
Originally Posted by
Raelia
I'm glad you understand alpha and everything, but you completely wooshed my point just so you could play math.
I was comparing a 100% INT mod to a 100% STR mod.
Let's throw 100 of each stat at each mod and see what we get:
+100 INT, 100% mod
100 * 1.0 * 0.91 (a much more recent alpha value mind you, .85 was back at 80 cap)
91 base damage from WSC
Now 100 STR on a 100% STR mod
91 base damage from WSC, ~25 base damage from fSTR if uncapped (which definitely happens in Voidwatch) and 75 attack (Also highly valuable in such events as Voidwatch)
So you're looking at a 10% Ratio increase on top of 27% more 'bang' from raw Stat.
A 100% STR mod is far more 'broken' than a 100% INT mod would ever be no matter how strong the base WS is. Resolution is 100% STR mod and already 25% stronger than Entropy (5.0 fTP vs 4.0, gorgets and ele belts are far past worthwhile at this point mind you so don't even mention them).
Having a 100% INT mod does not make Entropy any less crappy, especially when compared to Resolution.