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  1. #81
    Player Soranika's Avatar
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    Quote Originally Posted by Ladycandygem View Post
    Imagine you were playing Call of Duty
    Ewww, no. Games like Call of Duty are about instant gratification, MMO's are not.
    (0)
    Main Job: SMN95 <Hvergelmir 85 obtained 9/10/11>
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    Quote Originally Posted by Kimikryo View Post
    If waiting 15 minutes is such an issue to you, I hope you never get stuck in public transport or in an elevator. You probably will go insane.

  2. #82
    Player Kaych's Avatar
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    Mar 2011
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    Character
    Kaych
    World
    Asura
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    SMN Lv 99
    I support the OP a 100%. Why this havent been implemeted years ago I have no idea.

    The conserns about RMTs taking over the AH because of this warp-method is retarded IMO. SE shouldnt design a game around RMTs and hold back the gameexperience for many. They should find better ways to deal with RMTs instead...
    In my experience people dont wanna do BCNMs and Avatar fights cos it is so far away. Some even never finish the lvl 20 avatar fights, just to be able to warp to the Cloister of Trials. The fact is that people want this and have been wanting it for years... not that you should have anything you want, but come on... you get 8 different warps inside 1 zone in abyssea >_>

    Lastly, make it a challenging quest to be able to warp to the BCNM. Example: When you to have finished all the 4 cloudy orb BCNMs, you can warp to those locations if you need to do a cloudy orb BCNM. When you have finished all the sky orbs-bcnms you can warp to them if you need to do a sky orb BCNM and so on... Dont just give away the warp like the Abyssea warps, make people work for it!
    And this way people will do new BCNMs, KSNMs etc because 'they wanna catch them all!'.
    (2)
    Last edited by Kaych; 11-26-2011 at 11:32 PM.
    Its sometimes best to agree to disagree ^_-
    -----
    "/sigh factor" is when:
    - You are asked to set your HP when you already have your HP set the place you exit. O.o?
    - You need to repeat a quest a 100 times in order to cap your fame >_>

  3. #83
    Player Alhanelem's Avatar
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    Mar 2011
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    You make it seem like BCNM warps alone will condemn the rest of the game.
    I totally admit it's a slippery slope, but it's a pretty probable one because they occasionally do make travel easier. But even after they do, people always ask for them to make it even easier.

    But I guess you; if you could would remove Chocobos, Teleport and Warp Scrolls too right? Confluxes, Horst and all of his compansions and anything remotely close to making travel easier on a player who has little time.
    No, aboslutely not. I don't consider these to be too easy/lazy. Chocobos still have you moving through an area, and they can't go everywhere. Teleports require a certain job, have a cast time, and don't go to a wide range of places. Confluxes are limited to different spots within an area, and they have a cost. I'm not totally thrilled with them only because I think they are the cause of people suggesting we get instant teleports to everywhere else as well. People complained a lot less about stuff like this just a few years ago. The easier it gets, the easier people want it.

    Most games let you teleport to each battlefield
    List them? Most of the ones I've played either don't or their game world is too small for it, or their gameworld is too disjointed and requires teleports because there's no other way.
    The last time I played WoW, you still had to travel to dungeons, other continents, etc. The only thing you can jump straight to are the PvP areas.
    DDO, almost the entire game is situated within one big city or directly connected to it;
    MapleStory has hardly any convenient travel unless you pay money for it (The game probably most in need of better travel) FFXIB has instant travel between certain fixed points, but you can't just teleport to where the battles are, you still have to do some walking.

    There are BCNMs in a lot of different places. Consider how many warps are necessary. Consider the Summoner mini quests and how some people don't even use them for their intended purpose but as a means of free travel to hard to reach places. When you consider the location of the various BC areas, I think these would be abused to travel to these areas for reasons other than doing BCNMs, which is the main reason I don't like them. I suppose if you initiated the fight right at Shami and got warped into the arena itself so it couldn't be abused, it might work.
    (0)

  4. #84
    Player FrankReynolds's Avatar
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    Mar 2011
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    Mrkillface
    World
    Cerberus
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    MNK Lv 99
    What slippery slope? Like building things players want into a game? Yeah. that would be terrible. RMTs aren't doing BCNMs. There is nothing to "abuse" in these areas. Warps are not easy mode. In a game where people insist that a vast portion of the population still plays on shitty PS2 graphics, looking at scenery is hardly an excuse.
    (3)

  5. #85
    Player Alhanelem's Avatar
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    TL;DR: Yes, BCNM teleports is easy mode.

    What slippery slope? Like building things players want into a game?
    Not everything some people want should make it into a game. It's what I call easy buttoning. People ask for something to make the game easier. They get it. Then they figure they got that, so they can ask to make the game even easier. Once all transportation easiness is provided, then they can start making the fights themselves easier and easier, until we start asking for the fights to start out beat the moment you enter them, because all that tedious monster killing takes too much time. Eventually, the game will just play itself so we don't have to.



    Yes, that's ridiculous and over the top. But the point I'm trying to make is- I don't like it when most things get easy buttoned. When the game starts feeling more like work than a game, that's when it's time to move on. I don't mind some shortcuts here and there, e.g. making some of these lesser traveled areas faster to access (example: make the boat thing between zeruhn and palborough mines a two-way path), especially where imbalances exist (e.g. Horlais Peak is disproportionately more time consuming to reach compared to the other two). But I don't think we should be getting teleported straight to the BCs. At an extreme minimum, if there is a teleport you should have to use an orb and complete a battle at a given BCNM area once before you can jump there.

    There is nothing to "abuse" in these areas.
    Yes, there is, as it makes certain places that are *supposed* to be remote much closer at hand. People already use the shiva mini-battle to get to fei'yin for other purposes instead of to actually fight shiva (whether it be low or high or the carby prep fight), which people who actually did the quest can't do- I consider that an abuse of a function for something other than what was intended. Some of the zilart mission BCs require navigating a maze or meeting certain conditions to be able to reach, being able to teleport to these would let you skip all that stuff that they intended for you to be put through- you could go there and do the mission instead of the BCNM. People say they want these for quick access to BCNM fights- even if that's all they really want, it can still be used for whatever you want to do in those places.
    (0)

  6. #86
    Player Soranika's Avatar
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    You know what, in the mist of just running around doing random stuff and being like... not lazy and completing some Add-on missions, it dawned at me that this whole thing is completely stupid. Allow me to explain.

    So far, thanks to Voidwatch, you can warp to some locations that other wise would have never been traveled too because traveling through certain areas suck. It's understandable. Now Voidwatch is going to be entering it's third chapter, but it's not the last one. What if... by some whacky chance, the third or forth chapter have Voidwatch rifts in Beastmen territory. Voidwatch officers will be obligated to warp you to the entrances of these places. Seems like a win for people wanting a faster way to BCNM locations since it does lower some travel time. ...Provided you do actually complete these voidwatch chapters to obtain the ability to warp to these areas.
    (4)
    Last edited by Soranika; 11-26-2011 at 02:13 AM.
    Main Job: SMN95 <Hvergelmir 85 obtained 9/10/11>
    Side Jobs: WHM95 DNC95
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    Quote Originally Posted by Kimikryo View Post
    If waiting 15 minutes is such an issue to you, I hope you never get stuck in public transport or in an elevator. You probably will go insane.

  7. #87
    Player Karbuncle's Avatar
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    Mar 2011
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    I don't know, Adding Warps to BCNM's is a Slippery slop.

    Sure, first its warping to BCNMs, Next its Warping to Different Regions in the game for little to no cost (oh wait, Outpost Warps? Voidwatch Warps?)

    Next thing you know GMs and RMT are having sex orgies in Whitegate with Colibri while spawning gil, ruining the economy, and Dupping Voidwatch Drops. You never know where it'll stop. Think of the Anarchy that will surely follow if we get BCNM warps.

    RMT Will also surely reactivate their accounts to mass farm BCNM orbs now that they don't have to walk to the fighting areas.

    So obviously this is a hideous idea.

    Clearly this broom of tedium being shoved cleanly into our bowels is well worth it considering the alternatives of an Anarchist RMT and GM infested Vanadiel where Colibri Rape and Same sex marriages are allowed.







    ... If you haven't guessed by now I'm being completely sarcastic and have nothing but positive things to say about the OP.
    (4)

  8. #88
    Player Komori's Avatar
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    Mar 2011
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    Character
    Komori
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    Bismarck
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    WHM Lv 99
    Oh and not everyone does VW, I don't/haven't; so I don't even have the warps.
    (0)

  9. #89
    Player Koren's Avatar
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    Mar 2011
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    Character
    Koren
    World
    Sylph
    Main Class
    MNK Lv 99
    If the BCNMs were in areas in which there are mobs to actually fight through to get to the BCNM, I would say "No, no warping." simply because it would be akin to working towards a goal, i.e. fighting through hoards of monsters to fight and kill a boss. You know, dungeon crawling.

    But let's be honest, to most of the BCNMs are nothing but low level fodder that you occasionally hit, nuke or otherwise murder along the way because the others in your group are lagging behind and it doesn't really matter if you reach the end 5 minutes early or 5 seconds early. Beyond that, all that's left is to enjoy the scenery and it's not as breathtaking the 50th time around. A lot of it wasn't breathtaking the first time around either.

    Even if players are using it for a quick jump from town to the area, who really cares? They'd get there anyway. Mobs along the way are practically ambiance, they're part of the background at this point.

    Just give a cost for the warp, but let it be free for people who are using it for BCNM access. Say trade an orb to the NPC and it says "Shami found another sucker for his magic rock disposal? Where you dumping that off?" returns orb and warps the player.
    (3)

  10. #90
    Player FrankReynolds's Avatar
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    Mrkillface
    World
    Cerberus
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    MNK Lv 99
    Quote Originally Posted by Alhanelem View Post
    TL;DR: Yes, BCNM teleports is easy mode.
    Yes, that's ridiculous and over the top. But the point I'm trying to make is- I don't like it when most things get easy buttoned. When the game starts feeling more like work than a game, that's when it's time to move on.
    Why would I quit when they could just add a warp? Why would anybody quit over this? There is a difference between removing minor nuisances, and breaking the game. Only certain parts feel like work. the rest is fun. Making the game more fun and less work is a good thing no matter what derogatory term you apply to it. And BTW, easy button actually sounds positive despite what your trying to do with the term. I like easy button. That's why I play FFXI, not rugby.

    Yes, there is, as it makes certain places that are *supposed* to be remote much closer at hand. People already use the shiva mini-battle to get to fei'yin for other purposes instead of to actually fight shiva (whether it be low or high or the carby prep fight), which people who actually did the quest can't do- I consider that an abuse of a function for something other than what was intended. Some of the zilart mission BCs require navigating a maze or meeting certain conditions to be able to reach, being able to teleport to these would let you skip all that stuff that they intended for you to be put through- you could go there and do the mission instead of the BCNM. People say they want these for quick access to BCNM fights- even if that's all they really want, it can still be used for whatever you want to do in those places.
    This is all just silly. You don't know what they intended, nor do you have authority to say. You speak a lot as if you built the game. You didn't. There is no maze. Everyone has been there a thousand times. the graphics in these areas are pretty crappy. The mobs are low level and of no concern for anyone going to the BCNM. When they created this stuff, there was a need to create artificial difficulty in order to keep the content from being over done. They have added massive amounts of content since then, and no longer have that need.
    (4)

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