I already said I liked the pieces. They all do a really good job at enhancing the various aspects of RDM.
The issue I have is that they increased the buff duration on 4 spells. They did nothing for the actual potency of those spells.
I would have really preferred if they had just focused on enfeebling magic. You wouldn't have taken a 10% proc for enfeebling magic to land regardless of NM immunity?
Last edited by ManaKing; 11-19-2011 at 04:33 PM.
I'm a RequieSCAT-MAN!
4 spells? Haste, refresh, stone skin, phalanxwhat you referring too?
What about Bar spells, Gain spells, spikes, en-spells, aqua veil, blink, Pro/Shell I mean I'm not trying to poke you in the ribs or anything. But you do realize there's a lot of other enhancing magic out there don't you? Or where you just trying to be funny?
Gain spells, enspells, barspells and phalanx require Enhancing Magic gear, duration is useless if the effect is low because of it.
Then by that logic you can get more with Dia IV and Light Shot. Two spells do not make one spell as the one spell plus the second would still be higher.
Last edited by Daniel_Hatcher; 11-22-2011 at 05:47 AM.
What I am complaining about on the AF3+2 is the set bonus. The set bonus increases the buff duration of buffs cast on OTHERS while under composure. Only 4 of our spells are affected by this 'buff'. So the spells I am talking about are ONLY Refresh 2, Regen 2, Haste, and Phallanx. Those are the only buffs that a RDM can cast on other people that are affected by composure bonuses. All of our other spells are completely unaffected by the set bonus. You as an individual RDM, get nothing out of this except that you don't have to cast those 4 spells as often on other people. The durations for yourself are completely unaffected.
If you choose to /WHM and use their spells, you can also capitalize on this. But honestly a WHM/Anything is superior to a RDM/WHM every day of the week when it comes to enhancing magic by virtue that they can merit their enhancing magic and all their spells can be shared with the party.
RDM/SCH can also share buffs with everyone in the party in addition to everyone in the alliance and is the better choice for this set bonus.
This bonus only really is worth anything if you pigeon hole yourself to 1 of 2 subjobs. Every other job's set bonus does not require sub jobs to become more effective. They intended for their main job. Ours is not.
I am not trying to be funny about how bad this set bonus is because there is nothing funny about it if you are a RDM.
Last edited by ManaKing; 11-23-2011 at 04:22 AM.
I'm a RequieSCAT-MAN!
Ok, I see what your saying now. But even with just those 4 spells your saving a lot of time in spells rotation. And I've yet to meet a tank that wouldn't appericate having aqua-veil casted on em during a fight where the NM keeps interrupting them. I think it would be nice to have more native spells that could be cast on others. But the idea of the set bonus is to cut down on the dreaded spell rotation that RDM have been complaining about since TOAU.
We all know RDM is a train wreck right now, as a top tier enfeebler the jobs not cutting it. We have spells that for some reason are blocked from being accession. Our healing falling short. And a lot of the great ideas the RDM community has come up with seem to make there way onto other job classes. This set bonus is one of the good thing's SE has actually given to us to fix an old problem. Question is now, when are they going to fix the new ones.
No that is what I'm saying. Why fix old problems that aren't even relevant anymore? You have to buff the tank and maybe 2 other DDs that are on hard mobs. Our real problems is that our Enfeebling leaves RDMs impotent and not the mobs that they harmlessly bounce off. Replace our set bonus with something that would actually help out RDMs and please put this kind of a buff onto something that deserves it, like a update that just increases the duration of refresh, haste, and Phallanx 2 while under the affect of composure. Not a hard fix.
I'm a RequieSCAT-MAN!
NO!!!!!!!!!
We should not need a "Set Bonus" to make our enfeebling useful, it just should be.... Naturally!
Set Bonus's enhance something by breaking the norm, every set bonus does it. Enfeebling needs to be fixed regardless of equipment, it needs the whole skill to be modified. All our enfeebles should work on everything, short of Silence none are going to "stop a mob dead." Gravity II can be fixed by simply allowing the Evasion Down to hit even if Movement Speed doesn't. Saboteur needs to not be removed if the enemy resists, and needs to over-power other peoples enfeebles.
Asking for a set bonus to be removed to fix our native spell line is absurd, if they fix enfeebling we'll have the age old issue of buffing again and you'd have gimped us back to lvl 75 era again.
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