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  1. #1
    Player Rezeak's Avatar
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    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99

    [dev1049] New weapon skills

    While i believe most of the idea are probably best found in the job forums i just want to ask for a few things.

    All the weapons skills to at least be useful.

    As in if you add a DD weapon skill it's main purpose should be DMG.

    Nothing should be weaker than what we had at 75 and should be near the level of empyrean weaponskills and in some cases exceed them (scythe,great katana and polearm)

    For Mage WSes

    WHM should gain a Job trait that converts hp cured -> tp
    BLM SCH should have a better improved Occult Acumen (BLM may as well have it at the same level as SCH)
    RDM should get a lower teir version of hp cured -> tp and Occut Acumen.

    The above would allow SE to make useful Weapons skills for the mages.
    (4)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  2. #2
    Player brayen's Avatar
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    Mar 2011
    Posts
    170
    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    What is wrong with the empy GK WS?

    the idea of mage gaining tp would be good, i just don't see the dev team getting on board with it as you have seen how weak occult acumen is.

    I do hope they are careful with the new WS. Keep them at least strong enough to make suitable upgrades for people who do not have time for an emp or relic en devour.
    (1)

  3. #3
    Player Daniel_Hatcher's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    BLM and SCH especially would still always lose TP when they changed their staff, and if they didn't change their staff they'd be gimping themselves and that's absurd.

    Unless they do it that you keep TP as long as you change to the same weapon type then mages will never gain enough TP.
    (5)

  4. #4
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,176
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    BLM and SCH especially would still always lose TP when they changed their staff, and if they didn't change their staff they'd be gimping themselves and that's absurd.

    Unless they do it that you keep TP as long as you change to the same weapon type then mages will never gain enough TP.
    You don't always need to change staves that often depending on what you're fighting. if Monster X takes 25% more damage from Ice, you can bet you're going to keep that ice-based staff on. But Occult Acumen needs to be stronger so that fewer casts are needed- then occasional weapon switching wouldn't be much of a problem.

    Or better yet, SE can just come out with an all-around staff that's just slightly below elemental-specific ones (you know they're never going to make an all-in-one staff with power equal to a full set of element-specific ones) to the point where from an efficiency level, it would be worth it to use.
    (1)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Windurst
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    2,169
    Quote Originally Posted by Alhanelem View Post
    You don't always need to change staves that often depending on what you're fighting. if Monster X takes 25% more damage from Ice, you can bet you're going to keep that ice-based staff on. But Occult Acumen needs to be stronger so that fewer casts are needed- then occasional weapon switching wouldn't be much of a problem.

    Or better yet, SE can just come out with an all-around staff that's just slightly below elemental-specific ones (you know they're never going to make an all-in-one staff with power equal to a full set of element-specific ones) to the point where from an efficiency level, it would be worth it to use.
    Do you not use a decent idle set
    (3)

  6. #6
    Player Concerned4FFxi's Avatar
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    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Alhanelem View Post
    Or better yet, SE can just come out with an all-around staff that's just slightly below elemental-specific ones (you know they're never going to make an all-in-one staff with power equal to a full set of element-specific ones) to the point where from an efficiency level, it would be worth it to use.
    The blm mythic seems to be what you are speaking of, but it is broke too, and not in an impressive way either. 99 version should get some form of magic affinity to go with the mab it has.
    (0)

  7. #7
    Player Vold's Avatar
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    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    I don't think any freebie WSs should ever out perform ultimate weapon WSs or even be in the same league as them. At best we can expect these new WSs to have their uses for the majority who aren't wearing the best weapons. Something that replaces multihit stuff at 55-60 would be nice. It's ok and all for rampage and sidewinder and so on to still be relevant I guess but we're about to be level 99. That's stretching it pretty good.
    (3)


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  8. #8
    Player Werewolf's Avatar
    Join Date
    Mar 2011
    Posts
    21
    Character
    Makenshi
    World
    Quetzalcoatl
    Main Class
    NIN Lv 99
    Quote Originally Posted by Vold View Post
    I don't think any freebie WSs should ever out perform ultimate weapon WSs or even be in the same league as them.
    Someone should have told them this when they made Blade: Metsu, it was just a fancy Blade: Jin with a nice but now useless aftermath (seeing how easy it is to cap Subtle Blow now) way before Blade: Hi ever came out :\
    (0)

  9. #9
    Player Urteil's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Why should scythe/GKT/etc weapon skills be better than empyrean ones, because you play those jobs?

    Why are you advocating giving other jobs spells -> TP when the job that initially had it doesn't even get use out if it?

    Give DRK Occult Acumen X so it actually makes sense?

    This OP doesn't make sense?

    Weaponskill ideas where?

    ???
    (2)

  10. #10
    Player Rezeak's Avatar
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    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Urteil View Post
    Why should scythe/GKT/etc weapon skills be better than empyrean ones, because you play those jobs?
    I only really play DRK out of DRG SAM and DRK, and i feel Great sword Emperyan WS is fine if the Mythic v2 WS is weaker than that i have no issue with that but I feel that Quetius sux (Guillotine out DMGs it in most cases) and i feel DRK needs a better WS than Guillotine

    Just gonna say this now if it's one job per WS and we get a scythe WS weaker than the emperyan for DRK i don't want to see one rage post Urt.

    As for Polearm, i don't really play DRG but since the emperyan WS is already weaker than Drakebane why is it even a issue?

    As for SAM i just feel it should have a gekko version 2 while the max DMG could be lower than fudo it could be sitituational.

    i guess fudo is a bad example of what i mean since it is pretty useful say vs Emp scy or polearm WS.

    On a side note Emperyan WS + Aftermath should still be better than most of the WSes added.
    (1)
    Last edited by Rezeak; 11-22-2011 at 04:48 AM.
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

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