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  1. #1
    Player darkhorror's Avatar
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    Darkone
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    Bahamut
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    RNG Lv 99
    Quote Originally Posted by saevel View Post
    It's just Rampage all over again. SE nerfed it from the test server and made it weaker.

    Ruin has a higher WSC, Rampage can crit, that's pretty much the only difference between them. Rampage will have more variation due to random crits, Ruin will be more consistent, they'll be be approximately equal.

    You only get to max three WS out, why max out a WS that is the same as one you already get. If you don't play any other jobs then sure why not, but otherwise it would be better to spend your merits into more useful WS's.
    You must have never used Ruinator 5/5 with a good WS build.

    Ruinator has 3.33 times higher WSC, 100% vs 30%. With belt and gorget Ruinator has a higher fTP. Ruinator has an attack bonus. The only thing rampage can do is crit.

    Get a WS build with at least 150 str, elemental belt and gorget. Then try it again, or just do the math.
    (0)

  2. #2
    Player saevel's Avatar
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    Quote Originally Posted by darkhorror View Post
    You must have never used Ruinator 5/5 with a good WS build.

    Ruinator has 3.33 times higher WSC, 100% vs 30%. With belt and gorget Ruinator has a higher fTP. Ruinator has an attack bonus. The only thing rampage can do is crit.

    Get a WS build with at least 150 str, elemental belt and gorget. Then try it again, or just do the math.
    Or you can stop blowing smoke up everyone's arses.

    Four hits, 100% STR WSC, fTP transfers across all hits. Absolutely ZERO attack bonus.

    http://wiki.bluegartr.com/bg/Ruinator

    Assuming off hand weapon you have 4+1 hits. With gorget / belt you get 6.0 of ftp (+0.2 x 5).

    Rampage is 5+1 hits 30% STR WSC and can crit. It's first hit is only 0.5 fTP but all other hits are 1.0. With DW you have 6 hits for 5.5 fTP. You'd be using the rancor gorget over anything else, and the Attack +15 / Acc +15 DA +1% on the waist. So 6.0 vs 5.5 fTP for 9% more fTP, up to two DA's can proc to further reduce the fTP difference. Now here's the kicker, Rampage can crit and your going to get 2~3 crits on average. Those crits are what bring Rampage's average damage inline with Ruinators, especially on T+ targets when your not capping ratio and level correction is being tossed in.

    Ruinator is just a more consistent Rampage. And when you have limited choices, spending one for a side-grade isn't very wise unless you have no other options.
    (1)
    Last edited by saevel; 12-31-2011 at 09:50 AM.

  3. #3
    Player Theytak's Avatar
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    Quote Originally Posted by saevel View Post
    Or you can stop blowing smoke up everyone's arses.

    Four hits, 100% STR WSC, fTP transfers across all hits. Absolutely ZERO attack bonus.

    http://wiki.bluegartr.com/bg/Ruinator

    Assuming off hand weapon you have 4+1 hits. With gorget / belt you get 6.0 of ftp (+0.2 x 5).

    Rampage is 5+1 hits 30% STR WSC and can crit. It's first hit is only 0.5 fTP but all other hits are 1.0. With DW you have 6 hits for 5.5 fTP. You'd be using the rancor gorget over anything else, and the Attack +15 / Acc +15 DA +1% on the waist. So 6.0 vs 5.5 fTP for 9% more fTP, up to two DA's can proc to further reduce the fTP difference. Now here's the kicker, Rampage can crit and your going to get 2~3 crits on average. Those crits are what bring Rampage's average damage inline with Ruinators, especially on T+ targets when your not capping ration and level correction is being tossed in.

    Ruinator is just a more consistent Rampage. And when you have limited choices, spending one for a side-grade isn't very wise unless you have no other options.
    The math says they're equal, but in practice it's a shitton easier to gear for ruinator to get the same results, so it's not surprising most people that are getting ruinator are seeing it put out numbers that trump rampage on average. If the godmodeukkowars were the ones playing with ruinator vs rampage, their available gear pool would allow them to see much higher rampage damage in general, such that ruinator and rampage would be a wash. Ruinator is basically a slightly weakened, multihit Tachi: Gekko, for axes.

    That, and they apparently didn't nerf ruinator nearly as much as we thought they did, because it was a LOT stronger than most initially realized.
    (0)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  4. #4
    Player darkhorror's Avatar
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    Darkone
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    Bahamut
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    Quote Originally Posted by Theytak View Post
    The math says they're equal, but in practice it's a shitton easier to gear for ruinator to get the same results, so it's not surprising most people that are getting ruinator are seeing it put out numbers that trump rampage on average. If the godmodeukkowars were the ones playing with ruinator vs rampage, their available gear pool would allow them to see much higher rampage damage in general, such that ruinator and rampage would be a wash. Ruinator is basically a slightly weakened, multihit Tachi: Gekko, for axes.

    That, and they apparently didn't nerf ruinator nearly as much as we thought they did, because it was a LOT stronger than most initially realized.
    I would love to see that math that puts rampage equal to Ruinator and in what situations. The tests and calculations I have done show that ruinator is much better in nearly all situations.
    (0)

  5. #5
    Player Theytak's Avatar
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    Quote Originally Posted by darkhorror View Post
    I would love to see that math that puts rampage equal to Ruinator and in what situations. The tests and calculations I have done show that ruinator is much better in nearly all situations.
    Assuming both being used while dual wielding;
    99 war/nin, galka (because that's what I am and have easiest access to stats for); 97 base STR
    99 bst/nin, galka; 89 base STR
    Assuming main hand is Astolfo (99 STR trial axe), offhand, for the sake of ease of calculation, will be the same (99 str trial astolfo)
    so main and offhand are both:
    Dmg 74 Str+11 (delay and atk aren't relevant to the numbers because capped pDIF is assumed, fSTR is also assumed to be capped)

    For the war,
    Rampage set: +75 str, matching belt and gorget, crit damage +18%, ~25% double attack
    Ruinator set: +90 str, matching belt and gorget, ~25% double attack
    For the bst,
    Rampage set: +75 str, matching belt and gorget, ~10% double attack
    Ruinator set: +90 str, matching belt and gorget, ~10% double attack

    Rampage: 6 hit ws, 30% STR mod, total fTP: 5.694 (gorgets don't add exactly 0.1 fTP, they add 0.097), Critical hit ws
    Ruinator: 5 hit ws, 100% STR mod, total fTP: 5.485, acc varies ws

    so WD = 75, fSTR = 16 (going to shorthand this and add it now, 91 damage before WSC), fTP = 2.05 (max randomized pDIF for 1h weapons)

    War Ruinator:
    (91 + floor((97+90)*0.85)) * 6.582 * 2.05 (fTP is not a typo, 25% DA means an extra hit will be common, though I can't remember whether the whole "fTP spreads to all hits also includes double/triple attack procs. For the sake of the argument, I'll assume it does) = Best Case Scenario (outside of abs max str): Ruinator damage = 3359 (one double attack proc)
    Bst Ruinator:
    (91 + floor((97+90)*0.85)) * 5.485 * 2.05 = Best Case Scenario (outside of abs max str): Ruinator damage = 2799

    War Rampage:
    (91 + floor(floor((97+75) * 0.3) * 0.85)) * (1*x + 0.694) * (pDIF) (1*x = number of hits, such that I can easily calculate for a given number of non/critical hits)
    No crits: 1838 damage (1 double attack proc)
    3/7 crits: ~2536 damage (1 double attack proc, damage will dip depending on which three hits crit)
    All crits: ~3333 damage (1 double attack proc)
    Bst Rampage:
    (91 + floor(floor(89+75) * 0.3) * 0.85)) * (1*x + 0.694) * (pDIF)
    No crits: 1564 damage
    3/6 crits: ~2280 damage (damage will dip depending on which three hits crit)
    All crits: ~2403 damage

    Basically, the reason bsts are all reporting awesome returns compared to rampage is that they lack the large natural increase in critical hit damage that war has. I'm a war, not a bst, so when I say the math says they're even, I'm thinking about it from a warrior's perspective, that's probably why you didn't see what I saw.

    Regardless, this is a damage potential scenario, not damage in practice, because this doesn't account for variability in randomized pDIF values, accuracy levels, etc. As far as damage potential is concerned, they're effectively the same, but it is interesting that SE said they wanted rampage to be the stronger ws in terms of higher numbers, and ruinator be more consistent, when realistically, ruinator is more on par with high end rampages than average rampages. That, and ruinator is still a lot easier to gear for, making it a far more forgiving ws in terms of lower gear quality players using it.

    Basically, if you're a warrior, the worse your gear, the stronger ruinator will be compared to rampage; the better your gear, the more even they get. If you're a bst, ruinator pretty much wins regardless.

    Quote Originally Posted by saevel View Post
    Well Gekko has an attack bonus which usually auto-caps ratio and being one hit has 95% acc on that first hit. Ruin has neither the attack bonus nor the super-acc of being a one hit WS. Ruin would only be better if your fighting weak mobs without good gear swaps. Which just described most of the games population.
    That was my point in using gekko as a reference example.
    (0)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  6. #6
    Player darkhorror's Avatar
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    Darkone
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    Bahamut
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    Quote Originally Posted by Theytak View Post

    Rampage: 6 hit ws, 30% STR mod, total fTP: 5.694 (gorgets don't add exactly 0.1 fTP, they add 0.097), Critical hit ws
    Ruinator: 5 hit ws, 100% STR mod, total fTP: 5.485, acc varies ws
    How did you get that fTP value? gorget and belt ftp adds to every hit on Ruinator.

    Also with double attacks on ruinator each one will add 1.2( or 1.194) for exact value.

    and lastly how did you calculate crit damage on hits when using rampage?
    I got 134 base damage
    lets say 7 hits, so 6.694 ftp
    lets say 3.0 from crit. that alright?
    then 8% damage boost from crit hit damage bonus.
    134*6.694*3*1.08 = ~2900
    (0)
    Last edited by darkhorror; 12-31-2011 at 12:46 PM.

  7. #7
    Player saevel's Avatar
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    Quote Originally Posted by Theytak View Post
    The math says they're equal, but in practice it's a shitton easier to gear for ruinator to get the same results, so it's not surprising most people that are getting ruinator are seeing it put out numbers that trump rampage on average. If the godmodeukkowars were the ones playing with ruinator vs rampage, their available gear pool would allow them to see much higher rampage damage in general, such that ruinator and rampage would be a wash. Ruinator is basically a slightly weakened, multihit Tachi: Gekko, for axes.

    That, and they apparently didn't nerf ruinator nearly as much as we thought they did, because it was a LOT stronger than most initially realized.
    Well Gekko has an attack bonus which usually auto-caps ratio and being one hit has 95% acc on that first hit. Ruin has neither the attack bonus nor the super-acc of being a one hit WS. Ruin would only be better if your fighting weak mobs without good gear swaps. Which just described most of the games population.
    (1)

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