RDM has any and everything ever. Like PLD. Problem is the players and the content. You can't fix the problem by stacking on more junk to make jobs attractive. Content dictates which jobs are popular. Not a damn one of us would take anyone seriously if they had told us 2 years ago, hey RDM won't be all that popular in the future. WHM will be ahead of it. Right...
RDM gets cure V and VI and it'll be #1 again. Without question despite still not being the best healer job. So it's never going to get those spells. And so it's going to have to fit in elsewhere. SE can start by not designing every encounter with immunities to damn near every enfeeble thereby making them pointless to exist in the first place. Enfeebles are so hit and miss in this game. Sometimes even if they land they don't do no damn good anyway. And rarely, ideally, when they do work they do their job in turning an unsurvivable encounter into a survivable one.
Temper can be adjusted to be a target spell like it should be. RDMs can get more G2 merits so they aren't forced to choose between six really important spells. A haste II spell would almost certainly earn them a perma spot since refresh II apparently isn't. You know, spells we actually want and care about.
I don't know about any of you but the first thing I'm doing after the next update is totally racing to get gain-dex for RDM. Best addition ever.


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