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  1. #31
    Player Siiri's Avatar
    Join Date
    Mar 2011
    Posts
    233
    Character
    Siiri
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Lilia View Post
    GRAVITY II
    LOL, what is sad is so many players make pretty good suggestions on the forums. Even if their staff is low these days they could lift some ideas from there. Some of the red mages spent a lot of time on the "pain" thread, its 10 pages long. There were suggestions from drks as well. Us black mages were just expecting meteor, since they said they were giving it. These are just jobs I use /am familiar with. I am not mad, just disappointed. Maybe they have more coming.
    (2)

  2. #32
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Ninja got no new spells. Red Mage got Gravity 2, Gain-INT and Gain-DEX.

    Thank god OP stopped talking while she did
    (0)

  3. #33
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Make Drain II a 75s recast, this 180s timer is balls for a spell that at most does 400 damage non buffed with a 5 minute JA.
    (3)

  4. #34
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Alhanelem View Post
    Except in Ballista, where everyone is even match or less.
    Kite melee, sub sch. Ded Bloo.
    (0)

  5. #35
    Player Juri_Licious's Avatar
    Join Date
    Mar 2011
    Posts
    369
    Wait, so if BLU has everything does that make them the Jack of All Trades? AKA what RDM usually is in FF games?

    Well anyways, I hope Gravity II is decent, Gravity is already nice for soloing. I may level RDM soon.
    (0)

  6. #36
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,123
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Urteil View Post
    Kite melee, sub sch. Ded Bloo.
    Sorry, that doesn't work. Poison potions. And don't give me crap about using items. In PvE, if something was going to use sleep on you, you'd use a poison potion. In PvP, it's the same thing and they're readily available. Subbing SCH just to deal with BLU is silly.
    (3)
    Last edited by Alhanelem; 11-18-2011 at 10:33 AM.

  7. #37
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    please notice, that they didnt even list 1/3rd of the jobs in this micro testing phase. there will undoubtedly be 2-3 more updates like this to cover other jobs.... tho i cant help but feel smn is getting neglected again -_-
    (0)

  8. #38
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Why do you need to /sch to deal with Blu? You play a distance game because most Blu spells have limited range. I personally don't see Blu winning if it comes down to being kited, but it'd be a long and boring match though.
    (0)
    Last edited by Neisan_Quetz; 11-18-2011 at 12:51 PM.

  9. #39
    Player Huevriel's Avatar
    Join Date
    Mar 2011
    Posts
    60
    Character
    Hrasvelg
    World
    Cerberus
    Main Class
    COR Lv 75
    Square Enix I asked, but it seems I'll never get that roll I've always wanted.

    Since 75, been waiting for that ONE roll. That one PARRY roll, and SE answers with a Counter roll.

    Screw it, I'll have to level parry without the aid of rolls.
    (0)
    Just a level 75 COR still trying to cap his skills before venturing into level 76. All that's left is parrying.
    SE please give me a Parry Roll or Parry Bonus Job Trait.
    SE Thank you for the COR update that changes Gallant's Roll. You have indirectly answered my prayers for assistance in Parrying Skillups!! THANK YOU SE. -_-

  10. #40
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Umm ... seeing as Gravity II already has a description, and its the same as Gravity I's I'm pretty sure we can bet that it'll have the same effects (movement speed down, minor evasion down, short duration). Which means it'll run into the same game mechanics that had SE nerfed the sh!t out of Gravity 1. Basically RDM's using it to solo things (the only thing it was good for). SE doesn't like RDM soloing things, so their gonna nerf if the same way they did Gravity 1, for the same reasons.

    So yeah ... unless SE goes back in and alters the description and removes the -movement speed effect, it's going to be useless. It mind as well be Diaga II.
    (0)

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