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  1. #1
    Player Alerith's Avatar
    Join Date
    Aug 2011
    Posts
    282
    Character
    Alerith
    World
    Cerberus
    Main Class
    PLD Lv 99
    There's a lot of rage still going on, but the WS's don't actually seem that bad. Even with Requiescat, I can break 1k without MND gear. That doesn't make it better than Vorpal Blade with DD atma, but it makes it better if I'm /RDM with survival atma.

    Resolution is an excellent Gsword skill and makes PLD DD or Gsword tanking actually possible on some mobs and NMs.
    (0)

  2. #2
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by Alerith View Post
    There's a lot of rage still going on, but the WS's don't actually seem that bad. Even with Requiescat, I can break 1k without MND gear. That doesn't make it better than Vorpal Blade with DD atma, but it makes it better if I'm /RDM with survival atma.

    Resolution is an excellent Gsword skill and makes PLD DD or Gsword tanking actually possible on some mobs and NMs.
    Depends on the WS. Some are great, some are good, some are WTF and some are just outright bad.

    Req is one of the outright bad ones. The -20% attack ruins it on anything T or higher, especially as the three sword jobs (PLD / RDM / BLU) don't have high attack to begin with. It's only saving grace is that it can bypass physical resistance even invincible. So if your fighting some monster that has some crazy 50% PDT you can bust out Req to deal damage vs Vorpal / CDC hitting low.
    (0)

  3. #3
    Player Economizer's Avatar
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    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    People saying that some are good and some are bad might be right, but ultimately there is a bigger issue then some being terrible.

    The main problem was and remains that they put a cap on how many we can merit. Basically, if someone does more then 1~3 jobs, they're shafted. Sure, one WS might great in very select situations, but that means nothing to you if you can't merit it or only put a single merit into it due to the allocation problems.

    I'd really perfer SE just uncaps the merits we can put into these things so that the issue would be dealt with, then we wouldn't have as many problems with the utility ones, because meriting them wouldn't hurt your ability to do damage with other classes.

    Putting a cap on them is just all wrong.
    (0)

  4. #4
    Player Toren's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    42
    Character
    Zenairis
    World
    Sylph
    Main Class
    SAM Lv 99
    I really disagree with the nerfs all around, even to Ukkos/Smite, and I would prefer not to see Shoha nerfed, there has never really been a "band wagoner" that's superior to a well geared DD, most random band wagoners Shoha's only average between 1-2k with max merits, same with band wagon samurai with Fudo.
    (1)
    Former Toren of Fairy

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Forgot alpha, it's 85% STR mod on Ruinator. Pretty sure SE stated Ruinator's attack bonus was being reduced for 'balance'.

    Found it:

    Quote Originally Posted by Camate View Post
    Hey everyone, we’ve been looking over your feedback and wanted to give more details in the thought process behind our changes and some of the weapon skills themselves.
      
    Axe Weapon Skill “Ruinator”
    We will be lowering the attack modifier value and changing it so it’s half of the current value. The amount of damage dealt to high level enemies (those that have high defense) will be reduced, however, being able to deal damage easier than other axe weapon skills will remain unchanged.

    We are making it so that the amount of damage will be around the same as Rampage if you have full accuracy and get 2-3 criticals. (This is when both of them are executed at 100 TP. There is of course more damage that can be dealt depending on gear and food.)

    We are making adjustments so that you can pick Ruinator if you want to deal more consistent damage, or Rampage if you want to try and deal large amounts of damage.
    (0)
    Last edited by Neisan_Quetz; 12-31-2011 at 01:16 AM.

  6. #6
    Player darkhorror's Avatar
    Join Date
    May 2011
    Posts
    116
    Character
    Darkone
    World
    Bahamut
    Main Class
    RNG Lv 99
    Also my tests show that it has at least a 10% attack bonus, my guess closer to 25%. Not sure how much yet. Been testing vs DC wardon beetles. On BST with 129 str, 74 dmg main hand 64 damage off hand, 687 attack and 8% damage boost from killer effect, and no gorget or belt. did about 1300-1600 damage with normal tp return.

    Then changed to MNK, 137 str, 127 dex, 80 damage H2H base without fstr, 730 attack. Shijin does about 1100-1500 dmg on normal tp return. Shijin is supposed to have about a 10% attack bonus. Lots of variables, but IF fstr is capped on both axe and H2H they will both have 91 dmg on mainhand, and axe will have 81 on offhand, and axe is most likely still far from cap. When counting attack bonus you will end up with about 800 attack on shijin vs 687 on axe. Shijin also has slight ftp bonus over axe ws.

    Yet with all of that which should put shijin way ahead of Ruinator, once you take into account the 8% damage boost on bst they do similar damage with those setups.

    Edit: still needs more testing, didn't do all that many WS's but that's what I got there. and once I did put WS gear on BST and used ruinator did 2k-2.5k damage with normal tp return. Where the highest rampage I saw was 1.5k.
    (0)
    Last edited by darkhorror; 12-31-2011 at 06:41 AM.

  7. #7
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by darkhorror View Post
    Also my tests show that it has at least a 10% attack bonus, my guess closer to 25%. Not sure how much yet. Been testing vs DC wardon beetles. On BST with 129 str, 74 dmg main hand 64 damage off hand, 687 attack and 8% damage boost from killer effect, and no gorget or belt. did about 1300-1600 damage with normal tp return.

    Then changed to MNK, 137 str, 127 dex, 80 damage H2H base without fstr, 730 attack. Shijin does about 1100-1500 dmg on normal tp return. Shijin is supposed to have about a 10% attack bonus. Lots of variables, but IF fstr is capped on both axe and H2H they will both have 91 dmg on mainhand, and axe will have 81 on offhand, and axe is most likely still far from cap. When counting attack bonus you will end up with about 800 attack on shijin vs 687 on axe. Shijin also has slight ftp bonus over axe ws.

    Yet with all of that which should put shijin way ahead of Ruinator, once you take into account the 8% damage boost on bst they do similar damage with those setups.

    Edit: still needs more testing, didn't do all that many WS's but that's what I got there. and once I did put WS gear on BST and used ruinator did 2k-2.5k damage with normal tp return. Where the highest rampage I saw was 1.5k.
    And your still blowing smoke up everyone's arse's.

    As much as I loath BG, their very good at testing numbers and figuring potentials out. Ruin's already been looked at and it has NO attack bonus. Your just talking out your fifth point of contact. It's just four hits at 100% STR, that's it. Rampage is 4.5 hits at 30% STR that can crit, those criticals will nearly double the damage on those hits.

    Your comparing a high STR Ruinator vs a non-critical Rampage on low defense EM targets and calling it a day.
    (0)

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Shijin's Attack bonus is 5%.
    (0)

  9. #9
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    I'm pretty sure all of this stuff has been tested and posted somewhere in this forum.
    (0)

  10. #10
    Player saevel's Avatar
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    Apr 2011
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    2,350
    @Theytak

    Good numbers but the +fTP belts suck for Rampage in general so those are actually lowish numbers. Neck should be rancor collar for the +6% crits. Belt is usually the +15 acc +15 atk +1% DA belt, can't remember it's name. This is of course assuming a target that's EM~T or higher, basically anything you'd actually care about killing ASAP. I think if you increased the targets defense so that ratio wasn't capped you'd start to see a much bigger discrepancy between the two. This is why Rampage tends to be stronger on harder mobs, crits count more then.
    (0)

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