Quote Originally Posted by ManaKing View Post
I'm not sure how serious you are referencing the job adjustment manifesto, since no one has any clue how RDMs are anything like what they described.

"Support specialists who excel at transforming their allies from mere mortals into demigods with their enhancements, while rendering once-formidable enemies impotent with enfeebling magic.

We want to see red mages play a more vital role in HNM battles by making enfeebling magic more effective against high-level notorious monsters and their legendary levels of resistance as well as allowing them to better contribute to party member enhancement."

What we are capable of actually referencing is our AF3+2. It is comprised of good pieces and a lackluster Set Bonus. We certainly aren't the best buffers in the game and our set bonus isn't going to help us transform our allies into demigods. Our enfeebling in benign in the current game as well and doesn't do anything to actual NMs.

What SE may or may not do to RDM to achieve this is irrelevant because until those changes occur, the set bonus is still not good enough. They could have just shoved that set bonus into merits in the future or made it a job trait at lvl 99. But instead we wasted something that could have really helped RDM out as a job on something that we really didn't need in the first place.
Job Manifesto was mistranslated horribly.

Make ourselves into demi-gods while supporting the party by enfeebling the NMs.

That is what it's support to convey. And currently that is ~exactly~ what the job does, except NM's are immune to most debuffs and thus renders that whole enfeebling part mute. Also SE really needs to create new debuffs, I'm hoping for Dia IV at 99, mobs get it.