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  1. #71
    Player Alhanelem's Avatar
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    Is this thread about walking in and out of the BC? I thought it was about getting there.
    The thread isn't "about" this per se, but it was a response to an erroneous statement made by someone.

    I have no problem with walking to a BC area. I don't think we need teleports to them all. But, as an aside, the time wasted when groups want to make repeated attempts at a fight is a lot more needless and silly and could be addressed.

    If it's your opinion that people should walk everywhere, you are free to do it.
    My opinion is that everyone should have to walk there, not that everyone else can teleport there while I walk.

    The rest of us wanna fight monsters.
    Passing through the environment is part of the experience. There are already plenty of reasonable shortcuts all over the game world. We don't need 100 more teleports to every exact destination everyone could consider going to. Otherwise, there's no point to the vast majority of the game world existing.
    (0)
    Last edited by Alhanelem; 11-24-2011 at 12:12 PM.

  2. #72
    Player FrankReynolds's Avatar
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    Mrkillface
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    Cerberus
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    MNK Lv 99
    we don't "need" to warp anywhere. We don't "need" to play games at all. Your opinion that everyone should take long tedious walks because you think that they should have to waste a certain amount of time in order to justify the existence of maps that have no other purpose is pretty much selfish.

    The reason for the zones existing is for people to kill monsters for exp, farm, quest, missions etc.. If the only reason a zone exists is to make people waste time on the way to a BCNM, then it is waste of a zone. But that is not the case. You just want to walk everywhere out of a sense of nostalgia for the good ol' days when there wasn't much to do, but it still took forever to do it.
    (4)

  3. #73
    Player Alhanelem's Avatar
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    certain amount of time in order to justify the existence of maps that have no other purpose is pretty much selfish.
    That's another problem of its own. They should have other (meaningful) purposes. But again, it's a highly probable slippery slope (even though it is one and its not that strong on its own), you demaind to teleport to this place and that place, eventually you'll want a teleport to any point of your choosing within any area- at which point all areas could be removed, and we could all do everything within the span of a single area. Even in other more modern MMOs, you still can't just teleport anywhere in the blink of an eye. Traveling is part of the game. Deal with it. There are plenty of shortcuts, teleports, and warps already and plenty of shortcuts to reaching most places.

    It really doesn't take THAT long, and people don't do BCNMs so constantly that it's a major problem.

    . But that is not the case. You just want to walk everywhere out of a sense of nostalgia for the good ol' days when there wasn't much to do, but it still took forever to do it.
    This isn't about nostalgia and the "good ol days." This is about laziness. Cmon, why can't I access the auction house while I'm in The Monastic Cavern? Why can't I warp to <pos> in <zone> where the <monster> are? I WANT IT NOW DAMMIT!.
    (0)
    Last edited by Alhanelem; 11-24-2011 at 03:14 PM.

  4. #74
    Player scaevola's Avatar
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    Scaevola
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    Quote Originally Posted by Dova_quetz View Post
    They definitely should add this. That way RMT can get to bcnms easier so that they can flood the market with gil items again. Also, they should add a npc to warp you to where NMs pop. But not at anytime. Only right before its about to pop. Lord knows the run to Khim is dangerous. Also since we are letting laziness from real life transcend over into video games, I would like all fight mechanics to be done automatically as chances are high I'm going to win the battle anyways. I won't be as mad when nothing drops if i have to do 0 work.
    Will people please stop pretending enough people still play FFXI to support an RMT industry, much less an RMT industry large enough to actually care about?

    Christ.
    (1)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  5. #75
    Player Zumi's Avatar
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    Quote Originally Posted by Dova_quetz View Post
    They definitely should add this. That way RMT can get to bcnms easier so that they can flood the market with gil items again. Also, they should add a npc to warp you to where NMs pop. But not at anytime. Only right before its about to pop. Lord knows the run to Khim is dangerous. Also since we are letting laziness from real life transcend over into video games, I would like all fight mechanics to be done automatically as chances are high I'm going to win the battle anyways. I won't be as mad when nothing drops if i have to do 0 work.
    The RMT are all in the Fear Dearg camp in Abyssea - Altepa I am guessing on every server selling FC leech spots for 500k for 5 hours or 800k for 8 hours. They could care less about bcnms lol

    Pro tip if you go there yourself and start killing Fear Dearg a bunch when there are trying to FC for their customers they will pay you like 100k to leave them alone.
    (2)

  6. #76
    Player Alhanelem's Avatar
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    Yes, this is off topic, but why are you so sure that everyone selling leech spots is an RMT?
    (0)

  7. #77
    Player Ladycandygem's Avatar
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    Ladycandygem
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    Asura
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    MNK Lv 99
    Quote Originally Posted by Alhanelem View Post
    Passing through the environment is part of the experience. There are already plenty of reasonable shortcuts all over the game world. We don't need 100 more teleports to every exact destination everyone could consider going to. Otherwise, there's no point to the vast majority of the game world existing.
    If I ever want to look at the environment and go for long walks, I could do that at any time. If I want to do a BCNM, I want to do a BCNM. I don't want to spend time running past the same rocks again, I want to enter the battlefield and kill the monster. What is so bad about that?

    I'd rather spend my time in game doing the things I want to do, rather than spending it traveling or waiting for slower people to get to the zone.
    (2)

  8. #78
    Player Alhanelem's Avatar
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    I don't want to spend time running past the same rocks again, I want to enter the battlefield and kill the monster. What is so bad about that?
    What is so bad about walking there? If it is such a displeasureable experience, that just connecting one place to another is such an ordeal for you, it seems to me like too much fun has been sucked out of the game for you at that point. And if the level of tedium gets to that point for me, I'd almost certainly be moving on to another game at that point.

    Again: If we eliminate all travelling, then we may as well just eliminate all areas. There's no reason for them to exist if you never have to go through them. There's convenience, then there's easy buttoning. This is easy buttoning. There's such a thing as too much convenience.

    Let's make all the teleport spells all jobs, level 1, no MP cost. That would be really convenient. Let's make it so when you enter any area, there's an NPC right at the entrance that can teleport you to any point of interest in the area. Any ???, any NPC, any other zone line. That would be really convenient.
    ... If that sounds extreme, well that's essentially what you're asking for in this thread. If it doesn't sound extreme, then gosh dang, I don't mean to offend but you're lazy.
    (0)
    Last edited by Alhanelem; 11-24-2011 at 05:00 PM.

  9. #79
    Player Komori's Avatar
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    Komori
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    Bismarck
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    You make it seem like BCNM warps alone will condemn the rest of the game.

    Like people don't already still have to run to various other places, I'm kind of worried for you that you seem to care for pixels so much that it upsets you when they are ignored. But they wouldn't be anymore ignored than they are now; will it kill me to walk through a zone, no. But alot of the times when I'm sitting in Port Jeuno; trying to find something that peaks my interest but isn't too much of a hassle for my current mood. I COULD have done a BCNM, but when your in a half-ass mood then you don't want to warp around and then run for another 5-15 minutes.

    But not everyone will start doing BCNMs just because they're more accessible, people say it should be a requirement that you've already gone there; maybe even doing a quest to be able to warp there. That's work to be able to do something most games have in them. Most games let you teleport to each battlefield and you have to run anywhere besides a battlefield; which is pretty much all we're asking here, and what we already have elsewhere.

    But I guess you; if you could would remove Chocobos, Teleport and Warp Scrolls too right? Confluxes, Horst and all of his compansions and anything remotely close to making travel easier on a player who has little time.
    (2)

  10. #80
    Player Ladycandygem's Avatar
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    Ladycandygem
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    Asura
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    Quote Originally Posted by Alhanelem View Post
    What is so bad about walking there? If it is such a displeasureable experience, that just connecting one place to another is such an ordeal for you, it seems to me like too much fun has been sucked out of the game for you at that point. And if the level of tedium gets to that point for me, I'd almost certainly be moving on to another game at that point.
    There are fun parts to the game, but unfortunately for BCNMs to get to the fun part you have to run for 15 minutes. I want the fun parts without the tedium. Is that too much to ask for in a game? And generally I don't do BCNMs because of this tedium.

    There's convenience, then there's easy buttoning. This is easy buttoning. There's such a thing as too much convenience.
    There is a difference between easy and convenient. If I was asking that every fight be winnable in one spell, that would be too easy. Nobody is asking for that, and I am all for challenging fights. Running 15 minutes to get to a fight is not hard, just annoying.

    Let's make all the teleport spells all jobs, level 1, no MP cost. That would be really convenient. Let's make it so when you enter any area, there's an NPC right at the entrance that can teleport you to any point of interest in the area. Any ???, any NPC, any other zone line. That would be really convenient.
    ... If that sounds extreme, well that's essentially what you're asking for in this thread. If it doesn't sound extreme, then gosh dang, I don't mean to offend but you're lazy.
    Would it be so terrible if this did happen? Obviously you'd have to have been to an area before, so you can't just suddenly teleport somewhere you'd never been, but would it really break the game?

    Games are supposed to be fun. Imagine you were playing Call of Duty but before every match you had to spend 15 minutes running to the zone. Nobody would play it. But in MMOs people have come to accept unnecessary time sinks. I don't think we should have to accept it, and we should be able to ask for improvements that will make the experience more enjoyable.

    And even if they did put these teleports in, you don't have to use them. If you want a long walk to a battlefield to enjoy the scenery, you still could.
    (3)

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