I like to play multiple jobs, it keeps things fresh. It would be nice if there wasn't a 3 WS Cap, due to the reason that most people this late in the game play a lot more than just 3 jobs.
I say 3, because in getting all 15 weapon skills, you're quite frankly just wasting merits. The weapon skills are terrible at level 1. So, realistically, it's 5/5 or nothing.
That aside, it's not as if they're cheap. 100 merits, even being able to hold 30 at a time is a bit of a chore. Even in an Abyssea burn party it still means having to go dump merits, go back and rebuild your lights and experience point level then rinsing and repeating 4 times just for 1 Weapon Skill at 5/5. Now if you do that same process times 15, it's quite a chore.
Now as far as the whole Relic/Mythic/Empyrean deal, those weapons offer a lot more than just a simple damage boost. So saying that these merit-able weapon skills define a job, and or limit a job to being gimp or not for not having one or the other is silly. If anything that's place for the weapons. You can use these weapons skills with a level 1 weapon, that doesn't change regardless. Relic/Mythic/Empyreans are meant to lead in damage through the utility in which they offer. As for the weapon skills, they're meant to be pretty strong it's expected they are level 99 weapon skills or rather level 96 weapon skills. Isn't that peculiar?
As a career Dragoon I'm inclined to Max Stardiver. As a Paladin and Blue Mage enthusiast, I am inclined to level Sword. The 3rd is undecided as I have to pick and choose between what I want. So, I think they should remove that silly little limit cap, and allow those who are willing to grind through that lovely 1,500,000 Experience.

Reply With Quote