Greetings!
I’d like to give some follow-up info on the cumulative resistance for Meteor.
• Cumulative Resistance Effect and Duration Time
The damage reduction effect from the cumulative resistance peaks directly after Meteor hits and then gradually tapers off. The effect disappears after 5 minutes.
When casting Meteor with a party of 6 people every time you can use Elemental Seal, you will not be affected by cumulative resistance at all.
• Necessity for Cumulative Resistance
As many of you who are testing out the spell on the test server know, casting Meteor with 6 people deals a high amount of damage compared to other elemental magic spells, and since it is non-elemental, you can expect it to deal a steady amount of large damage without elemental resistances at all.
This is the attractiveness of Meteor and lends itself to being used as a trump card of sorts.
On the other hand, we feel that there shouldn’t be extreme circumstances where you can clear every bit of content only by casting Meteor.
This is one of the reasons for the necessity of Elemental Seal, but this can be avoided by using abilities and medicines, so in order to limit chain casting of Meteor we decided to implement the cumulative resistance safeguard as a result of looking into how we can prevent this.
In other words, we felt it necessary to prevent strategies that focus on alliances using Meteor at once or other strategies that rely on medicines and abilities to allow for continuous use of Meteor.