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  1. #1
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    I really don't get the Entropy adjustment. I guess that makes the ability somewhat consistent with its name, but I'm a bit baffled as to why they would bother putting forth the effort to make a convoluted adjustment to it that would end up just making it do the same damn thing over time, and even bothering to make an announcement about it.
    (0)

  2. #2
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Kincard View Post
    I really don't get the Entropy adjustment. I guess that makes the ability somewhat consistent with its name, but I'm a bit baffled as to why they would bother putting forth the effort to make a convoluted adjustment to it that would end up just making it do the same damn thing over time, and even bothering to make an announcement about it.

    This is all SE is good at, and probably the motto behind development.
    (1)

  3. #3
    Player Theytak's Avatar
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    Mar 2011
    Posts
    485
    I can't believe that the devs think giving WS an attack penalty is a good idea in anyway...
    (3)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  4. #4
    Player Chriscoffey's Avatar
    Join Date
    Jul 2011
    Posts
    214
    Character
    Darkchris
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by Theytak View Post
    I can't believe that the devs think giving WS an attack penalty is a good idea in anyway...
    So far they didn't with Tachi:Awesome for Sam with GK. never fails lol
    (2)

  5. #5
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,112
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    That's awesome, but that still doesn't justify the 3 ws per character limit
    There is no "3 WS per character" limit. You can get more if you don't maximize the mods (even at level 1, they still have some stat modifier- 32% including the base)

    You can't be the best at everything. The WHOLE FARKING POINT of the merit system is speccing your character so that one person who plays MNK (example) is different from another person who plays MNK in more ways than gear.
    People ask for specizlization options.
    SE grants specialization options.
    People subesequently complain they can't upgrade everything.
    SE removes specialization options?
    Profit?

    FFXI's character customization is very limited compared to many MMOs. What you're asking for is basically the same as people in WoW asking to be able to max out all three Talent trees. They were created that way for a reason: to give you choices to make.

    HOWEVER: I would not be against them making it less difficult to change no-longer-wanted merits- for instance, giving back half the merits spent (full refund for 1 point merits) and freely reallocating, or fully refunding merits and placing a cooldown on merit removals.
    (0)

  6. #6
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Quote Originally Posted by Camate View Post
    Howdy all!

    I wanted to share some information on adjustments that will be made to some of the new weapon skills.
    Great Sword Weapon Skill “Resolution”
    We’re currently making adjustments so this weapon skill deals more damage to higher level enemies. We will be slightly weakening the effects of the TP damage modifier, but making it so the modifier won’t only be for the first hit as we’ll be changing it so that it’s for all 5 hits.
     
    Scythe Weapon Skill “Entropy”
    We will be making adjustments so that the amount of MP recovered will be within a range.
    There will be cases where the MP recovered will be higher or possibly lower than now, but we are planning to adjust this so that the average will not change by much.

    Katana Weapon Skill “Blade: Shun”
    We will be making adjustments to this weapon skill in the same way as those listed for “Resolution.”
    Also, as a side note, we don’t have any plans of adding these new weapon skills to the arsenal of enemy weakness exploits, so don’t not worry about picking which ones you would like to upgrade based on that.
    I realize that the Devs already know this, but just so we're clear, you realize these look like nerfs, right?

    Making a <1.0 fTP modifier stack on all 5 hits is weaker than having a <1.0 fTP modifier on the first hit and 1.0 on subsequent hits (And Resolution already appears to do this so it wouldn't be a change). Resolution and Blade: Shun also suffer from an Attack penalty, which does not appear to be adjusted if we're to read this translation verbatim.

    Can you please double check with the developers to make sure they're not talking about lessening/removing the Attack penalty on Blade: Shun and Resolution (which is the value that varies with TP, rather than the TP damage modifier aka fTP)? The way this is translated does not appear to be doing anything but making the weaponskills weaker.
    (1)

    I will have my revenge!

  7. #7
    Player Atoreis's Avatar
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    Aug 2011
    Posts
    151
    Character
    Atoreis
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Greatguardian View Post
    I realize that the Devs already know this, but just so we're clear, you realize these look like nerfs, right?

    Making a <1.0 fTP modifier stack on all 5 hits is weaker than having a <1.0 fTP modifier on the first hit and 1.0 on subsequent hits (And Resolution already appears to do this so it wouldn't be a change). Resolution and Blade: Shun also suffer from an Attack penalty, which does not appear to be adjusted if we're to read this translation verbatim.

    Can you please double check with the developers to make sure they're not talking about lessening/removing the Attack penalty on Blade: Shun and Resolution (which is the value that varies with TP, rather than the TP damage modifier aka fTP)? The way this is translated does not appear to be doing anything but making the weaponskills weaker.
    For now it sounds like it can be anything. First part "We’re currently making adjustments so this weapon skill deals more damage to higher level enemies" can mean that they lowering or removing attack penalty. The second part can mean that they will lower fTP of all hits below 1.0 to make it a little weaker in exchange for removing attack penalty (in this case it would be a slightly buff still because 0.75 on all hits and 0.95 with gorget/belt and removing attack penalty is better than what we have now) OR the second part can be a result of first part and can mean that all hits will have fTP higher than 1.0 with higher TP ( Lets say 0.9/1.0/1.1 at 100/200/300TP and 1.1/1.2/1.3 with gorget belt but attack penalty will stay). I think we wont be able to tell before the update hit the server.
    (0)

  8. #8
    Player
    Join Date
    Aug 2011
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    1,749
    Quote Originally Posted by Greatguardian View Post
    I realize that the Devs already know this, but just so we're clear, you realize these look like nerfs, right?

    Making a <1.0 fTP modifier stack on all 5 hits is weaker than having a <1.0 fTP modifier on the first hit and 1.0 on subsequent hits (And Resolution already appears to do this so it wouldn't be a change). Resolution and Blade: Shun also suffer from an Attack penalty, which does not appear to be adjusted if we're to read this translation verbatim.

    Can you please double check with the developers to make sure they're not talking about lessening/removing the Attack penalty on Blade: Shun and Resolution (which is the value that varies with TP, rather than the TP damage modifier aka fTP)? The way this is translated does not appear to be doing anything but making the weaponskills weaker.
    I just assumed the phrase "We’re currently making adjustments so this weapon skill deals more damage to higher level enemies." to be the usual vague and barely comprehensible way of saying "We're reducing the smothering attack penalty, which in the case of Blade:Shun, is somewhat related to TP."

    Given what some amongst the Development Bros seem to know about math, though, your extremely literal reading of "We think we're making this better but we're actually making it worse. Much worse." seems far from impossible.

    I am now afraid.
    (3)

  9. #9
    Player CrAZYVIC's Avatar
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    Jun 2011
    Posts
    168
    Character
    Crazyvic
    World
    Asura
    Main Class
    SAM Lv 99
    For the GS weapon skill maybe they will remove the attack penalty and reducing the Tp multiplier. If this Happen im sure this WS will beat Torcleaver mathing Resolution with 0.75 tp multiplier and taking off the attack penatly. this little toy can average.

    2454 - 3680. With cratio 2.2 capped and using a SOLID STR Build.
    2971 - 4455 Double attacked WS.

    So far without the attack penatly even if they reduce to 0.75 the tp multipliquer this WS is a monster.

    Now DRK say Hi with Calabolg and 6 hit build Resolution the parse damage of a DRK will be increased in a dramatic way.
    The no empyreal drks, with Jingang greatsword 5 hit build say Hi for the others DDS.

    Lets forget the fail entropy and cross our fingers for they REMOVE THE ATTACK PENALTY From RESOLUTION.
    (0)
    Last edited by CrAZYVIC; 12-08-2011 at 02:08 PM.

  10. #10
    Player Quetzacoatl's Avatar
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    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Camate View Post
    Scythe Weapon Skill “Entropy”
    We will be making adjustments so that the amount of MP recovered will be within a range.
    There will be cases where the MP recovered will be higher or possibly lower than now, but we are planning to adjust this so that the average will not change by much.


    Sorry Camate, but I have to say this to the devs:

    God-f#@ng dammit, Square-Enix, YOU'RE DOING IT WRONG

    STOP DOING IT WRONG AND INCREASE THE WEAPON SKILL DAMAGE

    We don't care about the MP recovery so much as we want to see an increase in WEAPON SKILL DAMAGE

    How is Scythe function? HOW IS SCYTHE FUNCTION!?!?

    So glad I got a Caladbolg. At least Apocalypse does more than enough to make up for the shortcomings normal Scythe Weapon Skills are presented with. /rage
    (9)
    Last edited by Quetzacoatl; 12-08-2011 at 06:44 PM.

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