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Thread: Meteor

  1. #51
    Player Cowardlybabooon's Avatar
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    Mar 2011
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    184
    Character
    Cowardlybabooon
    World
    Ragnarok
    Main Class
    WAR Lv 99
    I would hope it is silly strong given the 10 min recast. I'm picturing a new blm zerg strategy. get it right the first time so you don't have to nerf it kthx.
    (1)

  2. #52
    Player Ryx's Avatar
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    Mar 2011
    Posts
    56
    Character
    Rayix
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by Camate View Post
    • Non-elemental damage
    What it needs to be is dark-based for the staff purposes, but immune to dark resistances, thus giving it the illusion of non-elemental damage to the mob. In order to prevent the over-abuse of affinity damage, only the initial caster's affinity should be considered in the total damage of a join-cast Me-te-or. This would still give the INT/MAB staff some function for the supporting blms, without undermining the hard work of the primary black mages who go the length to make proper magian affinity damage staves.

    Quote Originally Posted by Camate View Post
    • In the case that multiple party members also cast the spell, damage will increase. The animation will also vary.
    Window for other players to join in on the cast should be within no more than 2 seconds, so black mages do have to coordinate their casting of such an epic spell, rewarding teamwork as opposed to random chance. I'm sure we're all looking forward to seeing tarutaru casting this spell like in the opening cutscene, and they were casting in unison.

    Assuming an equal amount of MP is going to be consumed by the support black mages as the primary, it'd make sense to give Meteor a base damage boost per black mage, along with adding the total INT/MAB to the primary Blm's. Other bonuses tho, such as the Blm AF3+2 set bonus, elemental casting time-, fast cast, and as previously stated affinity damage, should not be combined.

    We want this spell to be EPIC, but we don't want it to see a repeat of the modus veritas ordeal where enough scholars together could kill absolute virtue in a matter of seconds, and have it stripped from us into something we can't use (ever hear of what happens when "Sch JA proc" comes up in Voidwatch? You'll never get it to land). Perhaps a limit on the number of black mages that can cast at one time?

    If you want to make it unaffected by staves, you have to make it inheriently powerful enough to stand up over the other nukes with the full magian staves in effect. If you do that, I could see a colossal gap between Meteor and the other spells for black mages who don't have the full magian staves, and would be comparing Meteor to Blizzaja when casted with an Aquilo's staff, for example. Basically, the magian staves are a fair chunk of work on the part of the dedicated black mage, and I want to see that protected in regard to the most powerful spell by tradition of Final Fantasy.

    That's my two gil on the matter, mind you: I am not a black mage, just someone who believes in protecting the people who work hard to be good at their jobs.
    (7)
    The truly mighty ones don't flaunt their power.
    How can I explain this to you... The sly eagle hides its claws.

  3. #53
    Player Tile's Avatar
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    Dec 2011
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    336
    Character
    Tilemon
    World
    Carbuncle
    Main Class
    SAM Lv 99
    So every Rex fight from now on will start with atleast 10 meteors
    (2)
    Last edited by Tile; 03-06-2012 at 06:07 AM.

  4. #54
    Player Daniel_Hatcher's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Ashmanaiel View Post
    I just want to say that, whatever else, it will be fun as hell to try it in an alliance of 18 BLM.
    Only like 6 dats so it'll probably be limited to one party combination.
    (0)

  5. #55
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Its' almost definitely limited to 1 Part, The .dats of Meteor way back when it was added show 6 different sizes.

    Non-elemental makes me giggle.
    (2)

  6. #56
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,124
    Am I the only one who finds it weird requiring "elemental" seal if it's non-elemental?
    (11)

  7. #57
    Player Komori's Avatar
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    Mar 2011
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    521
    Character
    Komori
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Alhanelem View Post
    Am I the only one who finds it weird requiring "elemental" seal if it's non-elemental?
    You know, I didn't notice that but it's a good point!
    (0)

  8. #58
    Player Ciecle's Avatar
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    Mar 2011
    Location
    San d'Oria(atm)
    Posts
    66
    Character
    Ciecle
    World
    Cerberus
    Main Class
    BLU Lv 99
    Be glad it's not required to use your 2hr to use it like schs! etc etc etc etc
    (2)

  9. #59
    Player
    Join Date
    Mar 2011
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    1,401
    It will cap from 6 players. There are 6 different animations in the .dats. For some reason the meteor animation looks nothing like meteor, those comets don't look like meteors or anything they look like giant metal crystals or something. Behold!

    http://www.youtube.com/watch?v=_Qv7M...9&feature=plcp

    There's 6 versions that correspond to 6 different party sizes.
    (3)

  10. #60
    Player Arbole's Avatar
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    Mar 2011
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    33
    Character
    Arbole
    World
    Fenrir
    Main Class
    SAM Lv 95
    Think there will be a lot more people meriting elemental seal? I never thought I'd see the day...
    (0)

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