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  1. #31
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    I just want Dia 3 to be a normal spell and for us to have merits in Dia effect. That way if we get Dia IV, then I can still appreciate my Dia Merits. I hope things change after merits are changed. I can't see anything changing until then.

    The bottom line is almost anything is better than what we have right now. I would completely agree that RDM needs an upgrade to it's spell library. We still stink of level 75.
    (0)
    Last edited by ManaKing; 11-23-2011 at 04:25 AM.
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  2. #32
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by tyrantsyn View Post
    4 spells? Haste, refresh, stone skin, phalanxwhat you referring too?
    What about Bar spells, Gain spells, spikes, en-spells, aqua veil, blink, Pro/Shell I mean I'm not trying to poke you in the ribs or anything. But you do realize there's a lot of other enhancing magic out there don't you? Or where you just trying to be funny?
    What I am complaining about on the AF3+2 is the set bonus. The set bonus increases the buff duration of buffs cast on OTHERS while under composure. Only 4 of our spells are affected by this 'buff'. So the spells I am talking about are ONLY Refresh 2, Regen 2, Haste, and Phallanx. Those are the only buffs that a RDM can cast on other people that are affected by composure bonuses. All of our other spells are completely unaffected by the set bonus. You as an individual RDM, get nothing out of this except that you don't have to cast those 4 spells as often on other people. The durations for yourself are completely unaffected.

    If you choose to /WHM and use their spells, you can also capitalize on this. But honestly a WHM/Anything is superior to a RDM/WHM every day of the week when it comes to enhancing magic by virtue that they can merit their enhancing magic and all their spells can be shared with the party.

    RDM/SCH can also share buffs with everyone in the party in addition to everyone in the alliance and is the better choice for this set bonus.

    This bonus only really is worth anything if you pigeon hole yourself to 1 of 2 subjobs. Every other job's set bonus does not require sub jobs to become more effective. They intended for their main job. Ours is not.

    I am not trying to be funny about how bad this set bonus is because there is nothing funny about it if you are a RDM.
    (1)
    Last edited by ManaKing; 11-23-2011 at 04:22 AM.
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  3. #33
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Red Mages circa 2005: Refresh/Haste cycles suck, make it so we don't spend all our time rebuffing people.

    Red Mages circa 2011: Doubling duration on Refresh/Haste sucks, give us something else.

    Our set bonus is useful. Get over it.
    (4)

  4. #34
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    I always saw set bonuses as something extra in the first place. And for supporting others, near double duration including cape is a nice bonus. Could be nicer but I'm certainly not complaining about it. The individual pieces themselves all have enough merit to warrant bringing them anyway, the set bonus is just that: a bonus.

    You typically won't get more than 2 piece bonus for phalanx though, if you're maxing out enhancing skill, unless someone can point me in the direction of an enhancing skill headpiece.
    (2)
    Last edited by Neisan_Quetz; 11-23-2011 at 05:00 AM.

  5. #35
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by ManaKing View Post
    What I am complaining about on the AF3+2 is the set bonus. The set bonus increases the buff duration of buffs cast on OTHERS while under composure. Only 4 of our spells are affected by this 'buff'. So the spells I am talking about are ONLY Refresh 2, Regen 2, Haste, and Phallanx. Those are the only buffs that a RDM can cast on other people that are affected by composure bonuses. All of our other spells are completely unaffected by the set bonus. You as an individual RDM, get nothing out of this except that you don't have to cast those 4 spells as often on other people. The durations for yourself are completely unaffected.

    If you choose to /WHM and use their spells, you can also capitalize on this. But honestly a WHM/Anything is superior to a RDM/WHM every day of the week when it comes to enhancing magic by virtue that they can merit their enhancing magic and all their spells can be shared with the party.

    RDM/SCH can also share buffs with everyone in the party in addition to everyone in the alliance and is the better choice for this set bonus.

    This bonus only really is worth anything if you pigeon hole yourself to 1 of 2 subjobs. Every other job's set bonus does not require sub jobs to become more effective. They intended for their main job. Ours is not.

    I am not trying to be funny about how bad this set bonus is because there is nothing funny about it if you are a RDM.
    Ok, I see what your saying now. But even with just those 4 spells your saving a lot of time in spells rotation. And I've yet to meet a tank that wouldn't appericate having aqua-veil casted on em during a fight where the NM keeps interrupting them. I think it would be nice to have more native spells that could be cast on others. But the idea of the set bonus is to cut down on the dreaded spell rotation that RDM have been complaining about since TOAU.

    We all know RDM is a train wreck right now, as a top tier enfeebler the jobs not cutting it. We have spells that for some reason are blocked from being accession. Our healing falling short. And a lot of the great ideas the RDM community has come up with seem to make there way onto other job classes. This set bonus is one of the good thing's SE has actually given to us to fix an old problem. Question is now, when are they going to fix the new ones.
    (0)

  6. #36
    Player Crimson_Slasher's Avatar
    Join Date
    Jul 2011
    Location
    San d'Oria
    Posts
    356
    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    I like our set bonus...that is until i get on sch, Perpetuance = set bonus+1, and they can enhance that AND aoe it far more often than we can, and arent tied to gear to get just double length. I think thats my only gripe about this set bonus, but there are a lot of set bonuses that are just better for their jobs.
    (0)

  7. #37
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by tyrantsyn View Post
    This set bonus is one of the good thing's SE has actually given to us to fix an old problem. Question is now, when are they going to fix the new ones.
    No that is what I'm saying. Why fix old problems that aren't even relevant anymore? You have to buff the tank and maybe 2 other DDs that are on hard mobs. Our real problems is that our Enfeebling leaves RDMs impotent and not the mobs that they harmlessly bounce off. Replace our set bonus with something that would actually help out RDMs and please put this kind of a buff onto something that deserves it, like a update that just increases the duration of refresh, haste, and Phallanx 2 while under the affect of composure. Not a hard fix.
    (0)
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  8. #38
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by ManaKing View Post
    No that is what I'm saying. Why fix old problems that aren't even relevant anymore? You have to buff the tank and maybe 2 other DDs that are on hard mobs. Our real problems is that our Enfeebling leaves RDMs impotent and not the mobs that they harmlessly bounce off. Replace our set bonus with something that would actually help out RDMs and please put this kind of a buff onto something that deserves it, like a update that just increases the duration of refresh, haste, and Phallanx 2 while under the affect of composure. Not a hard fix.
    NO!!!!!!!!!

    We should not need a "Set Bonus" to make our enfeebling useful, it just should be.... Naturally!

    Set Bonus's enhance something by breaking the norm, every set bonus does it. Enfeebling needs to be fixed regardless of equipment, it needs the whole skill to be modified. All our enfeebles should work on everything, short of Silence none are going to "stop a mob dead." Gravity II can be fixed by simply allowing the Evasion Down to hit even if Movement Speed doesn't. Saboteur needs to not be removed if the enemy resists, and needs to over-power other peoples enfeebles.

    Asking for a set bonus to be removed to fix our native spell line is absurd, if they fix enfeebling we'll have the age old issue of buffing again and you'd have gimped us back to lvl 75 era again.
    (2)

  9. #39
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    NO!!!!!!!!!

    We should not need a "Set Bonus" to make our enfeebling useful, it just should be.... Naturally!

    Set Bonus's enhance something by breaking the norm, every set bonus does it. Enfeebling needs to be fixed regardless of equipment, it needs the whole skill to be modified. All our enfeebles should work on everything, short of Silence none are going to "stop a mob dead." Gravity II can be fixed by simply allowing the Evasion Down to hit even if Movement Speed doesn't. Saboteur needs to not be removed if the enemy resists, and needs to over-power other peoples enfeebles.

    Asking for a set bonus to be removed to fix our native spell line is absurd, if they fix enfeebling we'll have the age old issue of buffing again and you'd have gimped us back to lvl 75 era again.
    The set bonus I want is a 10% proc with the full set on to give the Bonus of Saboteur on Enfeeble casts.

    I'm not 100% what you are saying, because it sounds like you want enfeebling fixed, but then you don't. If you think that this set bonus does anything but perpetuate the era of buffing then, you are just wrong. OUR MAIN JOB ISN'T BUFFING. OUR SET BONUS SHOULD BE RELEVANT TO OUR MAIN FUNCTION. OUR MAIN FUNCTION IS ENFEEBLING.
    (0)
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  10. #40
    Player Greatguardian's Avatar
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    Mar 2011
    Posts
    3,238
    I'd rather they leave the set bonus as is and just rework the dMND formulas for Slow II, Paralyze II, and Addle. Change Saboteur so that it is only consumed when an Enfeeble lands on the target. Remove NM immunity and just give them manageable but high Magic Evasion.

    NMs are supposed to become easier when Enfeebled. That's not a bad thing. If SE thinks that NMs will be too easy if we can enfeeble them, then maybe they should make them harder to begin with.
    (2)

    I will have my revenge!

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