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  1. #1
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99

    [dev1041] Relic Armor Upgrades

    RDM Relic is at least a decent set to begin with. Hopefully it will undo some of the woes that plague RDM, currently.

    I personally feel like RDM Empyrean, as a set, is lackluster. Every piece is worth getting on individual merits(IE we need anything we can get our hands on), but the set bonus is probably the worst set bonus there is. For a job that has to cover a lot of ground to be effective, it did a poor job at satisfying my wants and needs for my job. Compared to other jobs Empyrean sets, is is pretty pathetic. Also, my pimp hat is a bucket, who decided that was a good idea?*Grabs Torch and Pitchfork*

    I'm sure the relic legs will continue to be the least useful unless they do some major adjustments or upgrade without any basis on the original gear. I guess they could supercharge spike damage and turn them into melee gear if they added some haste and/or enspell damage.

    Hopefully they will make some pieces attractive to our mage side as well, just because that side isn't completely bad doesn't mean it doesn't mean you can afford to neglect it. The RDM Relic Body recently was overshadowed completely by Heka's Kalasiris. Not that it is really a huge deal, since it is such an accessible item*sarcasm*. But being a RDM, I'm instantly irritated when SE gives out toys to everyone that used to only belong to RDM, IE 10% FC Body Pieces.

    Laughs if they make the Duelist's belt into something actually worth keeping when it drops in Dynamis.

    RDM may be under powered, but at least we can look good,
    (0)
    Last edited by ManaKing; 11-18-2011 at 11:57 AM.
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  2. #2
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    wait wait wait wait wait.

    A set bonus that doubles the duration of buffs cast on others with a 100% proc rate is the worst set bonus there is? I'd like to point you in the direction of the Dragoon AF3+2 set.

    Also, Heka's Fast Cast bonus doesn't actually affect the person wearing it. Just a head's up.

    I really don't think they'll be upgrading the actual accessories, but we'll see I guess. Duelist's Belt has always been kinda silly.
    (4)

  3. #3
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Greatguardian View Post
    wait wait wait wait wait.

    A set bonus that doubles the duration of buffs cast on others with a 100% proc rate is the worst set bonus there is? I'd like to point you in the direction of the Dragoon AF3+2 set.
    Yeah at least you get something extra out of DRGs if you can keep your Wyvern alive.

    They could have just coded that Composure lowers costs of enhancing magic and it would have been better.

    The set bonus should have said: Makes other people need buffs less often. Does nothing for the actual RDM since we are scared they might be over powered EVEN THOUGH THEY BLATANTLY ARE NOT.

    Having a mediocre proc that goes off 100% of the time doesn't make it any less mediocre. It's just a constant reminder.

    Quote Originally Posted by Greatguardian View Post
    Also, Heka's Fast Cast bonus doesn't actually affect the person wearing it. Just a head's up.
    I don't know what to say to that. I would assume that you would be inside the sphere...since you are wearing the item that the sphere is centered on. I'm not even going to question you, since this does sound like SE logic.

    Quote Originally Posted by Greatguardian View Post
    I really don't think they'll be upgrading the actual accessories, but we'll see I guess. Duelist's Belt has always been kinda silly.
    Agreed.
    (0)
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  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Duelist's belt tried to be half good at too much stuff and failed. It should have just found a specialty and went with it imo.
    (0)

  5. #5
    Player Seriha's Avatar
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    Mar 2011
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    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    For those who haven't gotten the flu yet this year, avoid it. It's nasty. Working on day 5 now and I'm still shaking a fever. Anyway, to curb some boredom between fits of weakness, I'm gonna look at the current +1s and kind of base a "hope" for the +2s.

    Duelist's Chapeau +2
    [Head] All Races
    DEF: 40 HP +40 MP +40 MND +10
    Enfeebling magic skill +25
    Increases Enfeebling Magic Potency
    Adds "Refresh" effect (+2)
    Lv. 99 RDM

    Basically, our best enfeebling head piece gets better, with the Auto Refresh boost on top.

    Duelist's Tabard +2
    [Body] All Races
    DEF: 60 MP +65 AGI +10
    Healing magic skill +20
    Cure Potency +10%
    Augments "Cure" Magic (Duration of current enhancement magic is increased in seconds by 10% of HP cured)
    Enhances "Fast Cast" effect (15%)
    Lv. 99 RDM

    I was a bit torn thinking on this one. On one hand, I despise being forced into pink magery. On the other, this would make it easier to put up with as a 600 HP Cure IV would add 60s to whatever valid buffs were on the target like Haste, Refresh, Phalanx, etc.. Basically, as long as someone is consistently taking damage, it could be possible to sustain their buffs through curing them over time. Curing for 0 wouldn't add anything, though. And more Fast Cast.

    Duelist's Gloves +2
    [Hands] All Races
    DEF: 30 MP +45 INT +10
    Enhancing magic skill +25
    "Magic Def. Bonus" +5
    Haste +5%
    Augments "Composure" Effect (Composure now gives +25 ACC and ATK)
    Lv. 99 RDM

    Melee gloves, really. Doubt many out there have the ones from Diabolos, nevermind these being more tailored to RDM's needs. The INT and MDEF would help a bit in the "OMGURTAKINGAOEDAMAGE!" counterwhine.

    Duelist's Tights +2
    [Legs] All Races
    DEF: 50 MP +40 DEX +12
    Critical Hit Rate +7%
    TP Bonus +25
    Elemental magic skill +25
    Augments "Spikes" spells (Function like sphere effects on an engaged enemy, triggering every tick while still maintaining their current defensive nature)
    Lv. 99 RDM

    WS pants, obviously, and modded toward CDC in particular. In the event heavy resist situations are a concern, they may function as an accuracy piece for nuking. The Spikes thing is kinda weird, I know, but couldn't think of what to do with it beyond more damage/potency and don't really see these being full-timed often.

    Duelist's Boots +2
    [Feet] All Races
    DEF: 25 MP +35 MND +10 INT +10
    Evasion skill +25
    "Magic Atk. Bonus" +8
    Grants "Immanence" Effect
    Movement Speed +12%
    Lv. 99 RDM

    What's better than Chainspell nuking? Chainspell nukings that can skillchain! Of course, you could also set up a SC for yourself or others. Figured since a lot of people never saw crimson cuisses or have the chance to get near Kirin because nobody wants to set foot in sky, an alternative source of movement gear would be a cherry on top.



    Overall, some situationally useful stuff. Unlikely what SE will roll with, but I can dream. Or maybe hallucinate. I've done that a few times over the past few days. x.x
    (3)

  6. #6
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Seriha View Post
    Duelist's Gloves +2
    [Hands] All Races
    DEF: 30 MP +45 INT +10
    Enhancing magic skill +25
    "Magic Def. Bonus" +5
    Haste +5%
    Augments "Composure" Effect (Makes Enspell 2s actually good.)
    Lv. 99 RDM
    Joke fixed. I like that neither of us thinks that we are going to get a comprehensive set out of this. You pretty much have to hope that we can get pieces we can mix and match. The likelihood of a good set bonus seems grim.

    I would love a decent melee chest piece, but it's probably not happening on Relic Chest. The best I can currently see is Aug'd Blood Scale mail that you get the 3% Haste, the accuracy, and get lucky on your random Augments.
    (0)
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  7. #7
    Player hideka's Avatar
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    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by ManaKing View Post
    Joke fixed. I like that neither of us thinks that we are going to get a comprehensive set out of this. You pretty much have to hope that we can get pieces we can mix and match. The likelihood of a good set bonus seems grim.

    I would love a decent melee chest piece, but it's probably not happening on Relic Chest. The best I can currently see is Aug'd Blood Scale mail that you get the 3% Haste, the accuracy, and get lucky on your random Augments.
    Enspell II's arent half bad if your /war or /paladin and cant dualwield. they were only intended as an alternative spell for RDMs who arent dualwielding so their damage dosent get horrigimped. if you actualy sit and take a look at the effects of phalanx and enspells, youll notice that if your wearing the proper enhancing gear, and the proper Enspelldamage + gear, you can actualy get all the way up to a 20-40% DOT increase Via your Enspells. with the enhancing sword, chimeric fleuret and Fencers ring, i can quite easily hit 40-50 damage based on day, per swing, which translates into 40-80 damage per swing on an enspell II when /warrior.
    another underrated spell is phalanx. when im /warrior i take about 200-150 with NO PDT gear on, just Food protect and defender. my Phalanx's currently negate arround 44-50 damage, that puts it at the equivalent of 20-40% PDT for most incoming Melee swings from Non NMs. stack on some PDT and your taking 10-50 damage per swing no problem.

    my personal hopes for RDM, would be a DD set of Hands with haste, and a DD set of feet with haste, anything else i could care less about.
    (0)

  8. #8
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by hideka View Post
    Enspell II's arent half bad if your /war or /paladin and cant dualwield. they were only intended as an alternative spell for RDMs who arent dualwielding so their damage dosent get horrigimped. if you actualy sit and take a look at the effects of phalanx and enspells, youll notice that if your wearing the proper enhancing gear, and the proper Enspelldamage + gear, you can actualy get all the way up to a 20-40% DOT increase Via your Enspells. with the enhancing sword, chimeric fleuret and Fencers ring, i can quite easily hit 40-50 damage based on day, per swing, which translates into 40-80 damage per swing on an enspell II when /warrior.
    another underrated spell is phalanx. when im /warrior i take about 200-150 with NO PDT gear on, just Food protect and defender. my Phalanx's currently negate arround 44-50 damage, that puts it at the equivalent of 20-40% PDT for most incoming Melee swings from Non NMs. stack on some PDT and your taking 10-50 damage per swing no problem.

    my personal hopes for RDM, would be a DD set of Hands with haste, and a DD set of feet with haste, anything else i could care less about.
    I use Enspell 2s when I use /DRK or /PLD. In aby, I like using atma of the Lion and using Enthunder II to get more DPS. Against higher defense mobs, it actually makes a decent difference. If Enspell 2s went off on every main hand hit, it would be fixed. I don't enjoy that I run around at 20-35% double attack and I don't get additional applications of Enspell 2s on my double attack procs. It just needs more damage all around to be acceptable. It's one of my chief gripes against why RDM is going so poorly.

    Phallanx is awesome. I run around in close to 50% PDT all the time.

    As far as Hands go, Alucinor' Mitts are the best you can get. For feet, Eurus' Ledelsens, Legs Calmecac Trousers.

    The part that I hate is the chest piece. Your options for Haste are Goliard's, Nashira's, or Blood/Crimson Scale Mail that is Augmented to HQ3. None are particularly easy to get. You certainly can't pick up a pink chest piece or a Loki's like most jobs, but I'm in love with Blood Scale Mail. I always have been. If you can't get anything with Haste on it, I would go with Antares Harness.
    (0)
    Last edited by ManaKing; 11-25-2011 at 01:40 PM.
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  9. #9
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by ManaKing View Post
    I use Enspell 2s when I use /DRK or /PLD. In aby, I like using atma of the Lion and using Enthunder II to get more DPS. Against higher defense mobs, it actually makes a decent difference. If Enspell 2s went off on every main hand hit, it would be fixed. I don't enjoy that I run around at 20-35% double attack and I don't get additional applications of Enspell 2s on my double attack procs. It just needs more damage all around to be acceptable. It's one of my chief gripes against why RDM is going so poorly.

    Phallanx is awesome. I run around in close to 50% PDT all the time.

    As far as Hands go, Alucinor' Mitts are the best you can get. For feet, Eurus' Ledelsens, Legs Calmecac Trousers.

    The part that I hate is the chest piece. Your options for Haste are Goliard's, Nashira's, or Blood/Crimson Scale Mail that is Augmented to HQ3. None are particularly easy to get. You certainly can't pick up a pink chest piece or a Loki's like most jobs, but I'm in love with Blood Scale Mail. I always have been. If you can't get anything with Haste on it, I would go with Antares Harness.
    I use Enspell II's when /DRK, their ~ok~ that way but still sorely underwhelming.

    You can cap haste or nearly cap haste pretty easily now.

    Head: Zelus Tiera: 8%
    Hands: Dusk +1: 4% (Alc hands virtually don't exist due to the new Dyna Tav being utterly ridiculous)
    Belt: Either speed belt (6%) or the 5% one off the big turtle in abyseea T.canyon.
    Legs: Calmeric Trousers: 3%
    Feet: Eurus' Ledelsens +4%

    Will put you at 24~25 haste without using your body. For body I just use ACP body Atk / Acc. Only alternative I see is using Goliard body and the 10 acc / 12 atk feet, I'll be looking into this but not entirely sure if it's worth the effort.
    (0)

  10. #10
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Nope. Sphere effects are an AoE that affects everyone... except the wearer. Don't ask me why. Please. It makes my head hurt.

    The RDM AF3+2 set bonus is also a direct response to the constant complaint of, well, 99% of RDMs in existence who felt that their single-target buff cycles were absolutely ridiculous and needed to be fixed. I mean, if you never cast Haste or Refresh on the rest of your party anyways, I guess it doesn't really do anything for you. But, you know, for those of us that actually do enhance our fellows, it's one of the best Set bonuses out there.
    (4)

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