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  1. #21
    Player Komori's Avatar
    Join Date
    Mar 2011
    Posts
    521
    Character
    Komori
    World
    Bismarck
    Main Class
    WHM Lv 99
    But you made it a point that BCNMs hold no value because they do not effect the world entirely. Yet Abyssea is a exception for moral reasons? I would assume that elimating any beastmen; infiltrating their strongholds and cutting down their numbers and defeating some of their bosses or exceptionally dangerous creatures would hold some purpose that they do not continue to wreak havoc or do not grow to even get the chance to. But that's just me, I don't think it would be too much to ask to make the warps or maybe add the warps and make new BCNMs based on more beastmen NMs, making the orbs instead of containing them, lure out the commanders in beastman forces.
    (1)

  2. #22
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    This is a great idea, and would make it very convenient. SE does not have to warp you directly in the BCNM area. All they have to is to warp you inside the zone. For example, they can warp you in the middle of the second floor map of Palborough Mines. You still have quite a walk, but instead 15 mnts, you only walk 5 mnts.
    (2)

  3. #23
    Player Aeonk's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    136
    Character
    Aeonknight
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Far away? It doesn't take more than 10 or 15 minutes to get to any of the BCNM's.

    Hell the hardest one is the one in Mine Shaft #2716, and that does feature a direct warp to the front door.

    Just walk.
    (3)

  4. #24
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Ever wonder that people can just abuse this to do quick HELM run? If these zones can be instantly reached, yes, it'll greatly benefit a lot of players but it'll also greatly benefits RMTs who can just warp back and unload and then within a min be back at some of the best HELM spots. I'm actually okay'ed if this is something SE wants to do, it'll make many ppl's mule crafting a lot easier for sure (and benefit RMTs at the same time).

    A better solution might be: instead of putting these BCNMs in these locations, why not just have most if not all the BCNMs be located within Jeuno similar to the chocobo racing (half of the challenege and fun are some of the BC/KS/KC/HKS-NMs are getting to the battlefields but yeah most are just a pain in the rear time sync).
    (0)

  5. #25
    Player odihsa1's Avatar
    Join Date
    Nov 2011
    Location
    Windurst
    Posts
    6
    Character
    Odihsa
    World
    Odin
    Main Class
    SAM Lv 70
    1 vote against bcnm warps. they have made the game easy enough. go play halo or something.

    also it is "time sink" not sync.
    sync stands for "syncronization", it's a feature in this game
    used to make everyone the same level. Level "sync".. <_<;

    synchronism: the relation that exists when things occur at the same time
    (1)
    Last edited by odihsa1; 11-22-2011 at 08:04 AM. Reason: miserably poor grammar/ noobs
    Feel free to /t me in game at any time. I'm willing to help anyone out and I am also more than willing to be helped out with any in-game quests, missions, and such. I should have a girlfriend joining the game as well soon. Been playing since NA PC release. Ended 07', Began again May 11'. Experienced player, Sam:50 War:50 Dnc:50 Mnk:30 as of now.

  6. #26
    Player Komori's Avatar
    Join Date
    Mar 2011
    Posts
    521
    Character
    Komori
    World
    Bismarck
    Main Class
    WHM Lv 99
    I never understood the "challenge" part to walking through a zone with two spells/two meds up that make you undetectable while you click one button to run in the same direction for ten minutes to get to the desired location. If you want challenge, ask them to make the actual battles harder, pretty much every RPG game I've played ends up giving you pretty much an instantaneous warp to any area after you get to a certain point in the game. Not just to this one or that one, but maybe I don't have a very broad spectrum.

    Just be careful what you wish for when you wish for "challenge" because then you get time sinks like the whole BB thing, with the abysmal drop rates and multiple steps because you made SE believe that's exactly what you want.
    (4)

  7. #27
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Dreamin View Post
    Ever wonder that people can just abuse this to do quick HELM run?
    lolHELM

    r u kidding?
    (2)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  8. #28
    Player Soranika's Avatar
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    452
    Eh, I had a long winded post but it doesn't really matter at this point. No, personally do not support direct warping to BCNMs. It can and most likely will be abused for other purposes and would be made impossible to actually work like Assault warping. (going directly to staging points but unable to leave them, except for a get around at nyzul)

    Just keep this in mind, as easy as it is to get around now, the time it would have taken to travel to BCNMs have mostly been DRASTICALLY reduced by all the other means of transportation that under mind travel by chocobo, airship, and even out post warping.

    Also, lol at real life and I'm a casual player excuse.
    (0)
    Main Job: SMN95 <Hvergelmir 85 obtained 9/10/11>
    Side Jobs: WHM95 DNC95
    Gimp Jobs: SCH95 NIN95
    Quote Originally Posted by Kimikryo View Post
    If waiting 15 minutes is such an issue to you, I hope you never get stuck in public transport or in an elevator. You probably will go insane.

  9. #29
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by odihsa1 View Post
    1 vote against bcnm warps. they have made the game easy enough. go play halo or something.
    Yes, the great challenge of walking. Not all of us learn that when we're a few months old. Some, apparently, have even trouble with it as grownups (assuming this guy is a grownup, although not much to support that assumption atm).

    Quote Originally Posted by odihsa1 View Post
    sync stands for "syncronization", it's a feature in this game
    If you correct someone on their spelling, do it right. It's synchronization.

    The RL card, as little as I like to use it, is relevant though. Time sinks are the thing that keeps me and many people I know off this game the most. The sole challenge of this game should lie in exploring and fighting, not repetition. Getting through Beaucedine Glacier to Xarcabard and then to Castle Zvahl in the past was an actual challenge, learning how to get around, avoiding/fighting mobs, etc. However, I don't wanna have to do that every time I go there, because after a while it's no challenge anymore. I know to look out for true sight mobs and Amphipteres, I know where they are. After a while it stops being a challenge and starts being annoying. And SE obviously agrees with me, hence the warps to those zones after you've been there once. Same with OP warps, Horst warps, even Chocobos and Airships, hell even warp items like Tidal Talisman or teleport earrings, or even teleports themselves. All of those need something before you can use them first, do a supplies quest, be in the zone before, get the teleport gate crystal, etc. After you do that, you can get there easily. And it should be the same with this. Because there's absolutely no challenge in running for half an hour through Palborough Mines or Yughott Grotto, it's just annoying.
    (3)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  10. #30
    Player Rie's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    137
    Character
    Rienea
    World
    Bahamut
    Main Class
    RDM Lv 99
    Most of them aren't that bad to get to, once you know your way.

    If there was to be a direct teleport, maybe a quest where you have to sacrifice an orb per teleport quest(different orbs required for different BCNM locations) would make people think twice about which ones they really don't want to run to. The only one I would give up an orb for is likely Fei'Yin.
    (0)
    (* ' - ') Catastrophe ALL the things! ( ' - ' *)

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