can't believe that much of an haste/attack buff still doesn't put dark in the same ball park as other jacked up melee. That should tell you just how broken the jobs are at this point.
    LR does put you in the same ballpark if you get haste and attack buffs (you attack at hundred fists speed with a Great Sword) but DRK will always get put in the "short bus" party with THF and BLU because nobody cares.
    (0)
    Last edited by Atomic_Skull; 12-08-2011 at 08:47 AM.

  9. #459
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Atomic_Skull View Post


    They read the JP forums. They don't give a rats ass what we think, or haven't you been paying attention?



    It is not "like" they don't listen to you, it is that they don't listen to you. The thread on beast pets where they ignored the NAs and went with the JP's choices should have hammered that point home already.
    Someone should really make a dummy account, and just go copy paste every NA thread into Google translate, and then re-post it in the JP forum. It would be interesting to see if they got responses.
    (1)

  10. #460
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by FrankReynolds View Post
    Someone should really make a dummy account, and just go copy paste every NA thread into Google translate, and then re-post it in the JP forum. It would be interesting to see if they got responses.
    Wouldn't make any difference, they only care what the JPs want because JPs make up the largest number of FFXI's subscribers. So they will always cater to what they want. Sucks for us but it does make business sense.
    (2)

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