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  1. #1
    Player Greatguardian's Avatar
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    8-hit WS with 100% WSC mod would be stupidly broken. Is DRK really even hurting that much for INT gear? 100% WSC is 100% WSC.

    Edit: Even as an INT WS, this looks fairly decent, http://www.ffxiah.com/item-sets/239656

    Blood mail would be augmented, of course, and I'm guessing on the SC properties. Whenever the fTP's confirmed, Aife's medal may be comparable to gorget in the neck slot.
    (1)
    Last edited by Greatguardian; 12-01-2011 at 12:45 PM.

    I will have my revenge!

  2. #2
    Player Raelia's Avatar
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    Mar 2011
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    Character
    Raelia
    World
    Siren
    Main Class
    DRK Lv 99
    Quote Originally Posted by Greatguardian View Post
    8-hit WS with 100% WSC mod would be stupidly broken. Is DRK really even hurting that much for INT gear? 100% WSC is 100% WSC.

    Edit: Even as an INT WS, this looks fairly decent, http://www.ffxiah.com/item-sets/239656

    Blood mail would be augmented, of course, and I'm guessing on the SC properties. Whenever the fTP's confirmed, Aife's medal may be comparable to gorget in the neck slot.
    That set is great for the INT mod... and just missed three out of four swings (or worse if you're talking about an eight hit Entropy)!

    100% INT is certainly NOT stupidly broken. Adding INT doesn't also raise fSTR and Attack like a 100% STR mod would (and the GS WS got a 100% STR mod, wtf?)

    8 hits is what a vanilla Scythe WS would need to put the weapon back into contention at all, and also simplifies gearing and limits power creep because Double and Triple attack won't affect it (max 8 hits in any attack). Keeping it an INT mod would further limit the WS just enough for 8 hits to not be totally broken.

    The entire concept of making Entropy an 8 hit WS is to give Scythe 1. A reason to exist and 2. Better help the longer delay make use of Souleater.

    With capped accuracy it will still only land 6 hits most of the time, with occasional spikes.
    (0)

  3. #3
    Player Greatguardian's Avatar
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    Quote Originally Posted by SpankWustler View Post
    Unless I'm missing something (I know little of augments), that's not even the best set, either. Off the top of my head, I'd say Twilight Helm and Twilight Mail would be improvements. The Abyss Gauntlets +2 that will soon exist will be pretty epic for Entropy, too.

    Dark Knight has a lot of options that include INT along with STR and stuff. Maybe some of the pieces are a little anemic in terms of attack, but I don't understand the tidal wave of complaints.
    D'oh! For some reason, Twilight wasn't there when I did a ffxiah power search for INT+ <_< I guess it cut off the results before it hit Tw.

    Quote Originally Posted by Raelia View Post
    That set is great for the INT mod... and just missed three out of four swings (or worse if you're talking about an eight hit Entropy)!

    100% INT is certainly NOT stupidly broken. Adding INT doesn't also raise fSTR and Attack like a 100% STR mod would (and the GS WS got a 100% STR mod, wtf?)

    8 hits is what a vanilla Scythe WS would need to put the weapon back into contention at all, and also simplifies gearing and limits power creep because Double and Triple attack won't affect it (max 8 hits in any attack). Keeping it an INT mod would further limit the WS just enough for 8 hits to not be totally broken.

    The entire concept of making Entropy an 8 hit WS is to give Scythe 1. A reason to exist and 2. Better help the longer delay make use of Souleater.

    With capped accuracy it will still only land 6 hits most of the time, with occasional spikes.
    You realize WSC and fSTR do the exact same thing during WS, right? They both just add to your weapon's base damage. Even if your fSTR isn't capped, 2 STR isn't going to be nearly as potent as 2 INT with a 100% WSC mod.

    2 INT * 0.85 = 1.7 Damage, whereas 2 Str is 0~1 Damage with an average of 0.5.

    With a 100% WSC mod and 0.85 Alpha, 1 INT is the equivalent of 3.4 STR when fStr is uncapped - STR has no value at all when fStr is capped.

    Yes, Attack is an issue when you're not getting free Attack from a STR mod WS, but that's pretty much all it comes down to. But is DRK of all jobs really lacking on Attack? Probably not.

    fStr on WS is just not a big deal when you have such a high WSC.
    (4)

    I will have my revenge!

  4. #4
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    11,268
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    DRK has many items with both STR+ and INT+. You can add INT while also raising FSTR.
    (0)

  5. #5
    Player Raelia's Avatar
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    Character
    Raelia
    World
    Siren
    Main Class
    DRK Lv 99
    Quote Originally Posted by Greatguardian View Post
    You realize WSC and fSTR do the exact same thing during WS, right? They both just add to your weapon's base damage. Even if your fSTR isn't capped, 2 STR isn't going to be nearly as potent as 2 INT with a 100% WSC mod.
    I'm glad you understand alpha and everything, but you completely wooshed my point just so you could play math. I was NOT talking about stacking STR on Entropy.

    I was comparing a 100% INT mod to a 100% STR mod.

    Let's throw 100 of each stat at each mod and see what we get:
    +100 INT, 100% mod
    100 * 1.0 * 0.91 (a much more recent alpha value mind you, .85 was back at 80 cap)
    91 base damage from WSC

    Now 100 STR on a 100% STR mod
    91 base damage from WSC, ~25 base damage from fSTR if uncapped (which definitely happens in Voidwatch) and 75 attack (Also highly valuable in such events as Voidwatch)

    So you're looking at a 10% Ratio increase on top of 27% more 'bang' from raw Stat.

    A 100% STR mod is far more 'broken' than a 100% INT mod would ever be no matter how strong the base WS is. Resolution is 100% STR mod and already 25% stronger than Entropy (5.0 fTP vs 4.0, gorgets and ele belts are far past worthwhile at this point mind you so don't even mention them).

    Having a 100% INT mod does not make Entropy any less crappy, especially when compared to Resolution. But if you wanna say that an eight hit Entropy would be broken because of a 100% INT mod you're just being silly.
    (3)
    Last edited by Raelia; 12-01-2011 at 01:42 PM.

  6. #6
    Player Greatguardian's Avatar
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    Quote Originally Posted by Raelia View Post
    I'm glad you understand alpha and everything, but you completely wooshed my point just so you could play math.

    I was comparing a 100% INT mod to a 100% STR mod.

    Let's throw 100 of each stat at each mod and see what we get:
    +100 INT, 100% mod
    100 * 1.0 * 0.91 (a much more recent alpha value mind you, .85 was back at 80 cap)
    91 base damage from WSC

    Now 100 STR on a 100% STR mod
    91 base damage from WSC, ~25 base damage from fSTR if uncapped (which definitely happens in Voidwatch) and 75 attack (Also highly valuable in such events as Voidwatch)

    So you're looking at a 10% Ratio increase on top of 27% more 'bang' from raw Stat.

    A 100% STR mod is far more 'broken' than a 100% INT mod would ever be no matter how strong the base WS is. Resolution is 100% STR mod and already 25% stronger than Entropy (5.0 fTP vs 4.0, gorgets and ele belts are far past worthwhile at this point mind you so don't even mention them).

    Having a 100% INT mod does not make Entropy any less crappy, especially when compared to Resolution.
    I'd like to see where your data supporting a 0.91 Alpha is coming from, considering all of the testing that's been going on on the test server from both Pchan and BG have either confirmed that Alpha is 0.85 or are using 0.85 as the level 99 Alpha. Edit: In fact, I'm fairly certain Alpha was very specifically confirmed to be 0.85 at 99 using Sidewinder because we've been having so many problems figuring out what was going on with these new WS.

    Obviously a 100% STR WS would be stronger than a 100% INT WS, my point was simply that being a 100% INT WS doesn't inherently make it "Bad". Is the great sword WS better? Quite possibly, but then Greatswords also suffer from a great deal of X-hit issues and a lower base damage in general. A 15%~ish overall difference in WS damage isn't gamebreakingly horrid when you're looking at a 7-hit GS and a 6-hit Scythe.
    (3)

    I will have my revenge!

  7. #7
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    Quote Originally Posted by Greatguardian View Post
    8-hit WS with 100% WSC mod would be stupidly broken. Is DRK really even hurting that much for INT gear? 100% WSC is 100% WSC.

    Edit: Even as an INT WS, this looks fairly decent, http://www.ffxiah.com/item-sets/239656
    Unless I'm missing something (I know little of augments), that's not even the best set, either. Off the top of my head, I'd say Twilight Helm and Twilight Mail would be improvements. The Abyss Gauntlets +2 that will soon exist will be pretty epic for Entropy, too.

    Dark Knight has a lot of options that include INT along with STR and stuff. Maybe some of the pieces are a little anemic in terms of attack, but I don't understand the tidal wave of complaints.
    (2)

  8. #8
    Player Quetzacoatl's Avatar
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    Mar 2011
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    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    WHERE IS KIRSCHY'S INPUT ON THIS ; ;

    i'mreallyjustcuriousaboutherinput
    (0)

  9. #9
    Player Leonlionheart's Avatar
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    Mar 2011
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    Jeuno
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    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Entropy is the best DRK ws simply because of Liberator.

    99 Mythic pretty much rapes the scene.

    Obviously, for the 99.999999% that don't have one, Torcleaver on low Defense mobs or High Attack situations and Resolution on high defense mobs.
    (1)

  10. #10
    Player Taint2's Avatar
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    Jun 2011
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    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Leonlionheart View Post
    Entropy is the best DRK ws simply because of Liberator.

    99 Mythic pretty much rapes the scene.

    Obviously, for the 99.999999% that don't have one, Torcleaver on low Defense mobs or High Attack situations and Resolution on high defense mobs.

    Insurgency say hi.....don't forget the 15% WS boost it gets when used with Liberator.

    The new Scythe WS is an absolute joke. Even as a career DRK I won't put a single merit into it. If MP is a problem on DRK, play better.

    8hits would not be the answer, why would anyone want an 8hit WS? Give me a high fTP on a 2-4 hitter and make STR the mod.
    (0)
    Last edited by Taint2; 12-02-2011 at 12:00 AM.
    Masamune
    Arma up next!

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