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  1. #11
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,116
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    We're still waiting on two summons, and there may be new physicals in the group 3 merits (hopefully) since everything added 76+ is magical.
    (0)

  2. #12
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    I'm crossing my fingers for AOE pacts. I don't think we particularly need more physical ones, since the old ones work just fine. (Usually they just do slightly less than magic BPs) Some kind of Fell Cleave moves might be best, so that we have two ways to AOE. (The bad 2 hour way, and the new good physical one)
    (0)

    Quote Originally Posted by Camate View Post
    We are currently looking into enhancing elemental spirits.
    Miracles do happen!

  3. #13
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Abyss Gauntlets / +1 -> Papa Roach Gauntets?
    (0)

  4. #14
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Vold View Post
    RDM has any and everything ever. Like PLD. Problem is the players and the content. You can't fix the problem by stacking on more junk to make jobs attractive. Content dictates which jobs are popular. Not a damn one of us would take anyone seriously if they had told us 2 years ago, hey RDM won't be all that popular in the future. WHM will be ahead of it. Right...

    RDM gets cure V and VI and it'll be #1 again. Without question despite still not being the best healer job. So it's never going to get those spells. And so it's going to have to fit in elsewhere. SE can start by not designing every encounter with immunities to damn near every enfeeble thereby making them pointless to exist in the first place. Enfeebles are so hit and miss in this game. Sometimes even if they land they don't do no damn good anyway. And rarely, ideally, when they do work they do their job in turning an unsurvivable encounter into a survivable one.

    Temper can be adjusted to be a target spell like it should be. RDMs can get more G2 merits so they aren't forced to choose between six really important spells. A haste II spell would almost certainly earn them a perma spot since refresh II apparently isn't. You know, spells we actually want and care about.

    I don't know about any of you but the first thing I'm doing after the next update is totally racing to get gain-dex for RDM. Best addition ever.
    I don't want Temper to not be self-targetable only or to gain Haste II unless it is AoE, sorry. Cycles are the most tedious, and boring things in the world.
    (0)

  5. #15
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    126
    Quote Originally Posted by Alhanelem View Post
    Though one thing I find odd: Regen V for SCH, but no mention of regen IV.
    They're probably going to mention that when they finalize the Light/Dark Arts buffs for public release. Either way, Regen IV is level 79.

    Light magic for BLM sounds strange to me, perhaps Ultima or something's in the works. I'd definitely welcome it. Meteor definitely isn't light based, so I know that's not it.
    (0)
    Last edited by Fredjan; 11-18-2011 at 05:30 AM.
    WAR, WHM, BLM, RDM, DRK, BRD, SMN, BLU, SCH, GEO, RUN 99

  6. #16
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,116
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Sargent View Post
    There is also mention of a Light Elemental nuke for BLMs in the dats (Source), so I'm sure SE are holding at least some stuff back. Just annoyed since it's now apparent that Summoner has been completely shafted for damage since Lv.80, and even the Lv.76-80 Blood Pacts were bad. The only job that gains much from this announcement is BLU.
    Note Arise is also in those data file. WHM merit group 3 spell?

    Light magic for BLM sounds strange to me, perhaps Ultima or something's in the works.
    It's actually probably meteor and different from its Comet cousin.

    I had always hypothosized this, because King Behemoth, the signature user of Meteor, is extremely vulnerable to darkness and resistant to light.

    (King Behemoth and Byakko are about the only monsters in the game that Diablos' 2-hour was worth a damn on before Odin came out).
    (0)
    Last edited by Alhanelem; 11-18-2011 at 05:35 AM.

  7. #17
    Player Xellith's Avatar
    Join Date
    Apr 2011
    Posts
    245
    Character
    Xellith
    World
    Shiva
    Main Class
    SMN Lv 95
    Fenrir: Heavenward Howl (Lv. 96)
    Grants the effect of HP Drain or MP Drain to party members within area of effect.
    If it is moon % related then its immediately annoying and stupid. I stopped reading in case it got more stupid.
    (6)
    Quote Originally Posted by Frost
    Eleven Fajin boots!
    We did Voidwatch today and Eleven Fajin Boots dropped!! Yay! Thank you Square Enix Incorporated! The Three People that got them today were really happy

  8. #18
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by lllen View Post
    Well just looked at all the possible new stuff for White mage, Black mage, Blue Mage and again nothing, I mean nothing for Red mage. It's a sad day when one of the most popular jobs in this game is dumped to the basement to be buried and years of work for nothing.
    We've had our desk set up down there for a while now, but we're still looking for that red stapler.
    (0)

  9. #19
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Neisan_Quetz View Post
    Love it so much they just finished handing it a nerf last update.

    (Should have said Sam imo)
    What nerf? Heavy Strike? Can't nerf something that was never in the official game, actually.
    (4)

  10. #20
    Player Selzak's Avatar
    Join Date
    Mar 2011
    Location
    Bastok (Bismarck)
    Posts
    364
    As a 95 BLU, I think it still needs to be said that SE is handing out way too many useful abilities to BLU that would fit (and are needed) a lot more on other jobs.
    (10)

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