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  1. #11
    Player Unleashhell's Avatar
    Join Date
    Mar 2011
    Posts
    302
    Long as they don't do anymore proc systems I'll be ok with w/e changes happen. So tired of the proc system for every... single.. event... >.>

    I'm hoping they don't ruin the game any further making Limbus Salvage Einherjar with proc systems.
    (6)

  2. #12
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    No worry, I'm betting Tanaka will. Because they wanted to get back to the glory days of HNMLS where all events are 12-18+ ppl with only a few selected ppl ever getting anything decent with long time sync.

    Granted, I must say having loot being completely randomly dropped into ppl's pool is such a great idea. I did VW Qilin last night, 1 person got another boots...which is great except that it's his 5th boots that he has to let dropped to the ground. Everyone else? ton of Logs and Ores. Thank you for that wonderful loot, SE. Another 18x2hr (4 run including travel/gather) time wasted.

    Score: SE +1, Playerbase -1.
    (2)

  3. #13
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Aarahs View Post
    Add upgrade items for homam/nashira +1 from the opposite weapon so people must defeat both for full upgrade, then include +2 in new areas. Also, some kind of new use for the currency should be implemented.
    better yet add new armor sets that use the homam and nashira as base pieces but with new skins enhanced original stats and new stats added.
    (0)

  4. #14
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Ophannus View Post
    Make the chips able to be turned into Chip Fragments with which we can Synergize Augment Nashira/Homam.

    [SIZE="5"]NO[/SIZE] [SIZE="5"]NO[/SIZE] [SIZE="5"]NO[/SIZE][SIZE="6"]!!!![/SIZE]


    [SIZE="7"]NO MORE SYNERGY![/SIZE]


    [SIZE="6"] FOR THE LOVE OF ALTANA NO![/SIZE]
    (9)
    Last edited by Atomic_Skull; 11-22-2011 at 04:56 PM.

  5. #15
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    I'm fine with synergy as long as it's a recipe for new armor and not a random bullshit augment system. Homam body + random assortment of chips = something new. AND NO HQ VERSION OF THE SYNTH!!
    (0)
    ↓ Trolling sapling ↓

  6. #16
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    All they should do is reduce the soap time and be done with old content. How about some new story lines with new areas and new events. They really did mess up big leaving 75 cap for so long.
    (1)

  7. #17
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    First things first, take off the 72 hour cooldown.
    Bear in mind that limbus is not instanced, when it was popular it was quite common to not only be unable to do the zone you wanted but any zone at all, due them being already taken. Now that it's very low manable it would be even worse if it became popular again with low cooldowns.

    I can see them possibly going the way Dyna is now with it (making it an open zone), cause it's easier than the alternatives.
    (0)

  8. #18
    Player Rie's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    137
    Character
    Rienea
    World
    Bahamut
    Main Class
    RDM Lv 99
    Not sure how open zone would work, since there's different conditions for how to be able to go up to the next level, and if you end up having to wait for certain mobs to repop, you'd potentially waste a lot of time if there's a soloer fighting it, or if they're just killing slow for whatever reason. That's assuming they don't change the criteria for 'winning'. Although I guess they might just revamp everything completely and have the first mob always open Vortex.

    Another thing I was thinking about is that a lot of the pulls are designed so that you have to time it correctly to not link the mobs (of course that doesn't matter if you have more than 1-3 people, but I'm picky!). I know it's dumb, but that's one of the things I enjoy about Limbus, having to think about your pulls rather than just diving in, head first. I think an open zone would ruin some of this, and just make it another 'pull all nearby mobs and AoE them for max effect' event. If I want that, I go to Abyssea.

    I didn't like the idea initially of open zone Dynamis, but it works out pretty well if you just check the zones before picking one and being flexible on which mobs you kill, because every BST in the game and their mothers (guess that makes it a duo, or a trio if you count Dipper Yuly) are out there soloing since they like to fight 5+ at a time, not leaving many for other people unless you like to jack their mobs (I don't, I won't even camp the same mob as someone else unless they specifically say it's fine with them) Anyway, apologies for the slight derail, I'm just tired of BSTs.

    I don't know if they could make it instanced easily, but I think it should have been instanced from the start, given the sometimes annoying waits for RDM/NIN's at 75 who liked to take their sweet time. It seems to always be the (inefficient) soloers holding people up!

    Also, I do hope they add new items to purchase from Sagheera or just find new uses for them. ABC prices have dropped pretty low on my server. Last time we sold ABC's, we had about 150, it took a few days to sell at 5k and the person buying was someone trying to re-sell for 8k. As far as I know, they're still trying
    (1)
    (* ' - ') Catastrophe ALL the things! ( ' - ' *)

  9. #19
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    I had a thread about revamping limbus entry that got some attention, and here were my ideas:


    Quote Originally Posted by Quetzacoatl View Post
    I believe it would be nice to see the 3-day entry limit removed and reset at every JP Midnight like Dynamis. Reasons being:

    • Opens up more casual activity and small-group activity, especially for players who don't have Linkshells for the event.

    • Allows unpenalizing solo play for players who want to run on their own time. Player Died? They can try again tomorrow instead of waiting for 3 painstaking days.

    • Not many people touch Limbus anymore, merely because it's either already been done by higher-tier groups, further dividing the audience who want rewards from Limbus and people who already have them.

    This event should be more available to those who want to participate, especially since I see a lot of friends of mine who can't find a group worth their life for Limbus. This was always a noticeable problem and it would help to enjoy the game a little more. The other part to this change would be to reduce the cost of the Cosmo-Cleanse from 15,000 gil to 5,000 gil. If Limbus is done actively, it would cost the same as if you were buying the Cosmo-Cleanse after you waited for the entry restriction to be lifted. However, If resetting the entry time to JP Midnight is not an option for balance purposes, I would like to suggest an alternative option.

    • If Entry Reset at JP Midnight is deemed imbalancing, at least keep the Cosmo-Cleanse available for purchase after the time the player last entered a zone and reduce the cost of the Cosmo-Cleanse to 5,000 Gil, but lock out a specific area if they win or lose for 3 days. For example, if a player wins/loses SW Apollyon, you will not be able to enter again until the next 3 days.
    Those were just some ways to adjust it, and let's face it: the 72-hour cooldown is pretty disabling in this time of the game.
    (0)
    Last edited by Quetzacoatl; 11-23-2011 at 05:00 AM.

  10. #20
    Player Dragonlord's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria/Leviathan
    Posts
    206
    My idea for making content relevant to 99 is basically making HQ versions of the events. In other words, for limbus, keep the current system for those who want to lowman coins/wins for omega/ultima. But, upon entering you're given an option "Would you like to enter the lv. 75 area or the lv. 99 area?"

    Lv. 99 would be the same zone, with different lv mobs geared to a party or more of lv 99 players that drop items needed to HQ homam and nashira. Say 1 item comes from the apol/temenos regular zones, and the second item drops from the HQ omega/ultima. And you need the coins from the HQ zones to pop the HQ NMs of course. They could also make HQ ABCs and offer lv 99 gear for them from sagheera.

    I would like to see this remain instanced but with 3 or so iterations of each zone similar to BCNMs. Whether this is possible currently, I'm not sure. But reducing the 72 hour entrance to a daily entrance and keeping it as a single instanced zone simply wouldn't work if the HQ homam/nashira was worth getting.
    (1)

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