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  1. #1
    Player Zerich's Avatar
    Join Date
    Mar 2011
    Posts
    502
    Character
    Taruina
    World
    Siren
    Main Class
    WHM Lv 99
    What exactly is wrong with the RDM AF3+2? It is covering your enhacing, enfeebling, sub-nuking, and (with the alleged changes in "Cure" formulas) healing aspects and needs. I'm pretty sure that RDM has been told by SE that those are RDM's role(s) within the game. If someone thinks that RDM is meant to solo VNMs and [A] HNMs, then they need to really reread your Job Adjustment Manifesto. They gave RDM's the "Temper" spell to throw those RDM's a bone.
    SE has listened to you. You've all been shown your way as buffer/enfeebler/sub-healer/sub-nuker. Go level a melee DD-job if you want to be able to melee on a full-time basis.

    At least you have an enhancement on your AF3+2 that isn't a random proc...
    (1)

  2. #2
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Zerich View Post
    What exactly is wrong with the RDM AF3+2? It is covering your enhacing, enfeebling, sub-nuking, and (with the alleged changes in "Cure" formulas) healing aspects and needs. I'm pretty sure that RDM has been told by SE that those are RDM's role(s) within the game. If someone thinks that RDM is meant to solo VNMs and [A] HNMs, then they need to really reread your Job Adjustment Manifesto. They gave RDM's the "Temper" spell to throw those RDM's a bone.
    SE has listened to you. You've all been shown your way as buffer/enfeebler/sub-healer/sub-nuker. Go level a melee DD-job if you want to be able to melee on a full-time basis.

    At least you have an enhancement on your AF3+2 that isn't a random proc...
    I'm not sure how serious you are referencing the job adjustment manifesto, since no one has any clue how RDMs are anything like what they described.

    "Support specialists who excel at transforming their allies from mere mortals into demigods with their enhancements, while rendering once-formidable enemies impotent with enfeebling magic.

    We want to see red mages play a more vital role in HNM battles by making enfeebling magic more effective against high-level notorious monsters and their legendary levels of resistance as well as allowing them to better contribute to party member enhancement."

    What we are capable of actually referencing is our AF3+2. It is comprised of good pieces and a lackluster Set Bonus. We certainly aren't the best buffers in the game and our set bonus isn't going to help us transform our allies into demigods. Our enfeebling in benign in the current game as well and doesn't do anything to actual NMs.

    What SE may or may not do to RDM to achieve this is irrelevant because until those changes occur, the set bonus is still not good enough. They could have just shoved that set bonus into merits in the future or made it a job trait at lvl 99. But instead we wasted something that could have really helped RDM out as a job on something that we really didn't need in the first place.
    (0)
    I'm a RequieSCAT-MAN!

  3. #3
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by ManaKing View Post
    I'm not sure how serious you are referencing the job adjustment manifesto, since no one has any clue how RDMs are anything like what they described.

    "Support specialists who excel at transforming their allies from mere mortals into demigods with their enhancements, while rendering once-formidable enemies impotent with enfeebling magic.

    We want to see red mages play a more vital role in HNM battles by making enfeebling magic more effective against high-level notorious monsters and their legendary levels of resistance as well as allowing them to better contribute to party member enhancement."

    What we are capable of actually referencing is our AF3+2. It is comprised of good pieces and a lackluster Set Bonus. We certainly aren't the best buffers in the game and our set bonus isn't going to help us transform our allies into demigods. Our enfeebling in benign in the current game as well and doesn't do anything to actual NMs.

    What SE may or may not do to RDM to achieve this is irrelevant because until those changes occur, the set bonus is still not good enough. They could have just shoved that set bonus into merits in the future or made it a job trait at lvl 99. But instead we wasted something that could have really helped RDM out as a job on something that we really didn't need in the first place.
    Job Manifesto was mistranslated horribly.

    Make ourselves into demi-gods while supporting the party by enfeebling the NMs.

    That is what it's support to convey. And currently that is ~exactly~ what the job does, except NM's are immune to most debuffs and thus renders that whole enfeebling part mute. Also SE really needs to create new debuffs, I'm hoping for Dia IV at 99, mobs get it.
    (1)

  4. #4
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by saevel View Post
    Job Manifesto was mistranslated horribly.

    Make ourselves into demi-gods while supporting the party by enfeebling the NMs.

    That is what it's support to convey. And currently that is ~exactly~ what the job does, except NM's are immune to most debuffs and thus renders that whole enfeebling part mute. Also SE really needs to create new debuffs, I'm hoping for Dia IV at 99, mobs get it.
    RDM + COR, It's already in the game. Light shot Dia 3, you get Dia IV. The real question is where are you going to find a COR?
    (0)
    I'm a RequieSCAT-MAN!

  5. #5
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by ManaKing View Post
    RDM + COR, It's already in the game. Light shot Dia 3, you get Dia IV. The real question is where are you going to find a COR?
    Nope, I want straight up Dia IV. Light Shot doesn't create a new spell, it only enhances whats currently there.

    By your reasoning Dia IX exists due to Agnon Dia III and Light Shot.
    (0)