Page 28 of 83 FirstFirst ... 18 26 27 28 29 30 38 78 ... LastLast
Results 271 to 280 of 891

Dev. Posts

Hybrid View

  1. #1
    Player Soidisant's Avatar
    Join Date
    May 2011
    Posts
    87
    Character
    Jem
    World
    Asura
    Main Class
    DRK Lv 99
    The problem isn't that Entropy is completely garbage because as a standalone WS it is actually fairly nice. The problem is that it is not what DRK needed and SE has missed what was seemingly the perfect opportunity to pull up our damage to acceptable levels.

    To me it looks like SE don't see DRK as a top tier DD. It seems like they see us as a utility DD who can do a variety of things but ultimately don't excel at overall damage except in short bursts.
    (1)

  2. #2
    Player Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    900
    Quote Originally Posted by Soidisant View Post
    The problem isn't that Entropy is completely garbage because as a standalone WS it is actually fairly nice. The problem is that it is not what DRK needed and SE has missed what was seemingly the perfect opportunity to pull up our damage to acceptable levels.

    To me it looks like SE don't see DRK as a top tier DD. It seems like they see us as a utility DD who can do a variety of things but ultimately don't excel at overall damage except in short bursts.
    Well something tells me SE doesn't spend hours parsing fights to insure melee class balance like other companies do with their MMOs. They just add stuff without testing how it effects dps.
    (1)

  3. #3
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Following your logic, every single merit weaponskill should have a 100% STR modifier because anything else is just intolerable.

    Of course a 100% STR modifier is better than a 100% INT modifier. I don't think anyone would suggest otherwise. I'm just saying a 100% INT modifier isn't as awful a thing as it's being made out to be. The sky isn't falling.
    (2)

  4. #4
    Player Raelia's Avatar
    Join Date
    Mar 2011
    Posts
    84
    Character
    Raelia
    World
    Siren
    Main Class
    DRK Lv 99
    Alpha has been rising since it was 0.82 at level 75. It's been above 0.90 for some time now. You are way out of date but this portion of the argument is irrelevant. It's still incomprehensible for alpha to have gone back down to almost the level it was at 75, but I digress. Do your own damn research.

    The Greatsword WS is curbstompingly better with any decent amount of attack. If you have anything to say otherwise then feel free to make yourself look like a total clown. It's much further on the order of fully 50% stronger just for the STR mod reasons I detailed above and because the base damage difference between Scythe and GS has actually closed since level 75. X-hit issues are on a per-weapon basis (I'm looking at you Caladbolg) but are not insurmountable.

    I also hope you're joking about only 6-hitting Scythe, especially with the Askar upgrades coming down the pipe.

    100% INT is pretty awful, but isn't what's wrong with Entropy. It's the laughable 'four hits' cloning of a level 60 WS that is the problem. Make Entropy eight hits and it will at least compete even with an INT mod (if it were STR modded, that would indeed be too much!)

    This is an opportunity for Scythe to not fall completely off the wagon. As it stands GS will take over both singlehit and multihit WS supremacy with better TP phase damage.
    (1)
    Last edited by Raelia; 12-01-2011 at 01:55 PM.

  5. #5

  6. #6
    Player Raelia's Avatar
    Join Date
    Mar 2011
    Posts
    84
    Character
    Raelia
    World
    Siren
    Main Class
    DRK Lv 99
    Don't really give a rat's ass, you're running a sideline argument and ignoring the topic at hand.
    (1)

  7. #7
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Which is what? You feel entitled to a flat 4.0 fTP increase on your WS? Even Asuran Fists, MNK's strongest non-Empyrean WS, only gets 20% total WSC while being 8-hit - and this is with a significantly weaker base damage.

    Yeah, an INT mod is silly, but the alternative you're suggesting is breaking the god damn game. But who cares, right? In the end, it's just DRKs emo'ing about DRK. This entire conversation is subjective nonsense because determining where to draw the line of "Good enough" here is subjective. I could understand if Entropy was being shat on by Guillotine, but it's not. It's very clearly a gimmicky WS, where GS excels in pure damage. Whether it comes out comparable overall is going to depend vastly on the kind of gear/weapon options we're given at 99.

    I also don't take kindly to people trying to "correct" me with bad, easily disproved numbers. If you want to get an attitude, make sure your bloody facts check out first.
    (5)

    I will have my revenge!

  8. #8
    Player Raelia's Avatar
    Join Date
    Mar 2011
    Posts
    84
    Character
    Raelia
    World
    Siren
    Main Class
    DRK Lv 99
    Because Torcleaver swinging a 4.75-6.5 fTP with auto-capped accuracy isn't broken in the same way? "Because it only has a 60% VIT mod"? DRK can stack a smidge over +110 VIT on gear but only about +85 INT (and most of that is the same Twilight pieces), and Torcleaver only has to consider Attack before stacking VIT.

    An eight hit Entropy would require keeping accuracy capped first, then attack, then that INT mod might come into play. it's the classic Guillotine formula and has always separated the good DRKs from scrubs and would be good to return to. Your point about Asuran Fists's low modifier isn't relevant because said mods should come last from any standpoint.

    'Entitled' to a 4.0 ftp increase? I just want the WS to be relevant. DRK should be a DD class to start, hybrid and utility second. After accuracy considerations, eight hits is not overpowered in comparison to Torcleaver.

    Would you rather it be made a crit WS?
    (1)

  9. #9
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Accuracy considerations, even at cap, are one of the biggest reasons I'm "wut"ing at this 8-hit request. Why not just add 2-3 fTP to the first hit? That would do a hell of a lot more for the WS than adding extra hits. 8-hit WS's only hit all 8 hits 66.3% of the time, even with capped accuracy. That's a woefully unreliable way to add damage if that's all your after.
    (2)

    I will have my revenge!

  10. #10
    Player Raelia's Avatar
    Join Date
    Mar 2011
    Posts
    84
    Character
    Raelia
    World
    Siren
    Main Class
    DRK Lv 99
    One (two?) word: Souleater.

    Combine with Stalwart Soul and DRK has a nice chunk of zerg/spike output back without resorting to giving it a crit WS.

    Should still land 6 hits most of the time. Making the WS eight hits means double and triple attack are not necessary and/or abusable if you took it into Abyssea.

    It would be a powerful but fairly regulated (mostly by accuracy) weaponskill and fall within classical DRK design schemes without jumping the crit shark. Scythe needs a decent WS that badly and Torcleaver is the least comparison I can make; start throwing around WAR fTPs with critical attack bonus and Blood Rage thrown on top and eight hit Entropy would probably seem downright tame.
    (1)
    Last edited by Raelia; 12-01-2011 at 02:35 PM.

Page 28 of 83 FirstFirst ... 18 26 27 28 29 30 38 78 ... LastLast

Tags for this Thread