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Thread: Meteor

  1. #111
    Player Zackan's Avatar
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    Mar 2011
    Posts
    53
    Character
    Zackan
    World
    Asura
    Main Class
    SMN Lv 90
    Blah to all you meteor is overpowered, all jobs need a op ability.. i call shinanigans.


    Unless this makes us king of DPS its all bad arguments. Remember back to the lvl 75 days doing Divine Might? There were many ways to do that fight, but the easiest by far was 15+ lvl 75 Blm's timing thundaga 3. Blm is SUPPOSE to be KING of spike damage. Having meteor gave to us is like.. our crown was stolen from us... but now we are getting it back.

    My only question in regards to meteor... does it make us out DPS other classes? I don't see this happening.. its a 10 min cooldown after all.
    (3)

  2. #112
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    Greetings!

    I’d like to give some follow-up info on the cumulative resistance for Meteor.
     
    Cumulative Resistance Effect and Duration Time
    The damage reduction effect from the cumulative resistance peaks directly after Meteor hits and then gradually tapers off. The effect disappears after 5 minutes.

    When casting Meteor with a party of 6 people every time you can use Elemental Seal, you will not be affected by cumulative resistance at all.
     
    Necessity for Cumulative Resistance
    As many of you who are testing out the spell on the test server know, casting Meteor with 6 people deals a high amount of damage compared to other elemental magic spells, and since it is non-elemental, you can expect it to deal a steady amount of large damage without elemental resistances at all.

    This is the attractiveness of Meteor and lends itself to being used as a trump card of sorts.

    On the other hand, we feel that there shouldn’t be extreme circumstances where you can clear every bit of content only by casting Meteor.

    This is one of the reasons for the necessity of Elemental Seal, but this can be avoided by using abilities and medicines, so in order to limit chain casting of Meteor we decided to implement the cumulative resistance safeguard as a result of looking into how we can prevent this.

    In other words, we felt it necessary to prevent strategies that focus on alliances using Meteor at once or other strategies that rely on medicines and abilities to allow for continuous use of Meteor.
     
    (14)
    Devin "Camate" Casadey - Community Team

  3. #113
    Player Daniel_Hatcher's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    I don't think it can really be denied this spell would need to be carefully implemented. I'm just glad it's not a case of a massive Accuracy or Damage decrease.
    (0)

  4. #114
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,124
    I don't think the resistance needs to be justified- it's only something you'll run into if you really abuse the spell by say having an alliance of BLMs and try to have each party cast it in a sequence. That's totally understandable. Any normal use of the spell it wont be an issue.
    (1)

  5. #115
    Player
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    Aug 2011
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    1,749
    I think this adjustment to Meteor is a really good example of the right kind of power-reducing adjustment.

    It doesn't make the spell worse across every situation. It doesn't affect the spell at all in most situations, actually, since even six Black Mages is a lot to bring to something. This change only affects the situations where 3+ Meteors would have been steam-rolling over content.

    The one thing that the Development Bros thought was improper has been changed and everything else has been left well-enough alone. This gives me joy.
    (10)

  6. #116
    Player Cowardlybabooon's Avatar
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    Mar 2011
    Posts
    184
    Character
    Cowardlybabooon
    World
    Ragnarok
    Main Class
    WAR Lv 99
    I agree it should be able to knock 20% off of a shock squalled ADL and not 100%. I like this so far. Blm is more than a proc whore again!
    (0)

  7. #117
    Player
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    Mar 2011
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    Bastok
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    126
    Quote Originally Posted by Camate View Post
    In other words, we felt it necessary to prevent strategies that focus on alliances using Meteor at once or other strategies that rely on medicines and abilities to allow for continuous use of Meteor.
    Completely agree that it's necessary to have more of a limitation than just Elemental Seal. Meteor's an awesome concept, but the ability for 18 BLM to abuse this (or 6 BLM repeatedly through ability/item use) would turn the game into something that's not even a challenge.... against stuff that currently is considered as such.
    (1)
    WAR, WHM, BLM, RDM, DRK, BRD, SMN, BLU, SCH, GEO, RUN 99

  8. #118
    Player deces's Avatar
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    Mar 2011
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    126
    Character
    Deces
    World
    Lakshmi
    Main Class
    BST Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    I don't think it can really be denied this spell would need to be carefully implemented. I'm just glad it's not a case of a massive Accuracy or Damage decrease.
    That will be next weeks breaking news about damage being nerfed. Talk about waving a carrot in front of a mule, after two weeks of Meteor chicken feed when are you going to talk about other stuff that will be implemented camate?
    (0)

  9. #119
    Player Lokithor's Avatar
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    Mar 2011
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    202
    Character
    Lokithor
    World
    Shiva
    Main Class
    THF Lv 99
    The first paragraph states that immediately after the first BLM casts, damage for the next spell will be reduced. The second paragraph states that a BLM party of 6 casting meteor every time that ES is (natually) up will not be affected at all.

    These are not consistent statements. Which is true? The second statement can only be true if damage reduction starts only after the 6th spell hits.
    (0)

  10. #120
    Player Asymptotic's Avatar
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    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Have you not seen how meteor works? 6 BLMs cast 1 meteor. They all work together to cast 1 instance of the spell. As long as you start casting before the first BLM finishes, the spell will not resolve until everyone who started casting finishes.

    Each BLM sends a ball of light into the sky, making a glyph appear and grow more and more complex with each light that joins. When the final BLM casts, the meteor falls.
    (2)

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