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  1. #1
    Player saevel's Avatar
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    SE's stance on Cure V

    Camate posted about the Dev's current stance on Cure V and other jobs.

    http://forum.square-enix.com/ffxi/th...9-SCH-Feedback

    Quote Originally Posted by Camate View Post
    I know there has been a lot of discussion regarding Regen and Cure V around the forums, so I wanted to pass along feedback that we received from the dev. team that Mocchi posted up earlier today.



    In regards to wanting to the ability to cast Regen on alliance members, there have been a lot of people commenting on this, so we will be looking into making this an effect limited to scholar. We are going to need some time to develop and test this out so please give us a bit of time.

    Also, thanks a lot for your Regen effect suggestions. We will take them into consideration.

    In regards to the topic on Cure V which has cropped up in various other threads, I would like to inform you of our current direction.

    We are looking at two main points:

    1. The HP recovery amount of Cure III and IV are too low, and it’s hard to keep up with healing
    2. Making each job’s specialty stand out more

    With the level cap being increased and HP/damage taken amounts increasing, we understand that HP recovery amounts are low; however, we feel that making it possible to have every job that can use cure able to handle things all on their own is a completely different story.

    While it’s possible for other jobs to help out with curing and cast support magic, which in turn create conditions making it easier to cure and also reduce the amount of cure-related stress, the job we have designated to be the main healer is white mage. Due to this, we do not currently have any plans of allowing jobs other than white mage to use Cure V.

    However, the solution isn’t to limit the functionality of those jobs that assist with curing. So one possibility we’re considering is increasing the influence of the healing skill and MND, as well as increasing the HP recovery amount more than it is currently.

    We believe this would involve making adjustments to jobs that have healing skill to improve the amount of HP recovered, but due to the fact that we will also be implementing cure potency equipment, implementing this aspect is simply one issue under consideration.

    With that said our goal is not to make it so a certain job’s advantages are given to other jobs so they are able to do the same thing, instead we would like to look into how we can keep each job’s specialties intact and create ways that they can support other jobs.
    Basically what many of us have been saying for months now. SE has no intention of allowing RDM or SCH to be capable of replacing a WHM. Although it seems they are looking to adjust cure potency and modify regens to close the gap a bit. I'm hoping for access to Regen III / IV on RDM, probably won't happen but I can always dream.
    (1)

  2. #2
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    It's sad how they don't quite grasp that cure potency caps and so they say "we're releasing more cure potency gear guys, so you can't have nice things".
    (4)

  3. #3
    Player Daniel_Hatcher's Avatar
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    It's Bull basically.

    We're going to raise the cap so Cure IV's heal higher for all jobs including all /whm but we have no intention of doing it to correct way and just giving them Cure V with a slight gimp effect for RDM and SCH.

    It appears you don't need to know what you're talking about to be a Dev on FFXI.
    (0)

  4. #4
    Player saevel's Avatar
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    Quote Originally Posted by Daniel_Hatcher View Post
    It's Bull basically.

    We're going to raise the cap so Cure IV's heal higher for all jobs including all /whm but we have no intention of doing it to correct way and just giving them Cure V with a slight gimp effect for RDM and SCH.

    It appears you don't need to know what you're talking about to be a Dev on FFXI.

    Umm no they said making MND and Healing Magic skill more important. Meaning /WHM might actually get nerfed depending on how they do it. /WHM has half the skill of WHM main yet the base cure power is roughly the same, there is something wrong with that picture.

    I know your sad and Q.Qing all day about not having Cure V, but SE plainly stated they don't want RDM or SCH main healing. They flat out said it, no having to read between the lines or guess their intentions.
    (10)

  5. #5
    Player Daniel_Hatcher's Avatar
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    Quote Originally Posted by Moonracer View Post
    It appears you don't know what it takes to be a Dev for any game. The way people complain, yall expect developers to just jump on it and be able to do it instantly sometimes. Well they are right, in the case that theres a reason why WHM is the only job with Cure V, or VI. Its main purpose is healing. RDM is enfeebling, SCH is enhancing and buffs. simple as that. Accept it and move on. I mean hell, many people want PLD to have Cure V and Shell V (myself included), but for the same reasons, there is a purpose in not having PLD accessible to these. Accept your roles, adapt accordingly, and rediscover what the jobs are for.
    You ever played as RDM or SCH? I'm thinking not.

    RDM's best enfeebles are merits, like someone said before that's the equivalent of giving WHM upto Cure IV and then making Cure V a merit spell. Every other enfeeble RDM has is given to loads of other jobs the only exception being Gravity which in itself is useless.

    SCH is NOT a buffer, the only real buffs it gains is from subjobs or it's 2-hour that does NOT make SCH a buffer.

    Then we go onto WHM then shall we. It's only a "healer" in what world is it only a healer. It has better enhancing magic that the job with the highest enhancing, and better magic than your so called Enhancer SCH, it has access to EVERY light enfeeble RDM does and excluding gear which WHM does NOT need to be a good healer is equally as potent as RDM bar the merits. Then with have the lolMelee capability for which WHM thrashes RDM the actual (melee mage) so NO.... WHM is NOT only a healer stop believing the crap SE tell you all the time.


    Quote Originally Posted by saevel View Post
    Umm no they said making MND and Healing Magic skill more important. Meaning /WHM might actually get nerfed depending on how they do it. /WHM has half the skill of WHM main yet the base cure power is roughly the same, there is something wrong with that picture.
    Yes, MND, the only gimp to subjobs will be the skill which will probably be minute. Other jobs can get MND gear, I know... shocking!
    (4)

  6. #6
    Player Moonracer's Avatar
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    Quote Originally Posted by cidbahamut View Post
    It's sad how they don't quite grasp that cure potency caps and so they say "we're releasing more cure potency gear guys, so you can't have nice things".
    You only went on to notice only one thing they said. They are releasing more cure potency gear, yes. BUT, they also said that they was going to make adjustments to the way MND and Healing skill affects cure potency. Meaning that even without gear, their changes will innately increase the amount cured per spell.


    Quote Originally Posted by Daniel_Hatcher View Post
    It's Bull basically.

    We're going to raise the cap so Cure IV's heal higher for all jobs including all /whm but we have no intention of doing it to correct way and just giving them Cure V with a slight gimp effect for RDM and SCH.

    It appears you don't need to know what you're talking about to be a Dev on FFXI.
    It appears you don't know what it takes to be a Dev for any game. The way people complain, yall expect developers to just jump on it and be able to do it instantly sometimes. Well they are right, in the case that theres a reason why WHM is the only job with Cure V, or VI. Its main purpose is healing. RDM is enfeebling, SCH is enhancing and buffs. simple as that. Accept it and move on. I mean hell, many people want PLD to have Cure V and Shell V (myself included), but for the same reasons, there is a purpose in not having PLD accessible to these. Accept your roles, adapt accordingly, and rediscover what the jobs are for.
    (13)

  7. #7
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    Quote Originally Posted by Moonracer View Post
    Well they are right, in the case that theres a reason why WHM is the only job with Cure V, or VI. Its main purpose is healing. RDM is enfeebling, SCH is enhancing and buffs. simple as that.
    Thank you for that. I needed a good laugh.
    (3)

  8. #8
    Player Moonracer's Avatar
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    Quote Originally Posted by cidbahamut View Post
    Thank you for that. I needed a good laugh.
    You see it as a laugh, but indeed that was their original intention. Gotta see inside the box to grasp it. Yes RDM has nukes, buffs and the like. SCH has mostly everything from WHM and BLM (so essentially, RDM too but then some) BUT, you have to look at gear, and merits and such. they are designed to enhance the job's purpose. RDM's merits are designed towards enfeebling, and despite how you wanna spin the elemental accuracy, its main purpose for that is to help enfeebs stick better. Yes RDM gets Phalanx II as a merit, upon which I should "somewhat" expand upon my original statement, and add that RDM is for SELF enhancement, with slight capability to enhance others, albeit at an increased mana cost. RDM is a self sufficient job, but partywise, they're almost reduced entirely to enfeebling; light, weakened nuking; and tossing out refresh/II, and phalanx.
    (4)

  9. #9
    Player BurnNotice's Avatar
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    Quote Originally Posted by Moonracer View Post
    You only went on to notice only one thing they said. They are releasing more cure potency gear, yes. BUT, they also said that they was going to make adjustments to the way MND and Healing skill affects cure potency. Meaning that even without gear, their changes will innately increase the amount cured per spell.




    It appears you don't know what it takes to be a Dev for any game. The way people complain, yall expect developers to just jump on it and be able to do it instantly sometimes. Well they are right, in the case that theres a reason why WHM is the only job with Cure V, or VI. Its main purpose is healing. RDM is enfeebling, SCH is enhancing and buffs. simple as that. Accept it and move on. I mean hell, many people want PLD to have Cure V and Shell V (myself included), but for the same reasons, there is a purpose in not having PLD accessible to these. Accept your roles, adapt accordingly, and rediscover what the jobs are for.
    Yes, it does take an incredible amount of deliberation to give jobs access to certain spells and how potent it should be.
    (2)

  10. #10
    Player Moonracer's Avatar
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    Quote Originally Posted by BurnNotice View Post
    Yes, it does take an incredible amount of deliberation to give jobs access to certain spells and how potent it should be.
    Wanting to pull out one of the early posts and pull it back out then eh? And actually yes it does take deliberation, because despite everything, it takes balance. Do something too much and it overpowers that particular thing, it unbalances everything else. Alright, lets say they DID give RDM and SCH Cure V, and made its potency equal or even close to WHM, which is what everyone wants it seems. What then? Would RDM be satisfied? No, they wouldnt. RDM wont be satisfied until they're up and over WHM, because of "versatility" they think they deserve to have more credit than WHM. The fact of the matter is that all these RDM's that are bitching about wanting Cure V, are focusing on ONE aspect of the entire damn job. If anyone has someone to blame for rdm's decline (not that there was a decline, people are just blind) its the RDM's themselves for constraining themselves to only one position, and not allowing themselves to accept, and excel elsewhere.
    (4)

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