
Originally Posted by
brayen
People have always hated that aspect of merits, or have you never noticed how people have asked for mroe combat/magic merits in the past?
Why is this now a bigger deal then the previous examples?
simple, you are locking out other skills. Previously that only happened with job merits, so it was confined within the job, which yes that would be balance to some extent due to the naure of buffing a single job, but here you are being forced to choose a weapon for up to 3 to be proficient at, and the rest of your jobs to be left behind with lv 300 skill WS as their highest WS if you do not have the time to sink into emp/relic/mythic.
This would be on par as if you only could merit 5/5 on 5 group 2 merits and the rest of your jobs get locked out after reaching that cap. I am not sure why that is hard to understand. It is NOT balance, as again only 1 weapons can be used at a time. I sincerely hope this get revised before the final implementation