Weapon SKills that usable subject to condition

Warrior (Great Axe) - Frenzy Rage
condition: Both Berserk and Warcry are active
Deliver an eight hits critical attack with very low accuracy. Accuracy varies with TP

Monk (Hand to Hand) - Joint Breaking Technique
condition: Under the effect of Perfect Counter
Cripple enemy on a counter attack. Duration of effect varies with TP
(Remark - Joint Breaking Technique will not active immediately. it will active on a counter blow, and does not have TP return)

Black Mage (Staff) - Mana Prison
condition: Under the effect of ManaWall
Trap enemy with Mana, render them unable to perform any actions. Duration varies with TP
(Remarks - Mana Prison can be performed with less than 100TP, however TP must be greater than 0. Performing Mana Prison will consume mp together with TP. Mana Prison deals 0 damage and has 0 TP return)

White Mage (Club) - Pass it On
condition: Having beneficial status effect on.
Give up your own beneficial status effects and pass it on to party members nearby. Chance of refreshing duration varies with TP.

Red Mage (Sword) - Eye for an Eye
condition: Having determinal status effects.
Transfer the determinal status effects to enemy. Success rate varies with TP.

Thief (dagger) - Ravaging Treasure Hunt
Condition - Hide is active
Deliver a critical hit that raise the treasure hunter effect on targeted enemy. chance or raising treasure hunter effect varies with TP
(Remark - have chance to raise treasure hunter effect two times in this attack. One comes from delivering attack, the other comes from performing this weaponskill.)

Paladin (Shield) - Jingling Shield
condition: While equiping a shield
Bash enemy with shield, terrorizing the enemy. Chance of terror varies with TP

Dark Knight (Scythe) - Mark of Death
condition: Souleater is active
Deliver a critical attack, leaving a mark that slowly transfer HP from enemy to the dark knight. Transfer rate varies with TP
(Remark - maximum HP transfered depends on HP lose from souleater.)

Beastmaster (Axe) - Feralkin
condition: Pet summoned from Call beast is present, Ready ability is ready.
Launge a sudden attack together with familiar. Chance of critical varies with TP.
(Remark - consume TP of both Beastmaster and the familiar)

Ranger (Archery) - Sound of the Bow
condition: When no ammo is equiped, Ranger is targeted by enemy.
Terrorize enemy by pulling the string of the bow. Chance of terror varies with TP.

Bard (Dagger) - Solo Symphony
condition: having 2 beneficial song effects up.
Enhance the power of existing song effets and share them with party members nearby. Power increased varies with TP.

Ninja (Katana) - Bunshin
condition: Copy Image effect is active
Materializing the shadow image, delvier a multiple hit attack. Accuracy varies with TP
(Remarks - number of attack varies with number of shadow images. eg. with 4 images, Bunshin will delivery a 5 hit attacks. Bunshin will consume the Copy image effect.)

Samurai - (Great Katana) - Tachi: Kagami
conditon: Seigan and Third eye is active
Copy the opponent's attack and return it to the opponent. Chance of critical varies with TP.
(remark - does not active immediately after use. Active after anticipated enemy's attack. if enemy using a special attack and anticipated by third eye, the special attack is returned. Both seigan and Third Eye is consumed after use.)

Dragoon (Polearm) - Diving Thrust
condition: Under the effect of Super Jump
Diving from sky, deliver a critical attack. Accuracy varies with TP

Summoner (Staff) - Astral Hurrican
condition: Have avatar summoned
Focus all power of avatar on the weapon, deliver a magical blow. Damage varies with TP.
(Remark - after the use of Astral Hurrican, Avatar will disappear. Damage varies with avatar's current HP percentage)

Blue Mage (Sword) - Inner Haste
condition: Blue magic has been recently reset
Allow blue magic to be ready in an instant. Success rate varies with TP

Corsair (Marksmanship) - Frenzy Trigger
conditon : Two or more quickdraw charge avaliable
Consume all quickdraw charges deliver a multiple hit attack. Chance of critical varies with TP
(Remarks - number of hits varies with Quickdraw charge)

Puppetmaster (Hand to Hand) - Synchronized Attack
condition: Automaton is present, both Puppetmaster and automaton has 100% or above TP
Deliver a multi hit attack that synchronized with automaton. Accuracy varies with TP
(Remark - If Puppetmaster has similiar TP level with Automatic there is chance to deliver critical hits. Synchrnized Attack consume TP of both Puppetmaster and Automaton.)

Dancer (Dagger) - Storm the yard.
condition - Target must suffer from level5 daze induce by steps.
Convert the daze effect of target into critical damage. Success rate varies with TP.

Scholar (Staff) - Might of words
condition: 2 or more Strategem is avaliable
Increase accuracy, attack, defence, critical hit rate and critical hit damage of party members near by. Duration varies with TP.
(Remark - each strategem charge gives 1 beneficial effect to party members near by. eg. 2 stragtegem charge gives accuracy boost and attack boost, 3 stragtegem gives also defence etc.)