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  1. #391
    Player brayen's Avatar
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    Mar 2011
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    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    If this was restricted via job only fine, but its making you choose between jobs, and no one is going to lvl all jobs if they dont like said jobs (at least i hope not) so that's sorta silly to consider. I am starting to think people would be happier if group 1 and 2 for merits were also limited to 15 total >.>
    (1)

  2. #392
    Player Afania's Avatar
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    Aug 2011
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    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by SpankWustler View Post
    Sorry, I didn't mean it to be an insult. Just a reference to how miserable the workings of Voidwatch procs can be for Blue Mage, since you specifically mentioned Voidwatch and Blue Mage. I don't know anyone who has reported happiness with Blue Mage in relation to Voidwatch, particularly the proc system.

    I probably should have been more clear and just said "Blue Mage in Voidwatch with a candlestick" is a pretty weird example of a specific job being needed for a thing. So weird, in fact, that I assumed it was a personal anecdote and you don't mind how brutal Voidwatch can be for Blue Mage.

    I guess using BLU in VW is a bad example then, but I also used THF as example, that when TH is needed nobody would care whether it has good gear/certain WS or not. And since most of the important game content nowadays are proc based, coming on certain job mostly are based on proc instead of your job's performance.

    Quote Originally Posted by Feliciaa View Post
    This whole thing is not even close to a rational argument.... The design team has never allowed players to max out any merit category. There has always been a limit on the total you can spend. So asking them to suddenly let players max every WS makes no sense at all and does not even follow the basic design concept behind the merit point system.
    And everyone should totally suggest SE to delete the difference between each race too since taru WAR has lower STR than Elvaan WAR thus not playing WAR to fullest potential. And race difference shouldn't exist in a game that can job change.

    I think the best solution of this that may make everyone happy is to increase the mod of 1/5 for each WS greatly, that way you have 15 merit to spend, you can choose 1/5 on 10 weapons and 5/5 on one weapon. The weapon you do 1/5 is gonna be 100 dmg lower than 5/5 people, but that's very small difference and totally acceptable for someone without empy/relic to use and do acceptable dmg, you're just not gonna beat 5/5 ppl.

    And if you think that's not acceptable that you must do as much dmg as everyone else on 20 jobs, then I really don't know what to say.

    From a game designing prospective, a lot of other long time RPGs, like fallout, D&D and such allows you to customize your charater. I can create a character with low STR, but very high INT and speech skill, I can talk through everything, but when I gonna face a fight, I'm gonna have a hard time, and I'm unable to use some of the best weapon/armor in the game. Or I can create a completely different character, a strong fighter but not so good at dealing with others. But I can not create a character that's both good at fighting and equip best weapons, and still able to talk through every NPCs.

    It is articifical limitation, and that's what makes the game fun, by creating limitations. I'm forced to think of a way to get out of the situations based on my strength and weakness. Instead of having a character that's perfect and able to deal with everything and reach fullest potential of everything. I'm not going to experience everything on this character, but that's what makes the game interesting.

    FFXI at least it allows you to redo storyline reward and redo merit points(even though it's a lot), so you're still able to experience everything on one single character without creating a new one, besides race difference.

    And inb4 FFXI is not Fallout. Most of the RPGs more or less follow the basic concept of making the game, and that's how those games are sucessful. I don't see any reason for FFXI not to follow it and allow every character cap everything.
    (0)

  3. #393
    Player Afania's Avatar
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    Aug 2011
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    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by brayen View Post
    If this was restricted via job only fine, but its making you choose between jobs, and no one is going to lvl all jobs if they dont like said jobs (at least i hope not) so that's sorta silly to consider. I am starting to think people would be happier if group 1 and 2 for merits were also limited to 15 total >.>
    Group 1~2 is meant to create variation between each jobs, so your NIN will be different from my NIN based on different merit, although in the end after most optimal merit choices are discovered, 90% of G1 G2 merits are the same.

    Stats/skills are meant to create variation between character. So player A with NIN WAR BLM WHM leveled will have different focus from playr B with same job leveled. Merit WS is just an extention of combat skill. You don't have to keep thinking SE is against player with 20 job leveled and whoever has 1~3 jobs are not allowed to disagree with you. Merit, alone with race and story reward, is really just there to create variations.
    (1)

  4. #394
    Player Kysaiana's Avatar
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    Aug 2011
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    128
    Character
    Kysaiana
    World
    Siren
    Main Class
    SAM Lv 99
    I highly doubt SE will keep the cap at 15 forever. Attributes started out at 5 and now, or rather soon, will cap at 12. While I wish the cap was higher already, I don't see it as such a huge deal considering many of the new WS, while awesome looking, are either similar or even lower in damage than the standard WS used for each particular weapon. Entropy is about the same as guillotine, Shijin Spiral is about the same or lower than Stringing pummel or Victory Smite etc. Club and Staff are by far the best physical damage WS for both weapons, but their uses would be pretty situational. I'll probably end up maxing 1 or 2 WS out and then unlock 5 or so ws just for fun and hope they eventually raise the cap so I can max more out later.

    tl;dr Maxing out all the weapons skills for every skill your jobs have would be cool, but I can see why they limited the merit cap for now. Hopefully they will raise it in the near future.
    (0)

  5. #395
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    Quote Originally Posted by brayen View Post
    Thank you for further accentuating my point. Needing an emp is beyond retarded as a base level, these WS are easy enough to attain and are at least comparable (and in some cases better) then emp. ws. The fact they are being restricted pushes the typical/average player even lower in terms of performance, as the typical/average player do not wield emp but do have multiple jobs. I just don't see why some people are so against this. All we are saying is to not restrict what everyone can learn, i don't want to see people still using lv 60 WS at 99 and frankly if people are coming up with shortage on merit space this is what will happen, and i cant see anyone wanting said jobs(this feels like the old argument of "baww i camped HNM too much why arnt i special anymorez, stupidz new gear")
    I disagree, I think it will actually more close the gap between empy users and non-empy users. Take this somewhat realistic example:

    Player 1: I have mnk war and sam, but I feel pretty gimp on war and especially on sam because I have neither ukko's or fudo. I mainly play mnk because i have revenant fists/verethranga there.

    Player 2: I have war mnk sam and i have ukonvasara, masamune and verethranga. I play pretty much whatever I want, lol.

    *after update*

    Player 1 : Oh hay, that new gkatana is actually pretty good. if I merit that and use a tp bonus gk, I'll actually perform decently.

    Player 2: Hm, some of those new WSes rival the empy WSes if you don't count the aftermath. Guess I'll get the Gkatana one to use when sekkanoki/meditate is up!

    The best use I see for these merit WSes is to fill in the empy-WS gaps of your character. Use them on jobs that you don't care enough about to make an empy for, but still want to use now and then.
    (1)
    Last edited by Mirage; 12-04-2011 at 09:39 PM.

  6. #396
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by Mirage View Post
    I disagree, I think it will actually more close the gap between empy users and non-empy users. Take this somewhat realistic example:

    Player 1: I have mnk war and sam, but I feel pretty gimp on war and especially on sam because I have neither ukko's or fudo. I mainly play mnk because i have revenant fists/verethranga there.

    Player 2: I have war mnk sam and i have ukonvasara, masamune and verethranga. I play pretty much whatever I want, lol.

    *after update*

    Player 1 : Oh hay, that new gkatana is actually pretty good. if I merit that and use a tp bonus gk, I'll actually perform decently.

    Player 2: Hm, some of those new WSes rival the empy WSes if you don't count the aftermath. Guess I'll get the Gkatana one to use when sekkanoki/meditate is up!

    The best use I see for these merit WSes is to fill in the empy-WS gaps of your character. Use them on jobs that you don't care enough about to make an empy for, but still want to use now and then.
    Pretty much this.

    Most of the new WS's seem to be directed at people / jobs who don't have emps. The new sword one is 5 hits with up to 100% MND WSC and TP mod is +attack. CDC will still beat it, but for those RDMs without CDC it makes an amazing alternative, especially once you consider that RDM has access to tons of +MND gear and tends to have lowish attack. BLU and PLD both have vorpal blade. Outside abyssea the new sword one will most likely be stronger then vorpal, so it's still an upgrade just not as big as going to CDC. Same with the SAM and WAR ones. I have CDC so I most likely won't get the sword weapon skill and instead get the GAXE / GKT due to me not having a ukon / fudo.
    (0)

  7. #397
    Player FrankReynolds's Avatar
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    Mar 2011
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    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Mirage View Post
    I disagree, I think it will actually more close the gap between empy users and non-empy users. Take this somewhat realistic example: ....... <example here>.....

    .
    I'm pretty sure that you just agreed with everything he said. Only difference being (maybe) that he doesn't want the merits capped to 3 WS.

    Quote Originally Posted by Afania View Post
    Group 1~2 is meant to create variation between each jobs, so your NIN will be different from my NIN based on different merit, although in the end after most optimal merit choices are discovered, 90% of G1 G2 merits are the same.
    Bolded for importance. This is why limiting the number of WS that can be merited will be nothing but a hindrance. People will still end up putting them into what is considered the best, instead of what they want, and there will be very little of that customization through limitation you so desire.

    Quote Originally Posted by Afania View Post
    Merit, alone with race and story reward, is really just there to create variations.
    And you already agree that there are plenty of other ways to customize without adding more limitations...

    Artificial limitations are not what make games fun. If that were true, nobody would bother leveling at all. It would all be about who can get through the game with the lowest merits and worst gear.
    (3)

  8. #398
    Player Afania's Avatar
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    Aug 2011
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    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by FrankReynolds View Post
    Bolded for importance. This is why limiting the number of WS that can be merited will be nothing but a hindrance. People will still end up putting them into what is considered the best, instead of what they want, and there will be very little of that customization through limitation you so desire.
    No it won't, ppl will merit the WS for their favorite job, or the job they play the most. There are no limit in the number of WS you can get, you can get all 15, just that 1/5 sucked too much that it's 5/5 or gtfo. The only fix they need is to pimp 1/5~4/5 to make them worth while that's all.


    Quote Originally Posted by FrankReynolds View Post
    And you already agree that there are plenty of other ways to customize without adding more limitations...

    Artificial limitations are not what make games fun. If that were true, nobody would bother leveling at all. It would all be about who can get through the game with the lowest merits and worst gear.


    There are already articifical limitations and it doesn't stop ppl from lving all 20 jobs. If you're a galka NIN, your evasion won't be as high as mithra NIN. If you're a taru WAR, your dmg won't be as high elvaan WAR. If you merit enmity- for your BLM, your PLD gonna suck and so on. And yet we still see plenty of Galka NIN, taru WAR, ppl lv both PLD and BLM and so on. Are they play their job to fullest potential? No. But they still play different jobs and aim to get better and make up the small difference with gears/skill.

    You already can't be best at everything in this game, and I don't see how ppl would ended up getting through the game with lowest merits and worst gear.

    The only problem with merit WS is 1/5~3/5 or maybe even 4/5 are not worth getting, therefore there aren't much choice to make. If 1/5 is still good enough and worth getting it, I don't see how this can be a problem at all. It's not like the end of the world if one of your job doing is 100 less dmg with 1/5 than ppl with 5/5.
    (0)
    Last edited by Afania; 12-05-2011 at 03:31 AM.

  9. #399
    Player FrankReynolds's Avatar
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    Mar 2011
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    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Afania View Post
    No it won't, ppl will merit the WS for their favorite job, or the job they play the most. There are no limit in the number of WS you can get, you can get all 15, just that 1/5 sucked too much that it's 5/5 or gtfo. The only fix they need is to pimp 1/5~4/5 to make them worth while that's all.

    No one is going to do 1/5, or any variation of that. 5/5 is the only way they are powerful enough to be worth it. Please stop saying people can do 1/1.

    Quote Originally Posted by Afania View Post
    There are already articifical limitations and it doesn't stop ppl from lving all 20 jobs. If you're a galka NIN, your evasion won't be as high as mithra NIN. If you're a taru WAR, your dmg won't be as high elvaan WAR. If you merit enmity- for your BLM, your PLD gonna suck and so on. And yet we still see plenty of Galka NIN, taru WAR, ppl lv both PLD and BLM and so on. Are they play their job to fullest potential? No. But they still play different jobs and aim to get better and make up the small difference with gears/skill.

    You already can't be best at everything in this game, and I don't see how ppl would ended up getting through the game with lowest merits and worst gear.

    The only problem with merit WS is 1/5~3/5 or maybe even 4/5 are not worth getting, therefore there aren't much choice to make. If 1/5 is still good enough and worth getting it, I don't see how this can be a problem at all. It's not like the end of the world if one of your job doing is 100 less dmg with 1/5 than ppl with 5/5.
    Yes, there are already very small choices that must be made when meriting basic stats. Nobody calls that fun. They just deal with it. Not one single person has ever ever ever said "Hey SE, do you guys think you could add more category caps, and make the merits MORE specific, so that I have absolutely no chance off being good at both a mage and a DD class on the same character? I'm really tired of the temptation to do both.". Nobody likes that. they just accept it.

    Why merit anything at all if you don't care that your jobs does less damage than others?
    (3)

  10. #400
    Player Greatguardian's Avatar
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    How many of the WS are gamebreakingly worth getting, though? It's not like they're all best-in-class skills. Most are a sidegrade at best next to their respective Empyrean WS, with or without Aftermath.

    Honestly it feels more like a casual alternative to Empyreans to me. If you can't get Smite, get Shijin Spiral. If you don't have Drakesbane, get Stardriver. If you don't have Torcleaver, get Resolution. If you don't have a Mandau, get the dagger WS that I can't be assed to spell. You get a free pass on being awesome through merits without having to build an ultimate weapon.

    The only really ridiculous Empyrean-killer in the bunch (disclaimer: For melee DD jobs) is Shoha. Oh god, Shoha.
    (1)

    I will have my revenge!

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