Quote Originally Posted by saevel View Post
SE did hard code NM's to have reduced potency. Many NM's still have hard coded potency reduction, especially in the case of Paralyze. What players did was go from using Gravity to using Bind while saving Gravity for resists / emergency's only. It was only after this that SE finally threw up their hands and just made everything immune to movement restriction spells.
Yeah but they made everything immune to everything else besides movement speed restrictions at the same time.

The reduction of potency and the ability to land spells has always been an issue that players have to over come. How do you overcome straight immunity?

I mean really what is the point of putting Gravity II in the game if it is going to work just as poorly as everything else on RDM that falls under enfeebles?