It's very disheartening to see how SE is dealing with BST (and SMN to a lesser extend) after seeing how they finally fixed PUP. (no question that PUP been screwed for the longest time).
Unfortunately, with the newfound prevalence of soloing things like Abyssea or Dynamis, the rest of the playerbase is once again convinced that BST is fine because it can solo. Listen to people talk and it is clear people in this game still genuinely believe the job was introduced to be a solo job. To their credit, soloing can achieve a lot more in this game than ever before.

But Voidwatch just demonstrates that, the more the game has changed, the more it has stayed the same really. BST is still a weak group play job. And the only reason it is invited to some content like Abyssea EXP parties is because all jobs have the potential to be powerful to the point of irrelevance. I'd say the job is also quite useful for new Burning Circle battles. But nobody does those. (on the other hand, look at all those people mad that BST is a desirable job for the new level cap fight because Snarl is working as intended. Har, har. Suck it up, invite the BST for those brief 10 minutes, and go back on to holding your longheld beliefs that the job is useless).

Never mind the job still lacks any inherent Job Traits or Abilities that promote TP gain or a power house weaponskill. To put this in perspective, even RDM has these now in the form of Temper and Chant du Cygne. Glances at the discussions going on in the other forums includes the usual culprits when it comes to talking about damage dealing: WAR, MNK, SAM, DRG. When will we see the day that BST will be recognized among the pantheon of damage dealers? Haven't got hopes for it because, as the history of this game suggests, the only people who care about BST are BSTs.