Nope, GK seems to have an cratio bonus similar to Y/G/K.
Nope, GK seems to have an cratio bonus similar to Y/G/K.
There is a big difference between not having a few points of strength merits, or 8/8 GK, and not having the weapon skill to use them. And the not many ways to stand out thing is pretty weak, I doubt you know very many people who have every one of their ten+ jobs pimped out. Even if you did, I'm willing to bet that the guy who does that is building/has built end game weapons for those jobs too. These caps only hurt the people who don't have all the best gear yet, and thus are differentiated by gear and levels of suck. People should be differentiated by gear they have earned / levels of suck anyways. They shouldn't be different because of artificial limitations that automatically make a person suck on one job and shine on another.
Well, with the new information coming out, I won't have to worry about meriting one of the 4 weaponskills I was considering, huzzah!
I NEVER said I don't like gearing aspect, stop putting words in my mouth. I only said it needs more than gearing aspect. You can get every gear in this game literally, how'd you stand out if other ppl can get every other same gear too?
No I'm NOT talking about job's strength and weakness, I'm talking about strength and weakness as a character. What makes you think it's totally ok for a character with 10 job leveled, and spend 1/10 of time to gear/play PLD should be as good as a career PLD that plays PLD 95% of time, invest 95% of time to work on PLD? If someone's a career PLD, his PLD should be different than average PLDs, period.
If you want to focus on that job, your that job should be better than others, if you're willing to sacrifice other aspect. Other ppl who doesn't sacrifice other aspect to focus on one isn't "gimp", but they're just not the best. What makes you think it's totally ok if everyone can reach best, as best as the one who focus?(even though it's very hard in practice)
And it has nothing to do with me, it's just how many other RPGs works too, not because I want something so I'm saying this. Besides universal difference like gear/job, and indiviual player difference like reading forum/reaction speed, each CHARACTER also needs a difference that's more than name and appearance. Especially since you can job change, your character needs an identity.
Yes I'm talking about improving your job right from the beginning. And there are very little option to, besides grinding gear. You can't develope your own play style by focusing on it because everything is restricted in game code and there are only the most optimal result. If you see someone sucked at one job, it's mostly because of his player skill as an indiviual player, not as a character. If someone sucked at playing PLD, it's mostly because he doesn't read forums, didn't swap gear correctly, and have slower reaction/laggy internet, fat chances are that his other jobs are gonna suck too. Gear difference isn't strength/weakness, since you can literally cap gear and obtain everything. Playing skill difference isn't strength/weakness, since it's, err, player skill as indiviual, and you can be good at all your jobs or suck at all your jobs. Only making choices through race/mission reward/merit are strength/weakness. It addes spice to the game, not JUST about grind gear. You like to grind gear? Sure! But I'm talking about it needs MORE than that, it needs to allow players to make choices, and what's wrong with wanting more?
Go do a survey, unless you can prove that 100% of playerbase, all dislike race/storyline reward/merit system, your statement of "No one likes them they just accepts it" won't be true. I mean 100%, not 99%, or 99.999999%, you need to prove that not a single person out of all the FFXI players likes merit/race difference. Saying "No one" is pretty arrogant that you think you can represent everyone's opinion. Plus, by saying "No one" means if you want to prove you're right you need to ask everyone's opinion to prove you're right, but other ppl only need to find one person to disagree with you to prove you're wrong. I don't think it's a very good term to use in an arguement as it will place you in a disadvantage.
No, ppl probably won't pick a taru because they want to be a good DD class, but yes, many picked them because they want to make a "good" mage char. And I'm pretty sure many career taru BLMs love their char as a taru too. Why do you only see the weakness of one char but never see the strength? A taru is typical example of strength/weakness. Your DD is weaker, but your mage is stronger. Does that makes your taru gimp? No, because your taru is a better BLM than an Elvaan BLM in same gear.
Seriously it seems that you just won't, and unwilling to accept the concept of strength/weakness. So you want taru/elvaan/mithra all the same? A taru BLM nuke same amount of dmg as Elvaan BLM in same gear? You don't get to make choices while developing your character? I don't see how that makes the game more fun.
ERRRRRARGHHHHH......that's all I want to say atm. Can you please read my post and what I tried to convey ;(
You already mentioned you got bored by reading in previous post, so I guess ;((((((
So I'm going to make it bold one last time, if you still won't get it, then I have nothing to say, not my problem that you don't want to read.
1. I never "suggest" player to do 1/5 as they are now.
2. I suggest SE to make 1/5 STRONGER THAN EXISTING WS AND TOTALLY USEABLE SO PPL CAN GET MORE THAN 3.
I feel I'm just talking to the wall, all the points I made about strength/weakness and making choices you don't seem to get it, and I got the feeling that you're not bothering to read at all, just insist that you're right and this game design(merit/race) is wrong because your taru DD isn't the best. I'm out of this pointless silly arguement unless you can come up with something new.
Last edited by Afania; 12-06-2011 at 01:05 AM.
oh.
And no. You can't "get every gear in this game literally".
If the guy with ten jobs spends more time on paladin than the guy with just paladin, then he should be better. You shouldn't get to be better at a job just because you didn't level another. The quality of your job should be based on the work you put in to it, not the work you didn't put into another job. My WHM mule shouldn't be better than my mains whm just because i leveled nin, monk, thf, dnc, war, red, blm, sum on my main. He's a mule. I put mad work into my main.
Again, no one has all the gear. Go read the voidwatch threads if you think gear is raining from the sky. Get over it.
No. You need an identity, and your willing to sacrifice other peoples enjoyment to get one because its easier than getting one by working on your gear / skills.
So what I'm getting from this is that you don't think people who practice, put in work and are skilled at the game should have stronger characters than people who dont have skill or put in work? You think that should be decided by what race / merit they choose?
I don't need to do a survey. There are thousands of reasons to pick taru as a character. Having low hp and weak melee stats is not one of them.
Now your agreeing with me about the reasons behind picking a taru, but still insisting that people like being weaker at melee. They don't like the weak melee stats. They just like good mage stats more. Only insane people like being bad at something.
they are way too long.
So your suggestion is to make them just as good, but only require 1 merit instead of 5........
There is already enough difference between players just based on gear and skill to create individuality. I think your thinking everything is the same now because you see a lot of people in af3 in jeuno. Trust me. They all have different WS / PDT / MDT / EVA / MA / ACC / etc sets, macros, the list goes on. None of them have perfect gear. All of them play differently no matter how hard they try to be the same, and this will never change. If you are really that much in need of recognition for your individuality, try getting a face tattoo, or a really big piercing.
Last edited by FrankReynolds; 12-06-2011 at 04:20 AM.
Seriously? Are we still going on about the race argument in this day and age? Did I timewarp back to 2005?
So I heard hume finally overtook the master race.
Last edited by Neisan_Quetz; 12-06-2011 at 02:46 AM.
Yes, I agree that ppl with 10 job lv and spend more time on PLD should be better than ppl with only one PLD and didn't spend as much time. I said it very clear that ppl who spent the most effort on a job
should be the best, right from the first post. And that's exactly how this game works atm, which I'm happy with and I don't think it needs a change at all. Someone can have 10 jobs lv, not PLD main, and have Aegis/Almace/Ochain/AF3+2. He doesn't have enmity+ merit, but his PLD is still better than a perle PLD main who only has enmity +5 merit. Why are you even worrying about ppl without enmity+ merit but has relic/empy can't beat a perle PLD with nothing but merit?
This is what's it like in this game right now and should just stay the same.
I'm not asking SE to remove the gear/skill difference entirely. There are already gear/skill difference in this game. But I see no reason to remove the merit/race difference, since those difference are very small compare with gear/skill difference. Only ppl who thinks this game is all about who is better and who is the best thinks that's important. If you really think so, you may as well go play a fighting game since every character stats are the same as long as you pick the same character.
This is a RPG, not a competitive game like fighting game, RPG is about personality, about creating background story, emotion, link to your character. And strength/weakness is part of personality. Making decision is part of it, to define the final look of character. Grinding gear/practicing skill has zero decision making element. I'm not asking SE to remove those element entirely, but there should be decision making element about developing your charater.
And I believe that's what SE wanted to, to give room to players to make decision, that's why they keep race/merit system or else they'd delete race/merit/storyline reward already.
Me? Sacrifice other ppl's enjoyment? I'm not even the one who design the game, why is it my fault that this game has race/merit differernce >.> what you replied here isn't even rational. If you're not happy with the game because your character is X stat lower on one of the job due to race/merit, go play other games that has no race/merit system >.>
I never insist that people like being weaker at melee.........
They just like good mage stats more, yes. Strength and weakness, a taru may hate his low STR, but may love his high INT and MP when playing mage classes.
If you can change race when you change job, or delete the race difference between each character, then they no longer have their mage advantage as a taru. You keep insisting on "weak melee" part as if every taru hates it, why not just let taru BLM main who enjoy playing BLM enjoy their superior stat.......
Yes, I agree that everyone has different WS/PDT/MDT etc sets, but the point is, there are "the best" WS/PDT/MDT/EVA set at certain situations because what's optimal is done by math. There are very little decision to be make when picking your gear sets, if your set is different from the best set, that only means your set isn't done, doesn't mean you make a decision to do so. Sometimes when you do get to make decision on gear sets, it's usually sidegrade only. 95% of gear set is if you don't use this set in that situation, you're doing it wrong.
And your definiation of individuality is about getting a face tattoo or big piercing? That's pretty shallow. But it seems you don't understand the concept at all, so w/e. I suggest you can play street fighter since every character you picked has same stat and it's pure skill based when you compete. No offense, SF is really a good game, just that when I control the character in a fighting game that character has nothing to do with me, but only a tool that I used to compete with other ppl since I never make any decision about how that character should develope.
Last edited by Afania; 12-06-2011 at 05:51 AM.
I like my high int on melee jobs, less damage from nukes!
No seriously the difference between a pimped out Taru and Elvaan is something like 3% overall damage potential. That is miniscule. The HP / MP factor is a bigger argument if both are being used (or abused) productively.
Then why not let the guy get his weapon skills?
Decision making should be about choosing whether or not to put in the effort. If all characters are the same because they have run out of things to put the effort into, SE should be adding more stuff for them to do to enhance / customize (which they are planning to do).
They did to some extent. There are so many different gear swaps / improvements that can be made before you reach the point that changing race is the only thing you can do to improve performance, its ridiculous.
Actually I think I'll just state my opinion in the official forum, where they read and take into account players suggestions for changes and then continue playing this game(see bully threads, or the new limit break quest thread encase you were unaware of this).
Actually I said:and you said:None picked them (taru) because they like having low HP and Melee stats.Insinuating that people do actually like having crappy melee stats.your statement of "No one likes them they just accepts it" won't be true.
The same thing will happen with these WS. Limiting them just makes the problem worse. People are going to do the same thing they do with gear. They will math out which WS are the best, and get those 3. If you remove the cap, people at least have the option to merit more of them. It would be nice to have a bad ass Staff WS for my mage jobs, but there is no way I'm picking that and gimping my other jobs. No individuality for me. =/
That was clearly sarcasm. Please don't go tattoo your face.
Nope, I'm gonna keep playing this, because there is a massive pool of gear that I still want (and I'll never have it all) to improve my character, and I will continue to gear based on what is best for me and the time I have available, not best overall. The player who has everything does not exist. Every player in this game is constantly sacrificing one piece of gear or another so that they can go after the one that makes the most sense for them. I don't need artificial limits in place to be an individual.
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