Recent content contains a lot of areas with monsters that cannot be charmed as well as confrontations where summoned pets will be dismissed upon entry. Since it would be difficult for beastmasters to perform with only their Charm ability, we wanted to make adjustments to add familiars and make it so they can select their pets based on the situation.Why is the development team heading in the direction where BST only use jug pets?
Of course, you will still be able to use monsters that were charmable up to now since they are still roaming the lands of Vana'diel.
Making it easier to change pets means a reduction in the call beast ability's duration, so this would be a difficult problem.Can the devs. make it easier to change between different pets?
From the beginning, familiar pets have had strong attacks and durability, so being able to constantly summon these pets would make it so a variety of monsters could be defeated with only a pet. Also, depending on the situation, if beastmasters were able to constantly change pets, it would make it possible for them to do everything.
We would like more damage dealing pets, instead of tanking pets, so that they can be more useful in parties.
When adding new pets, we design them by adding a special feature to them such as high attack or high defense. In the future we will be adding more pets, and among these new ones there will be an opportunity to introduce some strong attacking pets.