I'm wondering why only one of our pets had a custom skin after all this time. I think it is patetic how much effort SE puts into the looks of our jugs, and NM for that matter.
I'm wondering why only one of our pets had a custom skin after all this time. I think it is patetic how much effort SE puts into the looks of our jugs, and NM for that matter.
Wow.... Rewind a couple months, and everyone was excited. A chance to add our support in the process of choosing a new jug pet. <Thinks to self> "Wow SE seems to be listening to us more lately. They seem to be taking a genuine interest in the game as a whole, and what we want out of it."
Then came the vote debacle.... and the subsequent no explanation.. just ignore everyone routine..
Now this info on the jugs we ARE getting... quite disappointing.
I never had any intention of leaving for 14 even if it had a solid launch...which it didn't obviously.
I had no interest in starting over from scratch after 8 years.
Someone in upper management at SE needs to understand that 11 is in desperate need of additional development staff. I get it. The game is 10 years old. However, the amount of work the small dev team is being asked to cope with is unacceptable.
I appreciate the work being done to old content. I like old content. I like VW also, but lets be real. After doing each VW fight a few times it becomes work. Mainly because the drop rates are laughable, and someone's mule gets the rare piece of gear three fights in a row.
The game is MISSING the "competitive edge" That is what allowed HNM to be entertaining for so long. The fights were repetitive. They were simple, but you got to compete. Searching for DI/SW was fun against rival LS's. Reintroduce some 99 HNM's. Revamp, and centralize PvP in a hub area *cough* White Gate *cough* . It will PAY DIVIDENDS. We're in desperate need of a break from the relentless grinding of AF3, Empies, VW, WOE.. grind grind grind I say!
If SE is pennywise, and pound foolish they will have two problems. FF14 is busted, and never going to be what they had hoped for b4 launch no matter what is done to it. If 11 doesn't get some serious attention it will continue to dwindle away (unnecessarily) to the point where it is not worth updating.
For the people on the fence about staying with 11 because they are no longer enjoying themselves. How many do you think will transition to 14 after they have seen what's become of it's predecessor? "Hmmm.. should I invest my time into a failed launch shaky product thats manufacturer has a track record of ceasing to care about their MMO's after 8 or so years?"
~Party Rock Anthem~
ya good old courier carrie is cheaper then dipper but i still wont use it LOL!!
dipper has th3 and high evasion = more pet survivability and with th a little extra farming useage.
they made the chigoes easier to attain then it would make the prices viable....
but only one pet for level 96+ really sucks :s but being a beast for so many years now i am not shocked lets hope new zones / areas allow taming again at least. I miss the charm throw run release charm panic.... where is the zoneeeee LOL
Greetings and thank you for your patience! We received some information regarding your feedback that is being discussed here, so I wanted to make sure you all saw it.
The intention of adding the toad to beastmaster’s pet array was to include a fun, mascot-type pet that you could walk around with. Due to this, its fighting proficiency has been set low.The frog pet will be useless for damage. If it’s a mascot pet, it should be able to be called in town.
I understand everyone’s requests to make it possible to call this pet in towns, but currently if it is not a specially created battle area, such as Al Zhabi, it is not possible for monsters to enter. In the case that we allowed players to summon their pets within towns, the number of characters in these areas would increase significantly and would exacerbate congestion problems, similar to what Port Jeuno has been experiencing. For this reason, calling pets within towns is not easy and we appreciate your understanding on this.
We decided to cut the abilities that inflict status ailments to enemies due to the fact that we have armed Apkallu with high HP, Subtle Blow, Counter, Store TP, and a special form of attacking.Why can’t Apkallu receive Yawn when Nazuna has Sheep Song and doesn't require having a player face it in order to use? Also, why is Frigid Shuffle considered overpowered when there are other classes and pets that can use Paralyze (Soporific).
If you are looking to paralyze your opponent, please consider using the Coeurl familiar. (The Dev. Team would like beastmasters to select their pets based on the situation and battle strategy.)
The opinion that these abilities are not overpowered is a subjective take on the situation. In order for the Dev. Team to look into this they would like more specific evidence. The reasoning behind calling it overpowered is because Hippogryphs are already armed with a high rate of evasion, triple attack, and very powerful special attacks. Adding abilities that inflict Dispel and Terror would make them too powerful.Why is Nihility Song considered overpowered when PUP automatons have a Dispel attachment, which does not cost TP and has no Ready timer. I am upset that Jetattura is being removed. I do not feel that these abilities are overpowered and wish the Dev. team would just adjust the abilities instead.
In the case you would like to use Dispel, we recommended using the Eft familiar.
We are planning to adjust Adamantoise a bit more. Though we will not be adding Head Butt, we are looking to increase the power of Aqua Breath a bit.I’d like the Adamantoise pet to have Headbutt to help with being a tanking pet, since it seems like that is this pet's purpose.
As written in the job adjustment manifesto, the focus of adjustments currently will revolve around familiar pets.Since there is only one level 96+ jug pet scheduled for implementation, does that mean we will be able to tame and charm pets in upcoming content?
We decided to cut the abilities that inflict status ailments to enemies due to the fact that we have armed Apkallu with high HP, Subtle Blow, Counter, Store TP, and a special form of attacking.
If you are looking to paralyze your opponent, please consider using the Coeurl familiar. (The Dev. Team would like beastmasters to select their pets based on the situation and battle strategy.)
Well it looks like (from the developer's point of view) that the aim for the Apkallu is to be a tanking pet (.... yet another useless tanking pet......). In Abyssea any pet can tank with atma buff and provide far more DD capabilities that you get with the bird, not to mention powerful enfeebling abilites and/or self buffing abilities. The Sheep can full time Berserk with a 25%~50% cut to defense, very low evasion, 0% guard, 0% counter and still full time tank a large majority of NM's in abyssea all while under 50% HP. Why should I use Apkallu? Even when he gets 3 attacks in, (kick attack?) its still only a fraction of the damage from sheep/rabbit/Tiger and they can all tank just as well. Counter/Guard does not seem to activate anywhere near enough for you to be able to switch out defensive atmas for offensive ones on powerful enemies, and it certainly does not make up for the horribly low damage output and lack of useful TP abilities. I fail to see why BST would want to use this pet over any of our other pets... Dragonfly, Lizards, eft can all tank and deal better damage yet you don't even see BST walking around with those pets ... There is a reason why we start fights off with our strongest DD pets and then switch to Dipper at the last 1~3%. The only reason to start a battle off with a weak pet is for elemental resistances. Apkallu resist water... just like Turtle, Fungar, Slug, Leech... all of which are superior DD pets with superior TP Abilities and/or have resistances to multiple elements.
The developers have stated on multiple occasions that they are focusing on voidwatch content and moving away from abyssea and they want BST to be more party oriented. So I'm a little puzzled that we are still getting tanking pets which are now overkill in abyssea at 99 and are only useful for lv 75 content... Is there no attempt to make BST useful outside of Abyssea and lv 75 content areas? Vs strong enemies, lack of useful TP abilites or any special/unique characteristics means our pets simply auto-attack and die.
With full -DT atmacites Turtle was the only pet that had any staying power against VW foes the likes of Akvan, Pil and kaggen. Of course, any non-water/Earth based magical attack would drop his HP like a 2-ton brick, but as far as phsyical attacks are concerned he handled them pretty well and he would usually survive 3~4 mins provided you spam the hell out of dawns, rewards and healing salves. After seeing the newly updated Aqua breath doing ~1100 damage at full HP to EP foes I was excited to see how it would do against high level foes. Unfortunately, after multiple attempts at or close to full HP, aqua breath was only doing ~50 damage to VW NMs. 3 mins recast for 50 damage, this level of crap can only be expected from BSTs..., Tortoise Stomp missed in 5/5 attempts so I just stopped caring.
Apkallu on the other hand was taking 200~+300 from normal strikes, counter/guard may as well not exist and he was hitting for a wonderful 10-35 damage, went down pretty fast even with his ~+5900 HP. Hippo? evasion had very little (if any) effect and he took just as much damage, and lasted only slightly longer than Apkallu... None of my pets could put a dent into these NM's. Now obviously jug pets aren't meant to tank VW nor deal any respectable amount of damage, but I have to ask the developers, with the current tools (or lack there of) available to BST, exactly what roles do they expect BST to play at 99? Are we to expect the same level of performance from "The Last Stand" and the dungeon crawls contents that were mentioned for 99? Or are we simply only expected to soloing abyssea, dynamis and other level 75 content? Does the development team actually test these jugs against high level enemies? or do they simply walk into W.Sarutabaruta and do all there testings there? I find it hard to believe that anyone on the development team would bring BST jugs into a serious fight and come out saying that the abilities are too powerful so I can only assume that all BST testing is done on level 0 mobs.
I'd really like an answer on this, cause frankly if my BST is going to forever be useless to my LS and my parties, I might just have to retire it. It's nice to be able to solo monsters - but people on NIN and DNC and THF can often solo most of the same stuff AND they are useful and desired for group content.
Honestly, I'm so dissapointed with how BST is being left to rot. I mean, I totally get PUP needed its PUPdate, but BST is really no better off than PUP when it comes to being wanted in group activities - and it has a lot of versatility where BST is lacking (being able to do magic damage).
If the Devs expect us to get invites to parties so we can use 1 debuff every five minutes, they need to stop plugging their ears and listen to the playerbase.
Either stop nerfing or removing most of the abilities from our pets, or if we are expected to constantly switch pets - lower the call beast timer and reduce the cost of jugs
http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html
I don't play BST at all, but I'm just curious... what is the point of the JA Charm? Seems like it's more useful as a dynamis proc than an actual useful ability (in and of itself).
Back before Abyssea and the level cap raise Beastmasters would use charmed pets for exp because call beasts were extremely weak in comparison. It also made financial sense when you never really needed to cure charmed pets. BST charming is a lost art. But I don't see many people missing it with all the short comings of it these days with how well off call beasts are now.
Last edited by Vold; 12-01-2011 at 10:21 AM.
Regular "John" Doe - Not on the Community Team
Cant help but reply to such a comment lol.I don't play BST at all, but I'm just curious... what is the point of the JA Charm? Seems like it's more useful as a dynamis proc than an actual useful ability (in and of itself).
charm is bst main ability always has been, taking charm away from bst for abyessa was like taking cure away from whm, but it seems acording to Rukkirii not only will they not fix this massive bug but it will be the status quo for future content.
SERAPHBismarck
Pround member of Reminding se there is a bst forum.
BRING BACK CHARM!
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