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  1. #81
    Player Xilk's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    733
    Character
    Xilkk
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    bst in party situations? well the only abilities that stick out to me are Gerard's tp moves. Corrosive ooze is 33% attack and def down on the mob. These are huge boons to the whole party. Blu's are happy to get the -33% def debuff in a new spell.

    Purulent ooze for the first 10% of NM's life is quite nice for a party also. They are rather unique abilities that bst can bring to the table. BSt used to be uniquely capable for crowd control... but that was around charm.. and not very practical now.

    I can't think of any other bst abilities that are particularly good for a party.... Killer Instinct... but thats been there for awhile.

    Also, don't forget that hippogryph is also an avian... and its a sweet dd pet.
    (3)
    Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
    --Beastmaster Forever--

  2. #82
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    BSt used to be uniquely capable for crowd control... but that was around charm.. and not very practical now.
    I would personally like to see charm come back into vogue for new events, and I would like to see it retro-actively added to old events. Granted, I don't play bst, but I'm observant enough to know they've been getting the shaft for a while. I remember the first time I entered Abyssea and was exploring, my first major thought was literally "Finally an endgame event where BSTs actually have mobs to charm." because I saw tigers and sheep and bunnies. Silly me.

    The whole idea of entire families and zones of enemies being immune to charm is even more stupid than the idea of zones classified as "dungeons" being immune to chocobo mazurka. Granted, there are many mobs in the game which should be completely immune to charm. NMs? Sure. But EVERY GOOBBUE IN THE GAME? What was the reasoning behind that? And enemies charm players, so storyline-wise, it is clearly possible for beings of sufficient sentience to be charmed, so why are all beastmen outright immune? It should be examined as a matter of balance, not a matter of precident.
    (6)

  3. #83
    Player Xilk's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    733
    Character
    Xilkk
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    OR, if the beastmaster type mobs are immune to charm... why can't player beastmasters be immune to charm? :P
    (1)
    Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
    --Beastmaster Forever--

  4. #84
    Player Xilk's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    733
    Character
    Xilkk
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    I"ve been toying w/ apkallu. Does good damage... but really can't figure what the "special way of attacking" is...
    (0)
    Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
    --Beastmaster Forever--

  5. #85
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Mavrick View Post

    Apkallu on the other hand was taking 200~+300 from normal strikes, counter/guard may as well not exist and he was hitting for a wonderful 10-35 damage, went down pretty fast even with his ~+5900 HP. Hippo? evasion had very little (if any) effect and he took just as much damage, and lasted only slightly longer than Apkallu... None of my pets could put a dent into these NM's. Now obviously jug pets aren't meant to tank VW nor deal any respectable amount of damage, but I have to ask the developers, with the current tools (or lack there of) available to BST, exactly what roles do they expect BST to play at 99? Are we to expect the same level of performance from "The Last Stand" and the dungeon crawls contents that were mentioned for 99? Or are we simply only expected to soloing abyssea, dynamis and other level 75 content? Does the development team actually test these jugs against high level enemies? or do they simply walk into W.Sarutabaruta and do all there testings there? I find it hard to believe that anyone on the development team would bring BST jugs into a serious fight and come out saying that the abilities are too powerful so I can only assume that all BST testing is done on level 0 mobs.
    I'd really like an answer on this, cause frankly if my BST is going to forever be useless to my LS and my parties, I might just have to retire it. It's nice to be able to solo monsters - but people on NIN and DNC and THF can often solo most of the same stuff AND they are useful and desired for group content.

    Honestly, I'm so dissapointed with how BST is being left to rot. I mean, I totally get PUP needed its PUPdate, but BST is really no better off than PUP when it comes to being wanted in group activities - and it has a lot of versatility where BST is lacking (being able to do magic damage).

    If the Devs expect us to get invites to parties so we can use 1 debuff every five minutes, they need to stop plugging their ears and listen to the playerbase.

    Either stop nerfing or removing most of the abilities from our pets, or if we are expected to constantly switch pets - lower the call beast timer and reduce the cost of jugs
    (1)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  6. #86
    Quote Originally Posted by Xilk View Post
    bst in party situations? well the only abilities that stick out to me are Gerard's tp moves. Corrosive ooze is 33% attack and def down on the mob. These are huge boons to the whole party. Blu's are happy to get the -33% def debuff in a new spell.

    Purulent ooze for the first 10% of NM's life is quite nice for a party also. They are rather unique abilities that bst can bring to the table. BSt used to be uniquely capable for crowd control... but that was around charm.. and not very practical now.

    I can't think of any other bst abilities that are particularly good for a party.... Killer Instinct... but thats been there for awhile.

    Also, don't forget that hippogryph is also an avian... and its a sweet dd pet.
    Xilk, I never said we were useless in parties, just mediocre. that means we get a DD slot so we're competing for that slot with all of the other DD out there that are not "must-haves" for whatever the event in question is. We'll also be passed over for other jobs that are preceived as better for that event.

    I was using my bst in Aby shell to tank mobs and letting the rest of the LS work procs, but that doesn't work since we went to 95, because the proccers are pulling too much hate for my pet to consistently get it back in a hurry. The same issue happens in any other party. Yes, there are some things my pet brings to the table in other events, but mostly it's the ridiculous amount of time it takes my pet to die with the HP pool from hell coupled with my -pet pdt set. Given that damage mitigation can also be accomplished by just killing the mob faster and I just believe other Dd are gonna get the nod... unless the guy building the party is a fan of beast.
    (0)

  7. #87
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Glamdring View Post
    I was using my bst in Aby shell to tank mobs and letting the rest of the LS work procs, but that doesn't work since we went to 95, because the proccers are pulling too much hate for my pet to consistently get it back in a hurry.
    This is the fault of the proc'ers, not your pet. It's liek the blm that can't furgure out he's there to yellow stuff, not kill stuff. So he ends up using inane nuking atmas and you have to wait 6 hours for him to get MP back because he can't land a freeze right. The same aplies to the "DDs." If they're there to proc, they should be using atmas to proc and there for not pulling an unessicary amount of hate.(I.e. DON'T TP ON THE PROC MOB!)
    (1)

  8. #88
    Player deces's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Deces
    World
    Lakshmi
    Main Class
    BST Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    This is the fault of the proc'ers, not your pet. It's liek the blm that can't furgure out he's there to yellow stuff, not kill stuff. So he ends up using inane nuking atmas and you have to wait 6 hours for him to get MP back because he can't land a freeze right. The same aplies to the "DDs." If they're there to proc, they should be using atmas to proc and there for not pulling an unessicary amount of hate.(I.e. DON'T TP ON THE PROC MOB!)
    You need to go learn how to spell.
    (0)

  9. #89
    Player
    Join Date
    Aug 2011
    Posts
    111
    Yeah i forgot about the slug. He is truly in a league all on his own. We may have lost our edge with corrosive ooze now that Blu's also gain def-33% enfeeble, but Slug is still pretty useful in serious fights. He is actually more durable than the turtle due to his moderately high defense and ridiculous magic resistance. Pity we don't have more pets like him.



    BSt used to be uniquely capable for crowd control... but that was around charm.. and not very practical now.
    I would personally like to see charm come back into vogue for new events, and I would like to see it retro-actively added to old events. Granted, I don't play bst, but I'm observant enough to know they've been getting the shaft for a while. I remember the first time I entered Abyssea and was exploring, my first major thought was literally "Finally an endgame event where BSTs actually have mobs to charm." because I saw tigers and sheep and bunnies. Silly me.

    The whole idea of entire families and zones of enemies being immune to charm is even more stupid than the idea of zones classified as "dungeons" being immune to chocobo mazurka. Granted, there are many mobs in the game which should be completely immune to charm. NMs? Sure. But EVERY GOOBBUE IN THE GAME? What was the reasoning behind that? And enemies charm players, so storyline-wise, it is clearly possible for beings of sufficient sentience to be charmed, so why are all beastmen outright immune? It should be examined as a matter of balance, not a matter of precident.
    Well in order for crowd control to work, SE would have to encourage people to charm adds, instead of simply sleeping them, killing, or holding them in some far off distance. I've already toughed on this, but imagine fighting a mega boss NM that suddenly pops a "substantially weak" tiger NM that is charm-able. That's pretty much an instant win for BST, get a little more creative and give him some useful unique TP abilites and/or potent aoe-aura effects and your certain to see charm/guage/tame become useful again. SE is just being lazy, the BCNMs "Come into my parlor" and "Wings of Fury" are great examples of how charm can play a strategic role in serious battle content. There are a lot of things they could do with charmed pets, unlike jugs, you don't have to worry about a powerful charm pet breaking game balance in another zone/content area.
    (1)
    Last edited by Mavrick; 12-03-2011 at 12:20 PM.

  10. #90
    Player Vagrua's Avatar
    Join Date
    Mar 2011
    Posts
    191
    Character
    Vagrua
    World
    Lakshmi
    Main Class
    SAM Lv 99
    Quote Originally Posted by Rukkirii View Post
    The intention of adding the toad to beastmaster’s pet array was to include a fun, mascot-type pet that you could walk around with. Due to this, its fighting proficiency has been set low.
    I don't see this pet ever being used if it has no special abilities or fighting proficiency. Why not just make it a regular pet over a mascot? (The mascot dresspheres in ffx-2 were at least useful.)

    Quote Originally Posted by Rukkirii View Post
    Adding abilities that inflict Dispel and Terror would make them too powerful.
    One terror every 2-3 minutes for 1-5 seconds is overpowered assuming it's not resisted?


    Quote Originally Posted by Xilk View Post
    I can't think of any other bst abilities that are particularly good for a party.... Killer Instinct... but thats been there for awhile.
    Feral Howl is actually a nice stun move for party situations such as when a doll is about to explode. It just sucks that it doesn't work on anything higher than EXP mobs.
    (0)

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