Page 54 of 90 FirstFirst ... 4 44 52 53 54 55 56 64 ... LastLast
Results 531 to 540 of 891
  1. #531
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    I'm very disappointed about the club WS nerf. I was hearing such great feedback that I already started to regear my warrior for a perma club set up, and I was considering doing the same for my THF NIN SAM DRK BRD BST and RNG afterwards.
    (4)


    Regular "John" Doe
    - Not on the Community Team

  2. #532
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    126
    I suppose Realmrazer'll end up being an answer to people that wanted Hexa Strike though. I was looking forward to a Hexa Strike upgrade myself, but oh well.
    (0)
    WAR, WHM, BLM, RDM, DRK, BRD, SMN, BLU, SCH, GEO, RUN 99

  3. #533
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Insaniac View Post
    I wonder how the people that spent weeks animating these WSs feel about the fact that most of them will never be used.
    Quote Originally Posted by Greatguardian View Post
    This is my biggest concern.

    Someone obviously put a lot of time and heart into these skills. It shows. They're gorgeous.

    Why spoil all of that hard work by making the WS weak?
    Even beyond that, they put a cap on how many points you could put into merits!

    Nobody who really plays this game is going to merit all of the weapon skills due to the 15 point cap. If balance is really an issue, just make it harder to merit more then 15 at one time, not impossible!

    We should be able to merit all the WS even if doing that requires one thousand times the work that meriting only three of them does!

    Quote Originally Posted by Sparthos View Post
    Wow a nerf on Realmrazer? Really?

    Jeez SE, why did you bother animating these new WS when you're gonna cut them all off the knees before they even go live? Who the hell cares about Hexa Strike? Any self-respecting WHM DD was going to upgrade to Realmrazer anyway.

    There was no balancing issue here.
    Perhaps there is a balancing issue. I can totally respect the dev team if they want White Mage to be better at Club WS then other jobs. Perhaps this is what they are thinking.

    Of course, then the ideal solution would be to buff Hexa Strike for high level White Mages or give White Mages an even more advanced club WS. Perhaps anyone meriting the weapon skill gets an advanced version if they have a certain job? It doesn't even have to be cosmetically different from a WS that the WS already has if that would put it into the realm of not being implemented.

    Quote Originally Posted by Vold View Post
    I'm very disappointed about the club WS nerf. I was hearing such great feedback that I already started to regear my warrior for a perma club set up, and I was considering doing the same for my THF NIN SAM DRK BRD BST and RNG afterwards.
    The Moepapa Mace was starting to shoot up in price on my server... I wonder how many people bought one?
    (2)

  4. #534
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Bayohne View Post
    Sorry about that - edited the original post for clarity: "Considering that players can use attack boosts and double attack effects to enhance damage (edited at 12:28pm PST), we decided that an adjustment was unnecessary."
    Except it's a percentage reduction not a static reduction. So any attack boosts are themselves reduced. If you want to make it weaker then reduce it's WSC or knock a hit off it or something similar, don't put a permanent percentage reduction to attack. Even if the WS deals neutral damage it would still be weaker then Vorpal / CDC in virtually every scenario. We don't go around meleeing slimes.
    (6)

  5. #535
    Player Unleashhell's Avatar
    Join Date
    Mar 2011
    Posts
    302
    Quote Originally Posted by FrankReynolds View Post
    Who the hell clicked the like button on this dumb ass nerf?
    Prolly someone that doesn't use those weapons.
    (2)

  6. #536
    Player Unleashhell's Avatar
    Join Date
    Mar 2011
    Posts
    302
    I think the devs got hit in the head with that big ass star from the Magian Moogle too many times....
    (9)

  7. #537
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Economizer View Post
    The Moepapa Mace was starting to shoot up in price on my server... I wonder how many people bought one?
    Well I was saying what I said to be sarcastic because I don't feel any job other than WHM is going to care about the new club WS. I suppose other magey jobs who might want to melee time from time could use but like it's not a stretch to say WHM is supposed to be a melee of sorts anyway. It's common for the "white mage <insert equivalent in other games>" job/class to wield a hammer and be a decent melee for screwing around. Even if this WS did 10,000 damage everyone that could use it would find it very hard to put down their cool great axes katanas daggers swords and so on to wield a club like they're a cave man or something. People would probably stfu and do it but they won't like it.

    Looking at that one you mention though made me do a double take when I checked it's stats because I keep hearing about it. Before I didn't really think it was all that great. Kind of like, what a piece of crap how is that worth what's it's worth. Then just now I see that dmg on it and it's like, bloody hell, really? It's like if in the next update we got a AH dagger with 71 dmg on it. Say wha? Holy shit. I think they should be upping 1h damage like that anyway because it's getting a bit silly being the level we are at right now and will be soon and weapon base damages have barely increased while 2h is shooting through the roof.
    (2)


    Regular "John" Doe
    - Not on the Community Team

  8. #538
    Player Kalilla's Avatar
    Join Date
    May 2011
    Posts
    179

    Realmrazer

    I remember starting this game when it came out for NA and trying to figure out what job I wanted to be. I tried Warrior, it seemed easy enough to get to 30 so I did. I later tried other jobs after reaching 30 on WAR until I found WHM.

    WHM was great, very easy to get a party and was quite fun for me. I didn't love WHM until a party in Crawler's Nest. Why there? Well, my party was grinding off of crawlers and lizards for a few hours. Then this WHM came up and used Hexa Strike in front of our group and I stopped what I was doing and was awestruck.

    I never thought the same way about WHM ever again, and other job possibilities instantly went away. I wanted that WS, and worked hard to get it (as I of course wasn't skilling up club at all). When I finally was able to use it, everything changed. I no longer was interested in a mage WHM anymore, melee was where the fun was at for me. I didn't care about other melee jobs, of course they are going to be good at melee. WHM was something different, a challenge in itself to kick some butt.

    I won't ever forget how I felt seeing that taru use hexa and finally getting the message that said I had access to hexa strike. As great as those memories are Square Enix, that was eight years ago. There has not been a WS since then that has overcome Hexa. The next WS after that that WHM's started using a lot was Mystic Boon... 4-5 years ago. Yea, it is just to replenish MP but it changed WHM melee. Even with MB there has not been a Damage ws that has replaced Hexa since, and this isn't only for WHM. There are many jobs that have always used the same WS's for years and years and years!

    We all crave for something new to replace these WS's that we have grown bored of, but understandably there wasn't room during the level 75 cap. With the level cap rise gave plenty of room and amazing hope that there would be weapon skills to replace these that are great, but we have grown bored with.

    SE you have essentially failed on this. You made these WS's and promised us that we would look forward to them. You gave us power, even WHM, and took it away from us. I was concerned myself that this WS would be given to other jobs and maybe other jobs would be more powerful than WHM ever could be with a club. That didn't matter to me, as always I was never concerned about what other jobs did in dmg. That isn't why WHM's even melee to begin with. So what if a PLD will be able to beat WHM in dmg now, I don't care! If I wanted to be a PLD and melee I would be, but I love WHM.

    You essentially teased us and took something we have wished for 8 years away from us. I'm beyond disappointed, I have nothing else to look forward to meriting in this update. I play DNC sometimes, but I won't be focusing merits into dagger just like I'm no longer focusing on club now. I'll get the WS in time, but this just crushed me hard.

    To me this is like you giving us Afflatus Solace with Orison Bliaud +2 to give stoneskin to party members then changing it to regen because it's too powerful.
    (14)

  9. #539
    Player Theytak's Avatar
    Join Date
    Mar 2011
    Posts
    485
    Camate, Bayohne, please be honest with us. Are the devs actually listening to anything we're saying, or are they just smiling at our feedback, appreciating that we're giving it, and then tossing it in the trash to do something else entirely because the players can't possibly know more about their game and how it's balanced than they do?

    Because the players are a lot more well informed about how poorly balanced this game is, and thus far, the devs are only making it worse. Tell them that if they feel any of the new WS need to be weakened, the only acceptable answer is Tachi: Shoha, because it's stronger than the 5~6 other incredibly powerful great katana ws (Yukikaze, Gekko, Kasha, Kaiten, Fudo, and arguably Rana due to SC properties) that completely dominate damage competition when compared to the other 13 weapons' 1~2 powerful WS.

    I'm going to go make an in depth weapon skill strength chart using the universal language of math to explain exactly why the devs have yet to do anything correctly with these WS, if their goal is to restore/preserve what little balance is left.
    (8)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  10. #540
    Player Tiberius's Avatar
    Join Date
    Apr 2011
    Posts
    20
    Character
    Tiberius
    World
    Sylph
    Main Class
    THF Lv 95
    220 > 357

    Only in Vana'diel...
    (5)

Page 54 of 90 FirstFirst ... 4 44 52 53 54 55 56 64 ... LastLast

Tags for this Thread