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  1. #1
    Player Alerith's Avatar
    Join Date
    Aug 2011
    Posts
    282
    Character
    Alerith
    World
    Cerberus
    Main Class
    PLD Lv 99
    There's a lot of rage still going on, but the WS's don't actually seem that bad. Even with Requiescat, I can break 1k without MND gear. That doesn't make it better than Vorpal Blade with DD atma, but it makes it better if I'm /RDM with survival atma.

    Resolution is an excellent Gsword skill and makes PLD DD or Gsword tanking actually possible on some mobs and NMs.
    (0)

  2. #2
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Alerith View Post
    There's a lot of rage still going on, but the WS's don't actually seem that bad. Even with Requiescat, I can break 1k without MND gear. That doesn't make it better than Vorpal Blade with DD atma, but it makes it better if I'm /RDM with survival atma.

    Resolution is an excellent Gsword skill and makes PLD DD or Gsword tanking actually possible on some mobs and NMs.
    Depends on the WS. Some are great, some are good, some are WTF and some are just outright bad.

    Req is one of the outright bad ones. The -20% attack ruins it on anything T or higher, especially as the three sword jobs (PLD / RDM / BLU) don't have high attack to begin with. It's only saving grace is that it can bypass physical resistance even invincible. So if your fighting some monster that has some crazy 50% PDT you can bust out Req to deal damage vs Vorpal / CDC hitting low.
    (0)

  3. #3
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    People saying that some are good and some are bad might be right, but ultimately there is a bigger issue then some being terrible.

    The main problem was and remains that they put a cap on how many we can merit. Basically, if someone does more then 1~3 jobs, they're shafted. Sure, one WS might great in very select situations, but that means nothing to you if you can't merit it or only put a single merit into it due to the allocation problems.

    I'd really perfer SE just uncaps the merits we can put into these things so that the issue would be dealt with, then we wouldn't have as many problems with the utility ones, because meriting them wouldn't hurt your ability to do damage with other classes.

    Putting a cap on them is just all wrong.
    (0)

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