There are fun parts to the game, but unfortunately for BCNMs to get to the fun part you have to run for 15 minutes. I want the fun parts without the tedium. Is that too much to ask for in a game? And generally I don't do BCNMs because of this tedium.
There is a difference between easy and convenient. If I was asking that every fight be winnable in one spell, that would be too easy. Nobody is asking for that, and I am all for challenging fights. Running 15 minutes to get to a fight is not hard, just annoying.There's convenience, then there's easy buttoning. This is easy buttoning. There's such a thing as too much convenience.
Would it be so terrible if this did happen? Obviously you'd have to have been to an area before, so you can't just suddenly teleport somewhere you'd never been, but would it really break the game?Let's make all the teleport spells all jobs, level 1, no MP cost. That would be really convenient. Let's make it so when you enter any area, there's an NPC right at the entrance that can teleport you to any point of interest in the area. Any ???, any NPC, any other zone line. That would be really convenient.
... If that sounds extreme, well that's essentially what you're asking for in this thread. If it doesn't sound extreme, then gosh dang, I don't mean to offend but you're lazy.
Games are supposed to be fun. Imagine you were playing Call of Duty but before every match you had to spend 15 minutes running to the zone. Nobody would play it. But in MMOs people have come to accept unnecessary time sinks. I don't think we should have to accept it, and we should be able to ask for improvements that will make the experience more enjoyable.
And even if they did put these teleports in, you don't have to use them. If you want a long walk to a battlefield to enjoy the scenery, you still could.


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