For those who haven't gotten the flu yet this year, avoid it. It's nasty. Working on day 5 now and I'm still shaking a fever. Anyway, to curb some boredom between fits of weakness, I'm gonna look at the current +1s and kind of base a "hope" for the +2s.

Duelist's Chapeau +2
[Head] All Races
DEF: 40 HP +40 MP +40 MND +10
Enfeebling magic skill +25
Increases Enfeebling Magic Potency
Adds "Refresh" effect (+2)
Lv. 99 RDM

Basically, our best enfeebling head piece gets better, with the Auto Refresh boost on top.

Duelist's Tabard +2
[Body] All Races
DEF: 60 MP +65 AGI +10
Healing magic skill +20
Cure Potency +10%
Augments "Cure" Magic (Duration of current enhancement magic is increased in seconds by 10% of HP cured)
Enhances "Fast Cast" effect (15%)
Lv. 99 RDM

I was a bit torn thinking on this one. On one hand, I despise being forced into pink magery. On the other, this would make it easier to put up with as a 600 HP Cure IV would add 60s to whatever valid buffs were on the target like Haste, Refresh, Phalanx, etc.. Basically, as long as someone is consistently taking damage, it could be possible to sustain their buffs through curing them over time. Curing for 0 wouldn't add anything, though. And more Fast Cast.

Duelist's Gloves +2
[Hands] All Races
DEF: 30 MP +45 INT +10
Enhancing magic skill +25
"Magic Def. Bonus" +5
Haste +5%
Augments "Composure" Effect (Composure now gives +25 ACC and ATK)
Lv. 99 RDM

Melee gloves, really. Doubt many out there have the ones from Diabolos, nevermind these being more tailored to RDM's needs. The INT and MDEF would help a bit in the "OMGURTAKINGAOEDAMAGE!" counterwhine.

Duelist's Tights +2
[Legs] All Races
DEF: 50 MP +40 DEX +12
Critical Hit Rate +7%
TP Bonus +25
Elemental magic skill +25
Augments "Spikes" spells (Function like sphere effects on an engaged enemy, triggering every tick while still maintaining their current defensive nature)
Lv. 99 RDM

WS pants, obviously, and modded toward CDC in particular. In the event heavy resist situations are a concern, they may function as an accuracy piece for nuking. The Spikes thing is kinda weird, I know, but couldn't think of what to do with it beyond more damage/potency and don't really see these being full-timed often.

Duelist's Boots +2
[Feet] All Races
DEF: 25 MP +35 MND +10 INT +10
Evasion skill +25
"Magic Atk. Bonus" +8
Grants "Immanence" Effect
Movement Speed +12%
Lv. 99 RDM

What's better than Chainspell nuking? Chainspell nukings that can skillchain! Of course, you could also set up a SC for yourself or others. Figured since a lot of people never saw crimson cuisses or have the chance to get near Kirin because nobody wants to set foot in sky, an alternative source of movement gear would be a cherry on top.



Overall, some situationally useful stuff. Unlikely what SE will roll with, but I can dream. Or maybe hallucinate. I've done that a few times over the past few days. x.x