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  1. #81
    Player Seriha's Avatar
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    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    I'd basically be okay with them matching the WS potential of the prestige weapons. They can still pull ahead with their aftermath effects or other bonuses from the WS like Apoc's drain or the -enmity values on some others. Damage/Delay on the weapons can also be a factor in the long run.
    (1)

  2. #82
    Player Karbuncle's Avatar
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    Mar 2011
    Posts
    4,314
    i really like how the dagger WS Looks.

    Which makes me hope it doesnt suck
    (1)

  3. #83
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    We need to push into SE the notion that the final Scythe WS should either SEVERELY weaken the target (SEVERELY) or do significant damage (1~3.5k outside Abyssea. Averaging around 2k. Seriously.)

    I'm pulling for a PDT+ effect on the target personally, that doesn't get resisted on every mob worth hitting with a stick.
    (2)

  4. #84
    Player Rosalie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    315
    Character
    Rosalee
    World
    Bismarck
    Main Class
    COR Lv 99
    Quote Originally Posted by Camate View Post
    I am back from a nice Thanksgiving break where I ate way too much, and I have some goodies for you all!

    I have a couple of images of some of the new weapon skills that will be implemented. They look pretty impressive if I do say so myself Once all the testing has been finalized, we’ll be putting them onto the test server for you all to try out.

    Without further ado...

    Great Katana:
    Tachi Shoha

    Attachment 1001

    Archery:
    Apex Arrow

    Attachment 1002

    Scythe:
    Entropy

    Attachment 1003

    Dagger:
    Exenterator

    Attachment 1004

    *Please note that the English weapon skill names have not yet been finalized and are subject to change.

    I feel a great disturbance in Xbox Live....as if thousands of 360's suddenly cried out in terror, and were suddenly silenced...

    Edit: ...But then I play on PC, so ha! These look REALLY awesome!
    (0)
    Current Quest Counter: 2109!

  5. #85
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Why? Are weapon skills crashing 360 now? only problem I ever had was D/C at the end of every besiege. Is it really that bad now?
    (0)

  6. #86
    Player Eric's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    374
    Character
    Aerolite
    World
    Siren
    Main Class
    SCH Lv 99
    I think she's referring to the fact that the test server is only available for PC. (PS2 players aren't real people, so she left them out.)
    (2)

  7. #87
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Zhronne View Post
    I dunno, as I explained before I think it's a bit of a blind alley.
    If they make them too weak/useless, then what's the point? Nobody (almost) would care, and it would feel like a waste honestly.
    If they make them too strong it might make some relics/mythics/empys feel like a waste, we would be back to the old level 75 situation of many of those weapons, where wielders were using WS to pop aftermath, and then spamming another "normal" WS.

    They need to make these WS strong but not too much. That's that they need to do, probably, but it won't be an easy task, and it will make the gap between "relic/mythic/empy" and "normal weapons" more narrow than it is now. This will make some of us happy... and then some other unhappy.



    They are called "final WS" in the jp text, and they were called this way even when presented long time ago.
    Of course, the fact that they are making them with "final" in mind now, doesn't mean they'll change their thoughts in, say, 5 months. Nobody can tell of course
    But as of now, as far as we know, they are planning those with the concept "final" in mind. D:
    I want them to make them have a better use/effect. Would be nice if they were totally new things (wishful thinking.)

    Then they can learn making a weapon tied to a WS is dumb.
    (0)

  8. #88
    Player Leonlionheart's Avatar
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    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Eric View Post
    I think she's referring to the fact that the test server is only available for PC. (PS2 players aren't real people, so she left them out.)
    Quoted because PS2 players aren't real people
    (5)

  9. #89
    Player Alderin's Avatar
    Join Date
    Mar 2011
    Posts
    367
    Character
    Alderin
    World
    Ragnarok
    Main Class
    NIN Lv 99
    I daresay they will be skill based - as we havnt had a new ws since skill 300ish.. So it's definitely overdue.

    Scythe looks to me like a 3-hit. G.K looks like a single hit. Dagger looks single also. Archery looks like a multi-hit close range. Of course as said - these are only pictures so hard to tell.

    PS. Scythe looks badarse.
    (0)

  10. #90
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    I don't know if it's been mentioned, but I saw some people thinking that these WS would be from new weapons...

    The weapons used in the pictures are all NQ models(as in models used repeatedly) other than Gandiva, which I doubt is getting two WS's.

    In the Empyreal WS video, all the weapons used were Empyreans.
    (0)

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