Quote Originally Posted by Greatguardian View Post
I'd rather they leave the set bonus as is and just rework the dMND formulas for Slow II, Paralyze II, and Addle. Change Saboteur so that it is only consumed when an Enfeeble lands on the target. Remove NM immunity and just give them manageable but high Magic Evasion.

NMs are supposed to become easier when Enfeebled. That's not a bad thing. If SE thinks that NMs will be too easy if we can enfeeble them, then maybe they should make them harder to begin with.
At least it's a solution. Make it so we can offer a party something worth their time. If your SCHs, WHMs, or BLMs have enough magic accuracy to land enfeebles, great. But STOP LETTING THEM STEP ON OUR TOES BY CARING ABOUT WHETHER THEY CAN LAND ENFEEBLES AND START CARING IF WE CAN. That's our job. If you need enfeebles that can stick, then maybe you should get a RDM.