Formula is
Magic Damage You Take = Floor( (Magic Damage you would have Taken)×(100% (-% Magic Damage Taken -% Damage Taken) -% Aegis Magic Damage Taken )÷( 1 + MDB/100 ) )
Can reach 90% with Aegis 90, but I've heard it's capped at 87.5%.
Formula is
Magic Damage You Take = Floor( (Magic Damage you would have Taken)×(100% (-% Magic Damage Taken -% Damage Taken) -% Aegis Magic Damage Taken )÷( 1 + MDB/100 ) )
Can reach 90% with Aegis 90, but I've heard it's capped at 87.5%.
Last edited by Atomic_Skull; 11-23-2011 at 08:42 AM.
double post, ignore.
It's amusing how some people will say anything to justify aspects of certain jobs being underpowered for fear of them becoming "overpowered". From Red Mages' melee ability to Paladins' ability to effectively defend themselves and do enough damage in the process, this silly talk seems to have "protect (restore in the case of RDM) my job's bandwagon status at any cost".
Hayward: Cerberus-San d'Oria
5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]
5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'
Is anyone else finding it amusing that hard-to-obtain harder-to-upgrade relics are being toted as the sole reason for not giving Paladin's Shell V? Even though someone already mentioned that they can apparently hit the cap without it? Even though they can just get a WHM's fully merited Shell V in a group and get the same bonuses?
There are tons of overpowered soloists in the game, Paladin is rarely mentioned as being amongst them. Let's at least be realistic here.
Because Aegis is totally within the typical player's reach.Because they have Aegis.
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