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Thread: BLU spells

  1. #11
    Player
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    Aug 2011
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    Quote Originally Posted by Absit View Post
    Do you have to have Counter on for Orcish Counterstance to work? Because I tried it wasn't seeing any counters at all the whole time. And that's 3 straight tries.
    It has a pretty low rate of ~10% and a relatively low duration too, so it's well within possibility that you just happened to lose a bunch of imaginary dice rolls over the course of those three minutes.
    (0)

  2. #12
    Player Theytak's Avatar
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    Quote Originally Posted by SpankWustler View Post
    It has a pretty low rate of ~10% and a relatively low duration too, so it's well within possibility that you just happened to lose a bunch of imaginary dice rolls over the course of those three minutes.
    also keep in mind that counter is based on your accuracy, so if, for whatever reason, your accuracy sucks, your counter rate will suffer. In that same vein of thought, if the monster can't touch you, you can't counter it, because counter check comes after evasion/parry/shadow checks.
    (2)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  3. #13
    Player doctorugh's Avatar
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    Nov 2011
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    Character
    Doctorugh
    World
    Cerberus
    Main Class
    BLU Lv 99
    Does orcish-counterstance lower your MDB like it does for the orcs?
    (0)

  4. #14
    Player Lithera's Avatar
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    Mar 2011
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    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    Well...they added all the animations...but that's about it. Pyric Bulwark is still broken and unless Vapor Spray poison lasts forever the effect still isn't there. Why put a spell in that doesn't work? If the spell isn't ready for mass testing LEAVE IT OUT.
    (2)

  5. #15
    Player Lithera's Avatar
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    Mar 2011
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    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    Okay, final rundown of Skillchain properties:

    Quadrastrike=Impaction/Liquifaction
    Amorphic Spikes=Gravitation/Transfixion
    Barbed Crescent=Distortion/Scission
    Bilgestorm=Darkness/Gravitation
    Tourbillion=Light/Fragmentation
    Bloodrake=Darkness/Distortion
    (0)

  6. #16
    Player doctorugh's Avatar
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    Nov 2011
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    50
    Character
    Doctorugh
    World
    Cerberus
    Main Class
    BLU Lv 99
    It appears the Thunderbreath has been nerfed to 66% of hps.

    As someone who plays blue mage extensively, at this new %, I will never use this spell.

    100% = Strong, very useful (not overpowered by any means)
    80% = Situationally servicable spell
    66% = Garbage spell, will be used as often as Mortal Ray

    As it stands, of all our breath spells, now Windbreath will be the only usable spell (low MP cost, casting time for solid damage with a great build).

    The drawback SE might be forgetting about is that to achieve good damage on breaths you have to #1) Have a specific build which overlaps with nothing else (alot of inv space) #2) The right race/HP merits #3) Enough HP to actually cast the spell (ie if you pull hate and get hit, you need more support than say a blm to repeat the same damage #4) Additionally, to get good damage you cant cast other magical nukes without a gear swap (which kills your build and needs support to get back to good damage).
    (1)

  7. #17
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    Aug 2011
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    As an added anti-bonus, many Notorious Monsters already resist breath spells vigorously.

    Oh, and don't forget that the range of breaths is less than stellar. While only a few Blue Magic spells have the normal magic range of 20+, this seems noteworthy because being hit by an Area of Effect thing will affect breath damage.

    I can't figure out why they reduced the power of a spell that already had plenty of drawbacks.
    (1)

  8. #18
    Player
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    Mar 2011
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    Windurst
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    2,169
    Don't want Blu useful on anything higher than VT obviously.
    (1)

  9. #19
    Player Tennotsukai's Avatar
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    Apr 2011
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    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Well, I was having high hopes for potent poison on water vapor. guess I can dream on... SE really needs to re-evaluate a lot of blu spells.
    (0)

  10. #20
    Player Prothscar's Avatar
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    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    We already have the most potent non-helix DoTs there are, one of them being a poison effect that is far cheaper than Vapor Spray. Was more hoping that these breaths would actually be useful for their damage rather than any stupid added effects tacked on.

    For reference:
    Disseverment - 22/tic poison (3m duration)
    Cold Wave - 22/tic frost (30s duration)
    Gates of Hades - 21/tic burn (2.5m duration)
    (0)

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