First of all, Limbus has always been my favorite endgame event both 75 and beyond. I am hoping something I say sticks and prevents a future disaster.

The major point I want to make is with little exception (and ill cover that) the Limbus that we know should stay untouched. By all means, add new zones of a higher level, dropping better items, with bigger better bosses. But, do not change what is currently available. (and personally i think the system even in new zones should stay intact)

First off, the maximum duration of Limbus ranging from 60-120 minutes is directly in line with the current Dynamis and should not be changed. Dynamis gained an adjustment since it was unrealistic to low man/solo for 4 odd hours, and this was compensated by a reduced entry time. This leads into #2, while a 3 day wait period is somewhat obnoxious, I am willing to bet if we saw a reduced wait time we would also be penalized by a shorter run duration. As a side note, with very rare exception a player should not be in a situation where Reraise is not available, this should not be an issue.

The second thing i wish to cover is the instanced nature of the zone. As things stand Limbus zones are rarely occupied and assuming all new content is placed in new zones, this should remain the case. Opening up the zones to multiple players could result in a lack of enemies to defeat, competition for chests, and well as require respawning enemies for farming/floor transfer purposes. The floors are very large not like a full Dynamis zone, and if you have ever tried to farm memories back at 30 cap with other people in the zone, you will understand why open zone is not acceptable.

Last thing I wish to mention is the soloability of current Limbus. Even at 75 many zones could be low manned with a select group of jobs. Now nearly every job can earn a decent sum of ABCs in many of the zones. Increasing enemy strength and adding enemies will very likely hinder that aspect of Limbus. More importantly the introduction of ANY form of proc or trigger system will almost certainly hinder that aspect. As I stated nearly every job can make use of Limbus at this time, however if a proc system was introduced it would reduce viable jobs for currency drops. Take Dynamis for example, were it not for procs any job could enter and gain benefit from the drop rates of currency. However, since currency is dependent on how you attack specific enemies (not to mention your ability to gain time extensions) players have found specific jobs such as bst, dnc and blu can gain 100-200 pieces of currency with ease. To the contrary, jobs like pld, war, smn, drg, nin and even thf in many cases find themselves with much lower overall currency. (I chose those jobs to list since many of them are common solo jobs I have seen in Dynamis) Therefore much like Abyssea, many jobs have been alienated from enjoying the event to its fullest. (Excuse me while I go level bst.)

Hopefully, this information will help prevent Limbus from gaining a disadvantageous overhaul, since once it has been implemented, there is 0 chance of a reversal. Bottom line is Limbus has nothing wrong with it so there is no need to fix it. I understand the one thing players want is a reduced wait time, but as I have stated that will not come without penalty, if it does GREAT (Limbus fixed time to move on) I fully endorse it. If it lacks purpose add something that uses the items within Limbus or bought with ABC to give it purpose, but do not change the event itself.

TL;DR Limbus is fine as it is, please do not reduce low man/soloability or add procs.