I'm very disappointed about the club WS nerf. I was hearing such great feedback that I already started to regear my warrior for a perma club set up, and I was considering doing the same for my THF NIN SAM DRK BRD BST and RNG afterwards.
I'm very disappointed about the club WS nerf. I was hearing such great feedback that I already started to regear my warrior for a perma club set up, and I was considering doing the same for my THF NIN SAM DRK BRD BST and RNG afterwards.
Regular "John" Doe - Not on the Community Team
I suppose Realmrazer'll end up being an answer to people that wanted Hexa Strike though. I was looking forward to a Hexa Strike upgrade myself, but oh well.
WAR, WHM, BLM, RDM, DRK, BRD, SMN, BLU, SCH, GEO, RUN 99
Even beyond that, they put a cap on how many points you could put into merits!
Nobody who really plays this game is going to merit all of the weapon skills due to the 15 point cap. If balance is really an issue, just make it harder to merit more then 15 at one time, not impossible!
We should be able to merit all the WS even if doing that requires one thousand times the work that meriting only three of them does!
Perhaps there is a balancing issue. I can totally respect the dev team if they want White Mage to be better at Club WS then other jobs. Perhaps this is what they are thinking.
Of course, then the ideal solution would be to buff Hexa Strike for high level White Mages or give White Mages an even more advanced club WS. Perhaps anyone meriting the weapon skill gets an advanced version if they have a certain job? It doesn't even have to be cosmetically different from a WS that the WS already has if that would put it into the realm of not being implemented.
The Moepapa Mace was starting to shoot up in price on my server... I wonder how many people bought one?
Except it's a percentage reduction not a static reduction. So any attack boosts are themselves reduced. If you want to make it weaker then reduce it's WSC or knock a hit off it or something similar, don't put a permanent percentage reduction to attack. Even if the WS deals neutral damage it would still be weaker then Vorpal / CDC in virtually every scenario. We don't go around meleeing slimes.
I think the devs got hit in the head with that big ass star from the Magian Moogle too many times....
Well I was saying what I said to be sarcastic because I don't feel any job other than WHM is going to care about the new club WS. I suppose other magey jobs who might want to melee time from time could use but like it's not a stretch to say WHM is supposed to be a melee of sorts anyway. It's common for the "white mage <insert equivalent in other games>" job/class to wield a hammer and be a decent melee for screwing around. Even if this WS did 10,000 damage everyone that could use it would find it very hard to put down their cool great axes katanas daggers swords and so on to wield a club like they're a cave man or something. People would probably stfu and do it but they won't like it.
Looking at that one you mention though made me do a double take when I checked it's stats because I keep hearing about it. Before I didn't really think it was all that great. Kind of like, what a piece of crap how is that worth what's it's worth. Then just now I see that dmg on it and it's like, bloody hell, really? It's like if in the next update we got a AH dagger with 71 dmg on it. Say wha? Holy shit. I think they should be upping 1h damage like that anyway because it's getting a bit silly being the level we are at right now and will be soon and weapon base damages have barely increased while 2h is shooting through the roof.
Regular "John" Doe - Not on the Community Team
I remember starting this game when it came out for NA and trying to figure out what job I wanted to be. I tried Warrior, it seemed easy enough to get to 30 so I did. I later tried other jobs after reaching 30 on WAR until I found WHM.
WHM was great, very easy to get a party and was quite fun for me. I didn't love WHM until a party in Crawler's Nest. Why there? Well, my party was grinding off of crawlers and lizards for a few hours. Then this WHM came up and used Hexa Strike in front of our group and I stopped what I was doing and was awestruck.
I never thought the same way about WHM ever again, and other job possibilities instantly went away. I wanted that WS, and worked hard to get it (as I of course wasn't skilling up club at all). When I finally was able to use it, everything changed. I no longer was interested in a mage WHM anymore, melee was where the fun was at for me. I didn't care about other melee jobs, of course they are going to be good at melee. WHM was something different, a challenge in itself to kick some butt.
I won't ever forget how I felt seeing that taru use hexa and finally getting the message that said I had access to hexa strike. As great as those memories are Square Enix, that was eight years ago. There has not been a WS since then that has overcome Hexa. The next WS after that that WHM's started using a lot was Mystic Boon... 4-5 years ago. Yea, it is just to replenish MP but it changed WHM melee. Even with MB there has not been a Damage ws that has replaced Hexa since, and this isn't only for WHM. There are many jobs that have always used the same WS's for years and years and years!
We all crave for something new to replace these WS's that we have grown bored of, but understandably there wasn't room during the level 75 cap. With the level cap rise gave plenty of room and amazing hope that there would be weapon skills to replace these that are great, but we have grown bored with.
SE you have essentially failed on this. You made these WS's and promised us that we would look forward to them. You gave us power, even WHM, and took it away from us. I was concerned myself that this WS would be given to other jobs and maybe other jobs would be more powerful than WHM ever could be with a club. That didn't matter to me, as always I was never concerned about what other jobs did in dmg. That isn't why WHM's even melee to begin with. So what if a PLD will be able to beat WHM in dmg now, I don't care! If I wanted to be a PLD and melee I would be, but I love WHM.
You essentially teased us and took something we have wished for 8 years away from us. I'm beyond disappointed, I have nothing else to look forward to meriting in this update. I play DNC sometimes, but I won't be focusing merits into dagger just like I'm no longer focusing on club now. I'll get the WS in time, but this just crushed me hard.
To me this is like you giving us Afflatus Solace with Orison Bliaud +2 to give stoneskin to party members then changing it to regen because it's too powerful.
Camate, Bayohne, please be honest with us. Are the devs actually listening to anything we're saying, or are they just smiling at our feedback, appreciating that we're giving it, and then tossing it in the trash to do something else entirely because the players can't possibly know more about their game and how it's balanced than they do?
Because the players are a lot more well informed about how poorly balanced this game is, and thus far, the devs are only making it worse. Tell them that if they feel any of the new WS need to be weakened, the only acceptable answer is Tachi: Shoha, because it's stronger than the 5~6 other incredibly powerful great katana ws (Yukikaze, Gekko, Kasha, Kaiten, Fudo, and arguably Rana due to SC properties) that completely dominate damage competition when compared to the other 13 weapons' 1~2 powerful WS.
I'm going to go make an in depth weapon skill strength chart using the universal language of math to explain exactly why the devs have yet to do anything correctly with these WS, if their goal is to restore/preserve what little balance is left.
220 > 357
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