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  1. #1
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Komori View Post
    Technically, abyssea has no effect on our world IIRC. We could have just done diddly squat and let them all die and we could just jump into maws to warm up to all the dead bodies.
    Except dead people won't sell us empyrean armor or brews... Also, Abyssea has a major impact on Vana'diel.. literally. If Shinryu wasn't stopped, Abyssea's dimension would come crashing into Vana'diel. (Which makes me wonder.. if Lilith succeeded to wipe 'our' Vana'diel off the timeline, who would be left to fight the voidwalkers in Abyssea and Vana'diel?)
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  2. #2
    Player Ladycandygem's Avatar
    Join Date
    May 2011
    Posts
    35
    Character
    Ladycandygem
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Rie View Post
    If you spend 30mins getting to any of them, you're doing it wrong.
    It shouldn't take you more than 10 minutes to get to any BCNM. But never underestimate how long it takes other people in your group to get there. Somehow someone always seems to take forever. They don't have the nearest OP warp, or don't have a map of the zone and get lost, or get half way there and realise they forgot their orb.

    I've even had a Voidwatch fight - where you can get a warp straight to the zone - where one person took 25 minutes longer to get to the fight than the first people to arrive. They didn't go AFK or anything - I don't know how it is possible.

    The other thing I hate is where anyone in the BCNM when the chest is opened gets taken to a different area, and has a long run to get back. For example, having to run across half of Sarutabaruta, and then through Giddeus. What is the point of that?
    (1)

  3. #3
    Player Rie's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    137
    Character
    Rienea
    World
    Bahamut
    Main Class
    RDM Lv 99
    Quote Originally Posted by Ladycandygem View Post
    I've even had a Voidwatch fight - where you can get a warp straight to the zone - where one person took 25 minutes longer to get to the fight than the first people to arrive. They didn't go AFK or anything - I don't know how it is possible.
    Sorry to derail a little, but I suspect these are the same people who took the boat to Nashmau with Einherjar start time 5mins away.
    (1)
    (* ' - ') Catastrophe ALL the things! ( ' - ' *)

  4. #4
    Player Kensagaku's Avatar
    Join Date
    Mar 2011
    Posts
    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    Yes, but we're adventurers, paragons of justice and heroism and whatnot. We'd want to save at least one person... just so long as it isn't Brygid. She can die in a fire. Multiple fires. Please?
    (3)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

  5. #5
    Player Aramaru's Avatar
    Join Date
    Sep 2011
    Location
    Windurst
    Posts
    7
    Character
    Aramaru
    World
    Bismarck
    Main Class
    RDM Lv 41
    I don't mean to be "that guy", but wouldn't this be abused as a way to shortcut around the world, and cheapen the actual teleport scrolls and outposts? I mean, there's the Lv20 Summoner trials, but those both require a tuning fork which consumes inventory space instead of being a key item like the normal ones, AND also forces you to play on Summoner.. and that's because it's pretty much neccessary for the job. How would you plan on restricting such a BCNM warp function so it isn't used to get around everywhere instantly?

    P.S. While I am happy that there ARE quicker ways to get around in XI since I've returned to Vana'diel, I think SE has reached a happy medium with the choices. If they make too many teleports, it'll both cheapen the actual spells that do that, as well as result in the same problems Ultima Online and World of Warcraft have; absolutely nobody travelling anywhere, just instant-warping to the destination. "A million players and nobody's around.."..
    (2)

  6. #6
    Player Komori's Avatar
    Join Date
    Mar 2011
    Posts
    521
    Character
    Komori
    World
    Bismarck
    Main Class
    WHM Lv 99
    But you made it a point that BCNMs hold no value because they do not effect the world entirely. Yet Abyssea is a exception for moral reasons? I would assume that elimating any beastmen; infiltrating their strongholds and cutting down their numbers and defeating some of their bosses or exceptionally dangerous creatures would hold some purpose that they do not continue to wreak havoc or do not grow to even get the chance to. But that's just me, I don't think it would be too much to ask to make the warps or maybe add the warps and make new BCNMs based on more beastmen NMs, making the orbs instead of containing them, lure out the commanders in beastman forces.
    (1)

  7. #7
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    This is a great idea, and would make it very convenient. SE does not have to warp you directly in the BCNM area. All they have to is to warp you inside the zone. For example, they can warp you in the middle of the second floor map of Palborough Mines. You still have quite a walk, but instead 15 mnts, you only walk 5 mnts.
    (2)

  8. #8
    Player Aeonk's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    136
    Character
    Aeonknight
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Far away? It doesn't take more than 10 or 15 minutes to get to any of the BCNM's.

    Hell the hardest one is the one in Mine Shaft #2716, and that does feature a direct warp to the front door.

    Just walk.
    (3)

  9. #9
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Ever wonder that people can just abuse this to do quick HELM run? If these zones can be instantly reached, yes, it'll greatly benefit a lot of players but it'll also greatly benefits RMTs who can just warp back and unload and then within a min be back at some of the best HELM spots. I'm actually okay'ed if this is something SE wants to do, it'll make many ppl's mule crafting a lot easier for sure (and benefit RMTs at the same time).

    A better solution might be: instead of putting these BCNMs in these locations, why not just have most if not all the BCNMs be located within Jeuno similar to the chocobo racing (half of the challenege and fun are some of the BC/KS/KC/HKS-NMs are getting to the battlefields but yeah most are just a pain in the rear time sync).
    (0)

  10. #10
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Dreamin View Post
    Ever wonder that people can just abuse this to do quick HELM run?
    lolHELM

    r u kidding?
    (2)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

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